I am the reality stone as my unit makes it a reality to make it past chp.10 conquest Hard/Lunatic with Shurikenbreaker and good bulk lol.
Conquest Finale: Friday 9 PM UTC+1
Birthright beginning: Sunday, same time
What’s progress on BR looking like? Have the playable character kits all been implemented?
I am gonna take a look at all that on the weekend
Last time I played through the BR chapters, Sig was still super imbalanced and early recruitments were packed. I think you recruited 5 new units in the Wind Tribe map alone lol
Out of curiosity, have any of the BR support conversations been implemented yet?
not yet, hope to get em in quickly
BR is easy mode in fates that’s why I say he plays BR on lunatic/hard and atleast play Rev on hard.
Yeah we played Conquest on hard so Lunatic BR is a given I guess and Rev is a thing we can talk about in a few months
Random shower thought:
Starscream is more of a Camilla replacement than Gloop. He joins with flight, 1-2 range, really high SPD/HP/DEF, and can one-shot enemy Sky Knights, whereas Gloop… has a lot of HP.
Gloop is sadly one of the horrid parents you want to give kids who can tank the downsides like how Rito can Tank cherry crippling her child’s speed. Like not a bad unit but their growths mostly cripple their kid more than help them. Like how Rito can tank cherry Justin can tank Gloop
What are Gloop’s personal bases/growths? I don’t remember seeing a submission anywhere
There’s not a technical submission, I pulled the data from Paragon. I can try and get it once I get off work. Gloop has very weirdly allocated growths in that their kid will have monstrous HP and Strength, but low defenses and more critically low speed.
LESS THAN 2 HOURS REMAIN LET’S GOOOOOO
I’m so excited
I think I did an oopsie with the timezones, so it basically starts right now
For BR, I’ll propose we run F!Corrin with a talent class that recruitable custom units don’t have access to (or don’t have easy access to)
Maybe Fighter, I didn’t see it listed in the Birthright Units sheet
We got the rinkah replacement Mizutsune who is a Fighter
I think I’ve said this before but it’d be helpful to have a complete roster doc w/ every custom unit’s stats, since our submissions are kinda all over the place (different forums, hard to ctrl + f on FEU, changes made, etc)
Indeed it’s kinda hard but ik for conquest we literally had 1 ninja but I think in BR we have 0 outlaws and Outlaw would give us Adventurer and Bow Knight so not exactly bad would give are Corrin +1 mov, lockpick(kinda same like ninja), Adventurer gives Lucky Seven with Pass ontop, while Bow Knight gives us Rally skill and Shurikenbreaker it also allows corrin to be a mounted unit and this can give Corrin’s kid Movement +1 as a general skill, Shurikenbreaker to handle other Shuriken users, or lucky seven to make them stronger on the first 7 turns.
Even if we were to pick a class without thinking of what we don’t have Outlaw is a decent pick with it giving Corrin decent boosted growths especially in res and spd with smaller boost in str, mag, and skl ontop of granting corrin +1 mov outside of pair ups and possibly to be mounted and being able to go magic weapons with the Levin sword/shining Bow with Adventurer class giving better magical growths or Bow Knight for a more Str build with high movement of at worst 9 and at best 12(2 boots + mov pair up) and the set-up of corrin having 9 mov and being able to attack off Res/Def depending on the situation it MIGHT help finzbo learn which classes are more magically or more Physically defensive and just generally make his corrin a tad stronger to aid him in ya know surviving.
Ingrid joins as an Outlaw!Bow Knight, and Yugo is an Outlaw. Both are listed on the BR submissions Google Sheet
In terms of base classes, I believe Mistika is the only Wyvern? If we aren’t using her this run Corrin could fill that slot
Wild Ride, more like Mild Ride
The enemies themselves aren’t that bad as long as you don’t get blown into a corner by the winds. Took me 2 tries, it becomes a lot easier if you establish map control early and only bait out one group at a time.
Sig versus the world
Metal’s omni-rally comes in quite handy, since I can give basically every important stat a boost at once. I actually had to keep Sig off the pillars or else he’d get ignored by all the Falcon Knights (still ended up ignored by two)
The Berserker’s Axe is a silly weapon.
Varkstrom isn’t that threatening of an enemy, since he only hits for 36 damage max without weapon triangle advantage. He might have Armor Shield, but he doesn’t have Beast Shield!
A lot of those turns were spent grinding weapon/support ranks




