Fire Emblem Temple of Ardesia [33 CHAPTERS, 19 Gaidens, 52 total]

He set it on the road near the lake in the upper right corner.

Sorry, I forgot to move it back.

I shall release soon a new patch fixing many bugs + portrait update

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In chapter 3-3, Zomu can summon phantoms in the first round. After hejira comes out in the second round, the phantoms summoned by zomu will disappear and Suilra will disappear after being recruited. And after closing the game and resuming game, hehira will disappear, and the recruitment of suilra will be retained.

Thank you for informing me, I already know what’s the problem and rigth now I’m trying to fix it.

I found some dialogue problems:

  1. On chapter 2-2, Arnand/Salafir talks to Vaska/Stoyan, but shows the dialogue between Nila and Nilo.
  2. On chapter 2-4, Ascanio talks to Zomu, but shows the dialogue between Paolus and Zomu.
    Ascanio talks to Miranda/Callaghan, but hows the dialogue between Ribald, Miranda and Callaghan.
  3. On chapter 2-5, Julianus will leave in the eighth round, so it is better to have a hint.
  4. On chapter 2-6, Ascanio talks to Tirana, but shows the dialogue between Lili and Mirikon.
  5. On chapter 3-1, Danbasso’s fighting dialogue and death dialogue show Orson’s dialogue.
  6. On chapter 3-2, Nila/Nilo/Ascanio talks to Salara, but it shows the dialogue between Lili and Mirikon.
  7. On chapter 3-2x, Danbasso’s death dialogue shows O’Neill’s dialogue.
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Yea rout chapters like 4-2x should not have such an excessive amount of reinforcements, spent an eternity trying to beat it

Version 1.52

-Fixed many bugs, in particular:
-due to the number of units the player could control, I accidentally exceded the maximum cap of blue units, in other words, if the player managed to recruit more, the new units would disappear.
to fix this, I reduced the number of playable characters down to 69, wich only 67 of them can obtained during one playtrough (more of this down there) and also added ERASE command to eliminate the units you get during the gaiden chapters. Notably, the monsters and fleets form chapters 1-3x and 1-5x (now 1-3xx)
-Added missing dialogues and battle quotes as noted byDizzlepath

-I’m still trying to fix the Convoy bug, aka, missing items. For now, at the end of part I, don’t have more than 100 items in the convoy, for part II, don’t have ANY items in the convoy. For part III and IV it’s fine

-Tweaked some stats and growths

-Moved up some characters:
-Vinisio, now Samer, is a playable warrior recruited on chapter 3-2
-Baretia the dancer can be hired for 20,000 Gold in chapter 3-F
-Guildebrand now is a Gold Knigth (sword,axe paladin)
-At the end of chapter 4-1, you can choose to hire on of three pegasi riders:
-Famille: falcoknigth A staves, A lances, A swords
-Kurosawa: Deva A staves, A ligth , A anima
-Ingress: Harrier A staves, A dark, A anima
-Ferdinand is now recruited on chapter 4-4, with adjusted stats

-New weapon in shops:
-Arcana is now buyable for 1600 Gold (2-3 range ligth tome)
-Luce is now A rank and buyable for 2500 Gold (ligth tome with 25 crit)
-Brave Ligth is A rank and buyable for 6000 Gold (brave ligth tome)

-Hardmode has been tested, but watch out, as it is hard (no way, Sherlock)

-Portrait update

-Added a chapter where you can talk with the people you have recruited and relax, you can send home Tim and Tom, wich is something I would advise (I will release more chapter of this type in the future, up to 4) since you’ll need 2 free spaces to not cause issues with the other recruitables.
-As stated above, you can have up to 67 playable characters, 4 of wich will leave the party before the finale, but just in case, it’s better to send some units home, in order to not cause more troubles.

Patch aside, I’m also planning on reworking some chapters. I’ll rework only the map and the chapter objective, I’m already thinking of something, but I would ask for your opinion. Wich chapter needs help
the most?

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I found some new problems:
1.Some portraits look strange.



2.I restarted 3-3 again.Tirana,Mojgan,Masohe,Salara and Baretia disappeared in the preparation interface.

Besides, Hejira doesn’t show up. Did you delete her?

Sadly, yes, I forgot to mention the characters you cannot recruit anymore.
Deleted characters are Hejira, Zurayu (brigand boss of chapter 1-3, used to be recruitable), Vergata (boss of 2-F, you got him if both soldiers Semil and Zimer died)

Are you using an old save? You migth still have the party group full, I would advise either to create a new game, or an event in wich you ERASE all the unit that died during the gameplay.

Yes, I’m still using the old save. Even if I enter the next chapter, it is the same. I can only accept the disappearance of them and their weapons and items.

The Seize spots should be these two places, right? No wonder, by the 13th round, the game is over.

Strange, I forgot to reposition the two points.
Next patch I’m gonna fix it. By the way, are you using the 1.52 version?
Also, I would advise to not play these gaidens: 3-3x, 4-1x, 4-2x. I’m going to rework them. I reconsidered what I’ve done and I found out they weren’t particulary interesting.

Yes, I’m using the version 1.52.

I have to play Chapter 4-2x, because this is a necessary condition to enter 4-Fx.

In case you didn’t know, you don’t have to anymore, I decided to remove these condition in order to get the “True ending”.

I got it. Then I found some new problems:
1 At the end of chapter 3-4,why are pegasuses on the wall in the upper left corner? And the Dialogue suddenly ended, which feels so strange.


2. On chapter 3-5:
① Graphic error in the game

② Dialogue errors in the right village.

③I don’t see any enemies with the boss logo. Even if I kill Berserker in the left boat, the game is not clear. I had to only kill all the enemies.
3. The durability of the items with adding ability are halved. but it is too litte for players to use resilient potion only +2 HP and the boots only +1 Move.

  1. I forgot to remove the remaining reinforcements. I need to fix the end event
  2. The graphical error is due to the excessive amount of enemies on screen. I shall reduce said amount.
  3. Didn’t Danius (the boss) spawned? How many enemies were before turn 9? I may have
    made an error with a flag, as he should spawn if the number of enemies is less than 30.
    I also halved the number of uses of stat boosters. I did that since there are many of them distributed trought out the game and I didn’t want to make player units too broken early on. On of my playtester put all stats boosteing items on Malitia and she broke the game.

I didn’t see the boat and reinforcements in the botrom left corner even after turn 12 .