Whoops, turn count was indeed off by 1 (fixing that now), thanks for catching that
Swordslayer usually deals effective damage vs mercenary/hero/myrmidon/swordmaster, I think I might’ve extended that to a few other classes (like the MC)
It’s not effective on armor knight by default though, AI might’ve just goofed
Zerker ocean seal you need a strong sword user to bait, cough TAIGA cough and then use your non-sword users to kill him.
Swordslayer has always been a misleading weapon, it’s based on class not weapon (like an armorslayer). SwordREAVER on the otherhand is based on weapon and reverses the triangle x2 I believe.
(swordslayer is stupid imo)
Yes
Btw maybe extend the turn count by 1 (only change desc)
Cuz i got the seal at final turn
Yeah ai doesnt know what is reaver
The wight kept spamming javelin at mc wieldinf the lancereaver instead of using gay blade
Btw does pierce work like sacred stones or its skill% deal 4X damage?
And the magic swords damage shown are… Broken i think
Btw byrd support with lawrence C speech bubble broken
Weel shown how many stuffs she had to scold lawrence 4
Btw is there any chances later to get silver member card or recruit lorelei?
Kinda choosing at ch7x
Yeah, I only changed the description.
I’ll check the C support, probably forgot to clear some text damn
You have to choose between getting the silver card or the member card and you can always recruit lorelei in that map no matter who you deploy by using MC
Pierce is Sacred Stones pierce
I think magic sword damage stuff is hard-coded and I’m kinda bad so I decided just to not touch that lol
swordslayer reverses the triangle and is effective against mercs and myrms
And it’s a bitchin’ red color too
Nani!?!?!?
Welp, I guess it’s time for SwordSrayer Embrem: The only FE Knockoff to feature almost exclusively swordslayers. The main Lord will be a Roy clone.
Btw any secret shop list?
I dont think i found any at the shopping chap
(And i hope u didnt add trash in it cuz i chose member card)
Maybe some tips of obtainable promote items
And (yeah i used all money)
Welp i guess the shopping chap doesnt have secret shop
Lawrence is literally /kill button now 25 str i think he can solo the boss with a crit and pierce
Wait wtf horace rushed and slammed an assassin in face and the canto still have 7 move left???
And a random cavalier came at 1 rng and peace with mute
Fow chap ai rly broken enemies are too lazy to atk once they came and their numbers are insane
No silencer?
Btw gotta use iron things only to save weapons
And i think the unit join levels are quite high
and the black pig knights rolled in too soon
Welp the units are kinda lacking only one for each kind
Then only prepromotes
Secret Shop
You might figure this out on your own, but Filch gives a hint about Secret Shops if she’s deployed on a map with one. (Member Card map doesn’t have one as Anna is at home and therefore could not be manning a secret shop.)
FOW
The enemies don’t actually have better sight than you so it’s to simulate them running into you before they can attack lol.
I didn’t have too many units planned, so most of the units join competitive to compensate.
Thanks for the feedback on Lawrence. He is meant to have some drawbacks to compensate for the good offensive stats (bad defenses, 100% footlocked, subpar weapon selection), but if he’s consistently over-performing for others as well, I’ll look into things.
yeah yeah the assassins nearly killed samantha (doubling with half hit rate bleh)
and the 8 pegasus omg I thought that was a recruitable one incoming but…
the staves are very annoying on chapters that you must be pressing on
and ok the herald chapter, the two allies died very soon and I suffered from a pincer atk
I just put lawrence to the front in the early chaps, (yeah not to get doubled and can kill (lances are op) then he promoted first while the second unit promoted at FOW chap, so… RIP pierced enemies
ok now after the no luck pegasus rider from dark lord hack, there is a no res shaman now huh?
the pressures on turn limit chaps are insane… yeah i missed a hero crest from the hero at chapter b4 the FOW one
and yeah there are other bow general animations dont use that weird one
it looks like a crossbow and … next thing is probaly the general throwing the arrow on enemies?
maybe he will hold a bag of arrow and throw it in a crit animation
and are you suppose to use and train the guy who accompany you in herald chap ? (spoiler warning to ask who he is)
he has good growths and a good weapon but he comes with too high level
wait where is elysion whip? (maybe lemme sell an ocean seal and a knight crest for one
That unit was good in my personal playthrough so I used, probably no need to actively train though.
You can get a second whip eventually if you do well enough on a certain map.
Yeah the Turning Point Chapter I don’t like at all.
(Also can we get Ch.3, Ch.8 in the titles? Kinda hard to keep track off otherwise)
=-=-= Nitty Gritty =-=-=
- You spawns with 5 soldiers and 4 archers all surronding her. So of course the move is put her on castle and heal Carmicheal till the end of time. Cause Spears > Swords and You has like -2 defense.
- Your new mage spawns closeby, with some RNG they can kill one soldiers, mines they proceeded to get hit by all 4 archers and die that turn. And there was nothing I could do against that to prevent it.
- You are FORCED to use all 14 units that CANT BE REPOSITIONED. What does that mean folks? That means there is 5 Pegausi (one with a silver lance) that is in range of: healer, tent, light mage and archer. THAT YOU CANT REPOSITION. So off the bat you can’t move you have to turtle against them.
=-=-=
Let’s make this slightly worse, just because it’s me. I don’t use 4 of the 14units, the 5th is a thief and sixth is a healer. So I’m down to 9/14 units. Technically 8.
I don’t use the Fighter, Archer, Armor Kn, Tent, and Cavalier. and I’m FORCED to use them. So give them weapons right? No problem except I have 4k gold, so giving weapons to them diminishes all my money. AND they are also underleveled so they are gonna get doubled and killed anyways.
So I’ma try this chapter a few more times, but I haven’t got past turn 3 yet. So this might be the end of the hack for me.
Yeah, honestly I was having second thoughts about the ‘force every unit’ thing too. I think I’ll just get rid of that and free up repositioning which I can do pretty quickly I hope. Being sufficiently unlucky with the previous chapter’s deployment order can just really toast a fella.
There are strats to dealing with the castle side of the situation, but I can understand that it’s a lot more restrictive than usual play. As some others have made it through without comment (although it may have been hard on them as well), I would probably try to implement a Normal difficulty before I changed the particulars of that fight.
Either way I am still glad that you gave the hack a chance and took the time to provide feedback.
Yeah forcing every unit into a spot they can’t move from is almost a horrible idea in any chapter for any FE past like the first 2 chapters.
My strat for castle defense right now is hope the new mage doesn’t get archer murdered and spams his ability hoping for a small distraction.
But yeah three pegasus appearing every odd turn right next to my 4 unused units huddled in the forests also isn’t fun.
Let’s not forget turn 1 you can do very little to the enemies. Castle side they are all on forests so you’re hard pressed to hurt them. Forest side it’s axe users which you can take out but then the Goon Squad flies down and murders your delicious squishes that one again are FORCED to be right next to them.
If you made this hack for hard difficulty, keep it on hard and adjust the chapter. Making the entire game again for normal mode to fix that one specific chapter isn’t a good idea to fix that one specific chapter. Cause if I want to play through the game, I’d have to restart the whole game.
I removed the forced deployment (and added chapter numbers too).
My comment about difficulty was mainly pertaining to the castle defense side, as there are actually consistent strategies. I don’t really plan on ‘fixing’ that as I don’t currently view it as a thing to be fixed based on total feedback, especially since everyone gets the same guy with the same stats (and generally people have reported their MCs to be consistently squishy, which is accounted for).
other comments:1.enemy’s levels and stats are too high: fighter with 18 skl and 20 str wtf (yeah the ally got one shotted by a crit at the herald chap)
2.the density of enemies are bs … the fighter and mage stream from fortresses at the turning point chapter, (yeah if a player forgot to step at fortress they will keep coming, oh i forgot u can’t, the sage and the pegasus barrage will kill ur units hard
3.
gems?nope money? 5000 and 10000 by now
what is the shitty silver weapon arsenal? I cant even affort one.
welp now my units only have about 3 weapons, (mostly irons, I even had to bench kris only becuz that her lightning broke.)
classes:why tf does a bishop has crits? isn’t it used to balance a class with only 1 weapon only? and (don’t tell me about changing to renegade I can’t spare the expensive tomes) welp haven’t promote much … ballistas are for sniper only why… and where is ranger promotion for Rona? and where is the mage character oof
plus,what is the captain for? at the left upper house gives robe chap you only go for the boss lol and skip him totally
and the density of the enemies (same chap) is insane too
- Oh shit, I actually switched the basic enemy stat bonuses for that chapter to the wrong set by accident, that’s really bad. I’m kind of impressed you trucked through that.
- I’ll probably change the turning point spawns to every-other-turn ones for the forts.
- Money is crunchy for this MC compared to most FE lords with some royalty connection/noble backing/etc., but it is definitely a little too crunchy. I’ll add more droppables/stealables.
Classes:
I figured since Summoner had something special, Bishop should too. In the normal games they have Slayer, but Slayer would be nowhere near as useful in this game, so Crit+ it was.
I actually have no idea why I never just introduced a normal mage.
Anyway, thanks for your feedback, I gotta go adjust some stuff
ofc I can truck it…
every fighter and brigand except the poison axe ones can one shot samantha wtf (yeah balance problem requires a save state solution)
is there 2 unique classes for nearly every character except assassin or ranger?
wait why thief can’t promote to assassin (becuz of stealing?) and why is canto on a infantry class? and what is guided skill ? (sure shot is it?) and also ok i saw the gems for stealing at the chap of meeting car-michael again
wait why dont wyvern knight have pierce… and both playable flyers has rly bad growth room due to high levels.
but the shaman (yeah his pow growth is like 100% I think) 's level is pretty low considering the chapter he joins but he still doing good (actually no comments of changing recommendations on him due to balanced (maybe) stats and survivalbility)
perhaps add a anima mage (not sage or archsage)or there won’t be any unpromoted units who can use anima (btw archsage’s stats make me wanna die so bench)
BTW where is greatshield?
Samantha gets killed by a lot of stuff lol
Archer promotes to Assassin since this uses sword/bow assassins like from later games
Only Mercenary promotes to Ranger
I got rid of Pick for Rogue since the 15 lockpick uses honestly lasts for most of the game, possibly the entire game, so I gave Canto instead
Guided = Sure Shot yeah, just changed it to have “holy” flavor
I left the special skills on one-weapon foot units, so Pierce went to Halberdier and Great Shield (1/2 damage instead of full block version) went to Berserker. Wyvern Knight gets 9 MOV instead