Well I had the time and motivation, so I worked out some more glitches and added some minor new things. I still got more minor plans on the way, but I figured I’d at least release what I had done so far.
FE: ID v1.2 Release Changes
Fixes
- Act III recruited units are no longer severely overtuned on Difficult Mode
- Fixed some very minor map appearance issues
- Finally figured out how to make thieves carry loot again
- If you roll a manakete on the first unit reward, it will no longer become a brigand
- The arena is now a thing that exists
Changes
- The Final Preparations map is now a lot clearer on its turn count
- Going into the yellow healing house now longer ends the chapter early either
- The brigands on the Act I triangular mtn map are now slightly weaker
- Nomads can now use ballistae. This may change.
Balances
- Nosferatu is the main reason shamans are OP, so it’s now slightly worse
- I will likely do more later, but many promoted units now have lowered/adjusted stat caps
- Valks and Paladins have had minor stat reductions, but this may change back later
- Falcoknights got a bit more strength
- Wyverns and Knights are now a bit stronger
- Mages/Sages recieved a bonus point of Mag
- Meriette got a little bit extra Str again
New Stuff
- A new secret seal class: The Bow Knight
- Locked to bows, but sporting high Str, Def, Crit, and a mount, this class has no problem taking down Wyvern Lords and even armor knights
- If you’ve already played once, try again with a different starting set of units!
- You can now select different starting unit presets after your first run
- (There might even be some brand new classes included in there as well…)
Known Issues
- Everything stated before
- Act III reward dancers/manaketes are still underleveled
- Summoners in general. They need a bit of work.
Future Plans
- As I’ve said a million times before, I want to add more randomness, but that is a huge undertaking
- Gaidens are still on the docket
- And I also want to make Difficult Mode not just harder, but a far different experience
- I still also want to tinker more with the arena and do more fun things with that, maybe even a secret superboss
I’m slowly getting closer and closer to this hack being exactly what I want, and I’m also very happy with the steady slow growth in popularity it’s been getting. Hopefully you all continue to enjoy it and again, feedback is quite appreciated
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