Hello! First post here, I completed the game recently and wanted to give my review/feedback (I beat the A route and currently stuck in B endgame, more on that later)
My favorite thing about this hack, and what made me play it in the first place, is that your choices actually matter! I love the multiple route splits and decisions you have to take during the game. I am sure it has a lot of work behind it. Now onto more things that I liked:
Both protagonists are great, Noir in particular. They were my best units by far, and had great character development (I also A supported them and they married, don’t know if that happens regardless or just if you do the supports).
Also the secondary cast was very good. I love how present they are through the whole story, and I think everyone has a great “unit feel”. They are all fun to use and have different niches (except the bazillion mages lol). Besides the main characters, my favs were Hermes, Mithra and Cecil.
The interludes and more experimental maps like the explore ones were pretty cool and creative. Really helps with the pacing and to create more variety.
Now onto things I am more lukewarm about (as constructive criticism):
The dialogue is a bit hit or miss. I can’t exactly pinpoint the issues since I am not a native speaker, but I feel like there are some tonal differences that sometimes stick out. On the other hand, most supports are fine and don’t tend to have this problem.
Map design is overall good, but there are some problems for me: first of all, the maps are way too big with too much empty space. I think big maps can be cool, but I feel like the size is sometimes miss used. The second thing is enemy placement. I think it is a bit overkill how absurdly close the enemies are to your starting positions (in many maps they are even adjacent to some deployment slots). This makes the few first turns a nightmare to survive in a lot of maps, and why I couldn’t field my frailer units like the dancer during the midgame. If I managed to complete the game was thanks to Blaise and summoner Mia to draw aggro, but I honestly don’t know how players without them survive the initial onslaught.
Zero. I am sorry but he takes me out of the game so hard. At first I didn’t know that Lumae was supposed to be in “our” world, so when this dude appeared I just could’t take him seriously because he broke my suspension of disbelief. I know he is the type of character that many people will love, but for me he just destroyed my immersion.
Now I want to finish with a quick comparison between routes A and B from a purely gameplay perspective (from a story perspective, both work and I have no issues there). A is in my opinion way better. You have a first easy map to catch up your units, a big field battle and the tower chapter, which might be one of my favorites for how it forces you to manage your army and how the map opens up (I mostly warped my way through, but it was a cool concept. The only thing I think may be an oversight is how the green units can be in enemy range and be left defenseless. Do they actually die??). Endgame is tough as nails because it splits your army and I had not enough competent units for each branch, but the middle is open for your lords to win in 3 turns without much hustle.
Then you have route B. First map is “okay”, but for how creative the concept was the design didn’t bring it home. I don’t know how you can do a chase sequence in a fire emblem map, but maybe not like that? The next map is where I have most issues tho. A force deployment without prep screen in endgame is plain cruel. I didn’t use Maria, Zero, Elisabeth nor Hazel, so half my army was a liability (they were even disarmed). It reminded me of Hunting by Daybreak in the worst way possible. Next map was easy, except I pushed south too hard and all the enemies appeared on my back (I thought that if you killed the gorgon on the throne they would’t summon. My fault I guess). After that another big field battle. And then endgame B. I am literally unable to clear this chapter. The endless reinforcements from the south are relentless, the green units don’t stop them for half a turn, and they are all mounted so they will catch up quickly. The game tells you to hurry, but then you get sandwitched by the final boss (who can one round everyone depending on RNG thanks to adept). Unless there is some catch here, I don’t see how you beat this map, and it could use some tuning. Also my convoy bugged for some reason, with half my items disappearing and a bunch of poison axes replacing them (lol).
Overall, sorry for the end rant, it was just my most recent experience with the hack, but I enjoyed it a lot! And I want this to be as good as it can be. It just surprised me how much better I found route A. As for the early, I wish I could say more, but I sadly don’t remember it in so much detail. I liked it a lot, for what is worth. Great work on this hack!