[FE8U] Stan's ASM Stuff

Ok new-ish stuff

DISCLAIMER: YOU NEED ALL THE FILES PROVIDED AND THE EXACT SAME FOLDER STRUCTURE TOO (you can delete the .s (asm sources) if you really want to but still)

Range Display Fix

I know Icecube already made one but there’s no source available as far as I can tell so to me it might as well not exist =p

Doesn’t need any setup or anything, either include the file in your buildfile project or assemble it directly with EA (you may want to change the offset of FreeSpace in the file if you do that tho)


Also since I did some stuff that I never properly released here it is I guess

Heroes Movement Skills

Shove, Smite, Pivot, Reposition & Swap all-in-one package. You may want to tinker with the HeroesMovement/HeroesMovement.event (which is, btw, the only file you should #include) file to make it install the way you want, but am too lazy to do any in depth explanation rn so if you have questions just ask me on the the Discord.

Also those have been included in the Skill System for a while now (read: a few weeks).

“LOL Stats”

Really quick modification (took ~20min iirc), it makes level ups even more random, as you can now get +2, +3 or even +12 stat levels if you’re really lucky without needing any 100+ growth (+2 stats will become common for higher growths like hp).

How it works? The base game does stat ups like this: rolls one RN, compares it to growth, if the RN is lower, then +1, else +0. Here we actually will continue checking after the initial “RN is below growth” thing, like so (C pseudocode):

int getStatIncrease(int growth) {
	int stat = 0;
	
	while ((growth -= nextRN100()) >= 0)
		stat++;
	
	return stat;
}

TL;DR: you can get +3 stats with a 40% growth if you’re lucky.

2019-09-18 update: this now actually written in C and also this doesn’t cause autolevelled stat variance to be turbo wack anymore (hopefully).


That’s it for now. You can find me on the FEU discord if you have any questions.

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