Fire Emblem: Illusory Dungeon | A Fire Emblem Rogue-Like [FE8]

Well I had the time and motivation, so I worked out some more glitches and added some minor new things. I still got more minor plans on the way, but I figured I’d at least release what I had done so far.

FE: ID v1.2 Release Changes

Fixes

  • Act III recruited units are no longer severely overtuned on Difficult Mode
  • Fixed some very minor map appearance issues
  • Finally figured out how to make thieves carry loot again
  • If you roll a manakete on the first unit reward, it will no longer become a brigand
  • The arena is now a thing that exists

Changes

  • The Final Preparations map is now a lot clearer on its turn count
    • Going into the yellow healing house now longer ends the chapter early either
  • The brigands on the Act I triangular mtn map are now slightly weaker
  • Nomads can now use ballistae. This may change.

Balances

  • Nosferatu is the main reason shamans are OP, so it’s now slightly worse
  • I will likely do more later, but many promoted units now have lowered/adjusted stat caps
  • Valks and Paladins have had minor stat reductions, but this may change back later
  • Falcoknights got a bit more strength
  • Wyverns and Knights are now a bit stronger
  • Mages/Sages recieved a bonus point of Mag
  • Meriette got a little bit extra Str again

New Stuff

  • A new secret seal class: The Bow Knight
    • Locked to bows, but sporting high Str, Def, Crit, and a mount, this class has no problem taking down Wyvern Lords and even armor knights
  • If you’ve already played once, try again with a different starting set of units!
    • You can now select different starting unit presets after your first run
    • (There might even be some brand new classes included in there as well…)

Known Issues

  • Everything stated before
  • Act III reward dancers/manaketes are still underleveled
  • Summoners in general. They need a bit of work.

Future Plans

  • As I’ve said a million times before, I want to add more randomness, but that is a huge undertaking
  • Gaidens are still on the docket
  • And I also want to make Difficult Mode not just harder, but a far different experience
  • I still also want to tinker more with the arena and do more fun things with that, maybe even a secret superboss

I’m slowly getting closer and closer to this hack being exactly what I want, and I’m also very happy with the steady slow growth in popularity it’s been getting. Hopefully you all continue to enjoy it and again, feedback is quite appreciated :slight_smile:.

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