Thanks for the bug reports. I am working on those that I can (like the death wail of a thousand banshees). You are correct about some of the dark magics, some of them I’ve never been able to connect a timed hit. Also working on a solution to phantoms attacking things they shouldn’t be, like torches and rocks!
@Minnnt Thank you so much for the detailed feedback and glad you mostly enjoyed the game! I’d like to respond to each of the points you bring up:
Gameplay
The game is definitely skill emblem, and you’re right on this… To each their own. Outside of the general debate about it, I tried to do my best to make sure each turn and each move of a unit was relevant (and not just moving units to a destination). Obviously this is difficult to fully prevent all the time, and I agree with your consensus about Chapter 6… It does sorta fizzle out and runs counter to the design philosophy elsewhere in the game. I’m going to work on a better solution for this.
Chapter 17-2 is the most divisive chapter in the hack and everything you say has some truth to it. It is slow and there are dead turns. Many chapters in the hack began with a premise of “can I try something new and make it work?” and this one was probably too big of a swing… Fire emblem is not a stealth game haha. I’m at a point in development where I don’t (and in many cases, can’t) re-haul entire chapters, so the quick fix that was added to skip the beginning part of the chapter will have to do for now.
Characters (Mild Spoilers)
Fully agree that some characters get sort of forgotten about. I had a decision to make about going back and adding more text before I released the hack, but to be honest, I was a bit burnt out after 6 1/2 years and was REALLY ready to get the hack out there. Now that it’s been about for about a month and I’ve been able to digest some feedback, I’ve started a new playthrough addressing a good deal of text stuff (grammar mistakes, inconsistencies, etc.). One of my major goals as I do this playthrough is to add more dialogue for 5 characters that are somewhat left behind: Syd, Frederic, Ophelia, Gerry, and Rajia (and probably a bit more Teddy/Clinton). Writing character talks for Chapter S-1 was one of my favorite early memories of Illuminated and I would like to revisit this for some of the later chapters.
Story (Spoilers)
Thanks for the story feedback. Agreed that there could be more foreshadowing beforehand and as I play through the early phases of the hack, I am trying to add some more references to the dialogue to suggest what is really going on under the hood.
I do like your idea about seeing other time loops a lot… Though I do wonder where exactly I would fit them. I’m not ignorant to the fact that there is already a ton of dialogue in the game, so to fit it in during an already made chapter would be difficult. Which, ultimately, brings me to the harsh reality that I’m in with further development:
I think in order for certain concepts and storylines to be fully fleshed out, the game needed probably 3-5 more chapters. The goal was for Lumen’s change of heart to really be driven by his respect for power, something Jay’s party demonstrates to him during the last Zaire arc. The idea for having dream sequence chapters (especially full gameplay chapters) of other time loops would have been awesome… But unfortunately, I am sitting at 300kb of ROM space (and that is after 3 or 4 rebuilds already). My item editors are already maxed, the character list is already full, and the unfortunate reality is that I am limited in things I can add further to the game. I definitely think things you bring up could bring the story up from a 6-8 to a 8-10, but unfortunately, the largest things I’ll be able to add are character convos like the one seen above. If there were ever a sequel to Illuminated, I would certainly make use of these things and my better understanding of FEBuilder… A dream sequence in Illuminated 2 that references the original Illuminated would be wild!
Thanks again and I really appreciate you playing Illuminated (and even giving it an endorsement!).
