Just played through it, it’s quite enjoyable. Feedback n stuff incoming:
Here's a few whoopsies:
Derrick has weapon ranks in axes and bows
Short bow has no description, if you want it blank just put [.] and it won’t bork the stats displayed
There’s a few characters who still have descriptions from vanilla
General Stuff:
- The varying objectives and gimmicks do change things up, makes each chapter fun to play.
- I see you’ve added the skills system but there’s no personal skills (aside from best skill) or class skills (aside from canto and the thief skills), what’s up with that?
- Any reason why the lord doesn’t have a Prf weapon? (If it’s story related I wouldn’t know, I just button mash through dialogue like I do with everything else).
- Aside from 1-1, I never really felt forced to use Impy
- When eventing reinforcements, it’s nice to move the camera over, wait a bit, spawn them, then wait a bit again (CAM2 -> STAL -> LOAD -> STAL). Really makes sure the player knows there’s new enemies (not needed for fog of war maps, cuz duh).
- There sure are a lotta poison weapons. Not really a complaint, just not something you see often in hacks.
Gameplay Stuff:
- Prologue: Lotta work put into this one, even has a fancy cutscene map. I wouldn’t recommend any changes, it does what it needs to do.
- 1-1 : This chapter was a lil tough, forced me to use Impy (Jeigan ftw). It presents itself as your run of the mill ‘cut through the enemy and kill the boss’ early chapter; but that gets thrown out the window as soon as the reinforcements show up from the mountains. It becomes much more of a defense chapter but without any chokepoints, which I really enjoyed. You get a gold star for 1-1.
- 1-2 : Kill the bandit, Where’s Waldo edition was definitely a fun gimmick. First time I got fucked because I was moving at too fast of a pace. What’s up with the weird range+turn hybrid based reinforcements? Is it to make them some kinda ranged based ambush spawn (they’re set to spawn on ally phase)?
- Maybe add additional enemies hiding with Briar? In all likelihood every other enemy is dead by the time you find him. Then he just kinda sits there by himself with a handaxe, kinda anti climatic. You still get a gold star though, fun map.
- 1-3 : Killer weapons in a fog of war map are a real dick move. I really liked the torches as green units gimmick; however I never really did feel any pressure to escape, the abundance of forest and mountain tiles made it real easy to take care of the enemies as my dudes took a leisurely stroll to victory.
- 1-4 : It flowed nicely, and the range based reinforcements were a nice touch to add pressure both ahead and behind the player units. The throne room was a lil boring, with the 3 dudes standing in a row just chilling out.
- 1-5 : Not sure how fast you expect the players to reach the green units, but I was like 2 turns away from talking to Cherry before they showed up and just kinda chilled out off in the distance. I never really had any difficulty pushing forward, then by the 9th turn when I got the warning, I was already at the top of the map.
- 1-5x : Probably my favourite. From the title to objective and everything in between. Having multiple paths you can take was great. No issues here. You get a gold star for 1-5x.
Art Stuff:
Lovin’ the mugs; Rosetta is best girl. I don’t have any actual constructive criticism for you here since I’m no artist. I just wanted you to know who best girl was in case there was any confusion.
Music Stuff:
Don’t think there’s any custom tunes here, have you checked out the music repo? We have over 100 f2u songs:
Keep it up!