Alright, I come here to talk about both Chapter 24 on Reizo’s side and Chapter 25 on Amanda’s side.
Yep, we have a problem.
Now, let’s begin with Chapter 24 - fun fact by the way, we’ve had no pre-promoted units, and Reizo’s Chapter 24 does not have an Armory.
Now, what are the problems within that chapter?
First off, it’s a Survive Chapter that you will lose in three turns.
Now, let’s talk about some issues of the chapter:
- Green Units die on turn 1:
Quite much literally, your green units designated to tank will, without fail, die on turn 1 due to the enemies straight up one-shotting them.
This includes the following green unit which - on retrospect, doesn’t look that bad, does it?
It spawns right next to a swordreaver and a warrior with a bow.
So let’s talk about what happens on this chapter by turn 1.
The soldier instakills the armor with a flame lance. The fighter slams a reaver on the peg, and then the warrior finishes. Reinforcement comes, and a fighter with a hammer spawns. On turns 2 and 3, it will break the breakable wall, and the Warrior will come in with their bow and oneshot a kid.
You need your full force to prevent them from killing the kids, but even then, you’re then led with the consequences of facing the stronger promoted units, whose massive bulk and evasion make it rather improbable you kill them through reliable means. And what happens when you do that?
You can bet.
Reizo himself is no help either, with the 9 SPD turning his 40 HP into a cheese-grater, making him get himself killed the moment you don’t have him rescued, invalidating one of your units.
It’s as if the green units didn’t get any stat scaling when the game placed this on maddening mode.
- Lack of Salvageable Units on worst case scenario
You also do not get any prepromotes or “salvo” units that you can try to play around with to try and salvage your current situation, there is no armory in either this chapter or chapter 23, (and Chapter 22 and 23 will end early on killing the boss with objectives which have little to no reason to end by then, and do so without a warning or a notification of such.), while there is one by Chapter 24-A, and the units there are laughably more easier to take care of.
You’ve only acquired 10 Seals by now, limiting yourself to 10 promoted units, your unmounted, promoted lord, and a complete lack of units that can supply any needs for a fix.
If you’re screwed, you’re locked out of Reizo’s route.
So now, let’s talk about Chapter 25, which splits all of your army around and throws capped / near-capped unpromoted units, and three or so promoted units all around the map.
This would only not be a problem were half your units up to the task of dealing with 5 different enemy times - shockers, they aren’t.
Let’s talk about the basic promoted enemy and your two pre-promotes that do join on this route.
- Differential between recruits/expected stats vs. your enemies
Yeah, that’s not going to really age well.
Your other pre-promote also suffers from extreme frailness, and considering the enemy power, this means that units will die in two attacks. You don’t really have more than one or two units that can hold their own alone, rather twelve.
At this point, both Chapter 24-Reizo and Chapter 25-Amanda have proven themselves to be rather atrocious to handle, with the best for Reizo’s being losing Yvette by turn 7 after lucking out on the Warrior and child defense, and then pursued by the multiple promoted units, while other runs end by Reizo throwing himself into premature death.
Joseph loses A-Rank on Wind upon promoting to Dark Griffon.