Project Aqua, funny name basically the name was a mix of the inspiration of project ember and a certain chat name in a discord server.
But that isn’t why I made this post.
Take it as you will, a rebalance, difficulty mod, the goal of this project is to make fe 7 more harder and hopefully fun to play.
What I plan to do?
Enemy offense stats are boosted by 20% roughly 2 to 4 more points in strength, skill and speed compared to the vanilla version
Enemies get weapons or buffs to make it a bit more challenging
Try to change the A.I to be more aggresive(atleast in lyn mode)
Buff other units by either stats or weapons get buffs to hit rates, what enemy they are effective against and so on
Fire is effective against cavalry as an example
Bows have 2-3 range.
As of the latest version which is on 31st october… I present you three weapons:
Knives- 1-2 range for thieves
Gauntlets- 3h gauntlets but locked to axe infantry units
Hunter’s bow: brave bow locked to archers
As of the first version, it is done until ch 5 of lyn mode, I’ll try to work and revise on other modes but my goal is to make each mode challenging and fair.
The ups link:
Excel stat sheet:
As of now, growth rates aren’t modified