Fire Emblem: The Dragon Herald (103.3% Complete FE8 Hack)

Thanks for playing!

You might wanna spoiler tag that last part lol, I mean you can kind of see it coming a mile away but still

no u actually can’t see that coming if the player is at like ch1 to 5

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Ch.7x - I like that the characters (archer and thief) talk before the chapter starts which helps you choose who to take as your second unit. I couldn’t visit the tavern before the chapter ended, is this intentional (having to choose between the house and the tavern)?

Ch.8 - A little tricky because of the FOW but the lack of a torch or torch staff doesn’t slow you down too much depending on the classes you have. I had the thief and promoted my archer to an assassin which helped alot.

I found that it was hard to level up my cleric as compared to the herald due to several things:

  1. She gets killed relatively easily so have to be careful when healing near enemies especially archers with their 2-3 range
  2. the herald can move a long distance to heal allies which in the earlier chapters with the constant reinforcements means you can’t really wait to allow the cleric to perform the healing.
  3. Physic staff doesn’t come until Ch.8.

Am I the only one who has struggled to level her up or did someone figure it out?

Any tips?

It is possible to visit every shop and both buildings if you’re planning on visiting the house as long as your second unit has at least six MOV. Visiting the house is less important if you didn’t bring the thief (for example, if you plan to visit the tavern using the archer).

Ch. 9 : the advanced notice about the three reinforcements from the bottom is very helpful. I would not have been prepared otherwise.

Ch.10 : probably the toughest chapter up till now. I like the additional green units but they die too easily and get doubled when fighting most of the enemy units.
Maybe add one or two more green units with better defense and lower attack to act as tanks

In regards to Chapter 10, someone pointed out that the units were really strong and I noticed they were using stat bonuses from a later chapter. If you haven’t patched since then, I recommend doing so since it greatly un-insanes the chapter.

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I got through Ch.10 somehow due to a lot of luck (using the pillars along with criticals and dodges at the right time).
I will apply the new patch later.

Here are my thoughts on the next two chapters:

Ch.11 - the right level of difficulty since most of your units would have been promoted by now. For the promoted reinforcements that show up close to the tent/throne, maybe give the player a little heads up (“I have a bad feeling about this”) similar to the one in Ch. 9. I tried to wait for reinforcements so I could spread EXP to my weaker units but was not prepared for the promoted ones.

Ch.12 - I like the addition of the two steal-able red gems, they really help with the battle funds before the secret shop. The position of the General makes it hard to rescue the Sage unless you deploy both your flying units so maybe move that unit down one square.
Again, another warning might be helpful incase someone wants to turtle this chapter for EXP because once the promoted reinforcements show up later on , the difficulty spikes quite dramatically.

Ch.13 - Still in the battle preparation menu but I think you should have a choice to choose Taiga for the chapter instead of force deploying him.

My reasons are simple:

  1. Most of your promoted units are stronger/have better stats than him by now, sort of like Marcus in FE6 or FE7
  2. You might want to give EXP to other weaker units to promote them

Thanks for your thoughts!

Ch. 11: The reinforcements do slowly increase in number, so I think the realization would be there naturally.

Ch. 12: I’ll add a warning of some sort for the final wave of reinforcements. That was added in later in development so I forgot to put the warning, thanks for the heads-up.

Ch. 13: Although he is a Jagen-type, Taiga is also your second lord (you get a game over for his death). As such, he is occasionally force-deployed as fits the plot. This is helpful earlier on, but should be considered an additional challenge later into the game.

ok. makes sense.

I started playing Ch.13 and it is quite difficult to get the treasure at top in the throne room. There is already a rogue there hidden by the darkness and when he steals the treasure, he is then killed by the two green units (Captain and Soldier). This happened by the 2nd turn so very little time to get there.

I was able to do it by using a warp staff and one of my flying units but it still requires luck to avoid the bow-using assassins. Maybe spawn the rogue a bit further out to give the player a better chance to get the treasure.

Ch. 14 : I like this chapter because it forces you to be more proactive and it explains why the shaman’s resistance is so awful but those prices in the secret shop, just wow. Maybe lower the prices or add some more gems in the previous chapters. An alternative could be to include a silver card in the Ch.13 as a treasure chest or a stealable/droppable item that one of the rogues will have.

Hi, I played this up to Ch 10, and liked it a lot so I’ll leave my impression on the earlygame here.

Gameplay/map/overall feel

I like how the maps are designed, particularly with the way you handle enemy reinforcements (thank you for listening to the feedback and adjusting accordingly in terms of hints and positioning). The earlygame felt pretty tough for casual FE players like me, but I do like it that way; there’s constant pressure from various sides of each map that disincentivises turtling or just dilly dallying for no good reason, but I never feel overwhelmed or feel as if the game’s punishing me for no mistake of my own. The relatively scarce resource also forces me to put some thought into my equipment management, which is always a good point in y book.

There’s a good balance of ‘new’ and ‘old’ features; I enjoy trying out new classes I haven’t seen before, while the lack of new skills or other fancy gimmicks give a classic GBAFE vibe that I appreciate. My favorite chapters so far are Ch 6 (with its simple but tricky circular design where you have You and Taiga temporarily cut off from the rest of party) and Ch 7 (with lots of things happening at various parts of the map, it really does give a sense of accomplishment after completion, which is kinda rare in earlygame FE).

Writing

Not what I consider a strength of this hack, but not a bad point either. Noticeably more plot-driven than character-driven, which is fine. I assume the bulk of characterization went into Support convos anyway, which I haven’t unlocked many of so far. For a main character, You felt way more like a plot device than an actual human being, though. I haven’t got a good grasp of her characterization besides being, er, dutiful.

I chuckled a lot at the in-battle monologues of the Chapter 5 boss (the one with Ocean Seal), btw. That’s a pretty good way to provide gameplay hints and amusing flavor text at the same time.

Characters/units

So far this is a fun and diverse party to use, each unit having their own clear strengths and drawbacks in a neat check-and-balance sort of way; no one felt overpowered, and everyone can have the chance to be useful in any given situation. That said, Filch and (especially) Samantha are noticeably way less viable than the others. The constant pressure in each map discourages players to dilly dally and spoonfeed kills to any unit they want (which is a good thing), but it also makes these two characters particularly tough to use. I deployed Filch on Ch 7 wanting to steal the Hero Crest and Energy Ring, only to found out she can’t even outspeed the targets to get the steal :v

As for Sam, as FE74ever noted above, there’s really no good reason giving her a precious deployment slot while You (a mandatory unit in each map, mind) already fill the ‘fragile healer’ role. Around the time she joined, you’d probably already have Kris promoted, too. Now, I do realize that units don’t have to be equally viable across the board (part of GBAFE charm, as you said), and I’ll try to find the time and space to train them in my next playthrough. Still, considering the pace and design of this particular game, these two felt extra frustrating to use, IMHO.

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Thanks for the feedback!

To be honest the support convos probably aren’t that great either. If I ever do another project I think I’d want to put more effort into the writing. I also had a lot of fun doing the Chapter 5 boss, glad someone brought him up.

Samantha is probably the most combat unviable unit I’ve ever conceived, and does die pretty hard. Given that, her promotions are also kind of meme. I used her in my personal testing run though (before a lot of the quality-of-life and difficulty fixes), so I can attest that she isn’t disastrously unviable.

Honestly I had Filch getting stolen from by other thieves because she missed some speed growths, so that did feel kind of bad. Still, I enjoy the idea that using a thief for stealing requires some investment so I think I’ll leave her like that.

Ch.15- I like the weapons you get from the bosses at the end of this chapter. The green units help massively and don’t die as quickly as some in previous chapters. The peg knight has good stats but the tradeoff is since bows are 2-3 range, she can be killed quite quickly in most chapters. Hopefully there is a delphi shield at some point.

Ch.16 - Some of the dialogue at the start of the chapter before the battle made me laugh. I see atleast two elixirs you can get but I think some gems would be more useful since there are some shops and you would already have a couple of units that can heal by the this point.
Carmicheal’s weapon (the axe you can get) makes it very hard not to kill him especially if you want to recruit the Wyvern Lord in Ch. 20. For me, Axe > Recruitable Wyvern Lord
I also had an issue with my Herald being susceptible to a SwordSlayer from a Wyvern Knight. I had to restart because he killed her in one shot. :frowning:
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On the plus side, I have changed my opinion on Samantha being totally rubbish. She is still terrible but only until she promotes which is when she become very useful. With a few supports and the right weapon/magic, she is quite good especially against magic units due to her good resistance.

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You know, I should add the Swordslayer effectiveness changes to the README, thanks. I tossed a few things in on a lark, that was one of them. Thanks for bringing that up (and sorry you had to be the one to get wrecked by it lmao).

Correct me if I’m wrong, but doesn’t Swordreaver reverse the weapon triangle
and Swordslayer, reverse AND is effective vs classes that uses swords?

That is correct. Swordslayer is basically swordreaver with effectiveness (and, I think, slightly better accuracy), at least in FE8

GGWP finally done this,

Early game spoiler

talk every last one of them

Mid game spoiler

go faster and fight with some characters for some recruitment, like let kris and alto fight , fight double boss at the chapter carmichael is there under a turn limit, (I missed the 2 recruits tho) and have mostly everyone alive for some recurits

Strong Character guides

Lawrence:crits,pierces,doubles,throughout the game, nearly no one can survive one turn of lawrence combat (after promoting) and some even got the 35 atk pierce crit treatment
Byrd:ur average general, great as a light rune and nice str def too
Horace:on the chap that has a lot of sword master and heroes… I can say this game gives you a lot of swordslayers. plus, he has a high weapon rank early, and blow up every enemy without dodge. not much enemies counters armor in the game too. so… wyvern lord horace is bs
mute:basically undying mage slayer, with extreme high dodge and res and gay crits
Shouzou:(NOTHING TO SEE HERE)
Tachi: ha you cant tank both of our attacks, you must sacrifice a unit to beat this chapter
Shouzou:ok boomer (sends in a skeleton)
Eshima:nice target , wait wtf
Tachi:report team for trolling
(After he dives in front of kris with her 23 atk 50 crit shits)
Cassie:give her a mage promoting thingy and afa’s drops, congrats u can now max all stats just never touch overflow
I got 5X hp max mag,skill,spd,22luck,20def,25res
Kris:Samantha is for support use only and staffing , she can crit with light magic, nothing more to say
You:horseback myrmidon
Sage king: only S rank anima you can probaly get, solid stats tho squishy
Myron:phy def like a general and hit hard wtf
Ludo(noodle) and Rona:skill str pair, basically enemy deleter duo
Hato:tankiness and heals nice
Laguna:insane growths, but trash bases

Final chap reminder:spoilerless

has 24 unit allowance, the boss’s bolting is basically avoidable, the reinforcement only feeds cassie (silver sword with 8 damage) just avoid effective damage, (and remember to put lawrence and his supporter under the boss so u can OTK the boss (give all statboosters too) long live lawrence his hp is enough to take 2 hits (if not give him the 2 tailsman u get)

I had an idea about how to maybe make Samantha more useful in the early chapters and eliminate the need for an Anima user/Mage early.
Give Samantha the ability to use Anima magic since one of her promotions can use it. I have seen this done in another hack I played (Dream of Five) where the cleric could use light magic before he promoted.
Reasons are:

  1. She has a high magic stat
  2. Most of the early enemies have terrible resistance
  3. Her staff level is already at B when you get her so you don’t really have to raise it much.
  4. Her promoted class which can use Anima Magic will be more useful because you won’t have to train her Anima Level (which starts at D) when I promoted her.
  5. It is quite easy to do.

You know, I should probably add a few more enemy effective weapons, since I think someone else has also mentioned those don’t really show up that often

She’s really just meant to be a staff person at that point, useful or not. Duplicate staffers aren’t really that rare (see: Moulder/Natasha from FE8), but I suppose the main character being one of those does put a damper on her usefulness. I might just make higher rank staves come earlier in treasure or something to highlight her super-early B rank