[FE8] [WIP] Fire Emblem : Witch's Hope

Already complete the 3 chapter’s again and i only have two complain about chapter 2.

1.please say when the ballista arrive,Max have died 2 times because of that.

2.the thief arrive to soon,if Layla of Robin are not close to attack the thief the thunder Is gone

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Regarding the thief and the chest
The thunder tome is supposed to be a reward to people who manage to clear the chapter pretty optimally which is why the spawn in feels pretty fast

As for max and the balista
What do you exactly mean I gotta announce it?
The camera does move to show that reinforcements spawned when the archer does so the player can react to it
Or did that not happen?

For me the Archer for the ballesta just appear without moving the camera or anything

Update:i just replay the chapter and it was my error,the turn where the Archer appear Is a turn where I’m waiting for the the reinforcements of mages and thief to appear so no enemy move and show the boss then the archer appear without moving the camera.sorry it was my error for no paying attention

I just tested it myself on the latest version
And the camera did move to the archer when they spawned in
Are you perhaps playing an old version of the hack?
Or did you perhaps use the speed up feature
So you didn’t notice it when the camera moved?
Because I have no idea what else could cause this

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I have finally finished making (and getting helped while making) the chapter 4 character mugs, and I am currently in the process of making the chapter 4 map and also writing it.

But here are the chapter 4 mugs I love how they turned out and I really wanted to share them!

Fu’ad the swift brigand:
Fu'ad DONE

Nous the erudite mage rider:
Frames templete

Aaron the greedy scammer:
Aaron WIP

Orpheus the proud bard:
Orpheus DONE

And those are the new chapter 4 recruitables I hope you like how they look like and I hope you will like them even more gameplay wise because I went all out with the prf tomes this time!

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The four look fantastic! My favourite is Fu’ad, he looks pretty cool

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Were you serious when you said you never done anything creative before this Romhack. Because those portraits look amazing. Good job hope to play this hack once it is finish. Oh and how many chapters are you expecting to make for this hack?

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I was indeed serious when I said that, and about the mugs
Most of them look good cause they are spliced and also I have gotten help from many wonderful people inthe community for the difficult stuff.
For example I completely made Orpheus by myself
But I had someone help me with making Nous and Aaron, and Fu’ad was completely made by Scraiza, which is why his mug is very high quality compared to the rest lol. The credits list the people who helped me with a certain mug a lot and if a character is not there it means I made it by myself or the person who helped me didn’t feel like they did enough effort to deserve credits.

And as for the chapters I am actually unsure.
I am hoping that this hack can reach the comfortable number of 20 chapters but it depends on how the story go, I might end up making more or less than 20.

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I wanted SO bad to find a hack where I can play with only mages (or majority) with a story about it, I glad someone finally made this.

OK, I no FE gamer expert, but I will write my opinion down bellow.

  • I think your story need a darker tone, the refugee mages don’t seems to fear much for their lives while they escape that anti-witchcraft army.
  • I played in hardmode, but I think the enemies could have a better weapon/ status.
  • Robin’s personal weapon range are too big, almost OP, but I like the fact that his personal weapon are made to weaken the enemies.

About chapters:

  • Ch. 1: have a huge and empty map, but I believe you will change the design of all maps in the future. I think this map are perfect to be an “escape chapter” , where you have to cross the entire map with all your units alive, while facing reinforcements trigged by ambush tiles.
  • Ch. 2: I think the thief spawns too early and the stairs could be near the prison cell. So my units can fight him in the corridor. Also the “boss” death quote have a typo.
  • Ch. 3: both Leo and March could be green units. I think brigands arrive soon, I played this map a couple of times and only managed to show up in time to save the village because I have a flying unit. Julia have a horse sound effect when walks.
  • Ch. 4: you haven’t released it yet… right? Because I get game over screen as soon I enter this chapter.

I liked your hack so much, looking forward to play the final and complete version, I here to test and give you some feedback. And I also like your portraits and characters personalities.
sorry for my bad english

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Thank you so much for playing!
And I appreciate you taking your time to write such a detailed review of everything.
This helps me a lot because figuring out what to do next is always a challange.

And I would like to apologize because this is the first time I have ever written a story I have never done any fanfiction work before so my understandably bad writing seems to have caused a mismatch in tone and theme,I will try to make the tone a bit darker because it is true currently everyone seems barely even bothered by the witch hunt

As for the issue about difficulty enemies are currently low stat wise simply because these are the “early game” chapters that let the player experiment with the new mechanics the hack introduces the difficulty will steadily increase with newer chapters. And as for robin his prf is meant to be that OP it is meant to have a huge range one that increases with his magic stat too but it is designed to slowly fall off when the enemies get stronger because he has bad str growth and it’s very heavy to prevent him from doubling, it is supposed to help train units in the early game like you said

And finally the chapters:

Chapter 1 was my first attempt at making an actual functional map which is why it both looks bad and doesn’t play very well I will unfortunately leave it as is for now because I would rather focus on adding more to the hack, I will definitely consider remaking it in the future tho

And for the criticism of chapter 2 I have already gotten a lot ot feedback about the thief so I have delayed him he no longer spawns too early, this change will come with the chapter 4 patch and so is the typo fix!

And for chapter 3 march and leo spawn as red simply for flavor they escaped from their village because they “disguised as guards” wouldn’t make sense for them to be green, and I have also already delayed the bandits again will come with chapter 4
And thank you for catching julia’s horse footsteps I actually never noticed it I will work on a fix this is most likely because Julia gets all the benefits of a horse units while not being a horse unit herself

I hope you continue enjoying the hack when I release the next chapter and again thank you very much for testing! This is my first ever romhack so again feedback like this encourages me to continue!

4 Likes

Keep going Roxas, for your first hack you’re doing pretty well, I really enjoyed playing and you have great potencial. I will test your updates and post a feedback here :slight_smile: :heart:

ah ok, now I get it, I didnt notice March and Leo are disguised as guards in the story. That explains they being red units.

I have a silly question, how do I patch a new update of your game on my current game? I need just to patch the ups into my .gba archive again?

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You will need to patch a vanilla copy of FE8 again.
And make sure the new version has the same file name as the old one so your emulator recognizes it as the same game and your saves automatically work
And make sure to always have a backup to not accidentally lose any progress!

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Hey guys! I hope you all are doing well.
I am here to apologize for chapter 4 taking longer than usual to be released, but good news!
Chapter 4 is taking so much time because of 2 major things
first I reworked the weapon triangle to fit the romhack more,
so I had to go back to previous chapter and make sure that they are still balanced in the context of the new weapon triangle
more info on the new weapon triangle will come with the release of chapter 4, I don’t want to kill the suspense now do I?
As for the second major thing causing the delay, I have decided to start writing supports!
and not just that I am making a new mechanic where characters with paired endings will get a “fusion prf” once they reach A rank!
A fusion prf is simple its a new prf both units can use that combines the effects of both those prfs, as for physical units they won’t be excluded their fusion prfs will be weapons with the prf effect of the mage they have a paired ending with, for example:
Witch's Hope.emulator-10

Here is Max and Julia’s fusion prf it allows max to use it as a lance to attack in 1-3 range or use the adoration status buff
or Julia can use it as a weak attack option or more uses of adoration.
So yeah that’s everything, I hope you all don’t mind me taking extra time to finish this chapter because I feel like I am cooking.

5 Likes

Absolutely no need to apologize! Much appreciated what you do here, it sounds really interesting, this thing with the fusion prf!

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Hello hello guys! I unfortunately still have a lot of support writing to do, But a thought appeared in my head(which is a rare thing to happen) and I really wanted to share it.
So I settled on starting with 3 fusion prfs in the next patch I finished the support for those characters and made the weapons.
Now here is a question when I release chapter 4, Should I put which supports give the fusion prfs somewhere here in the thread?
or would letting you all try to discover them yourselves like some secrets sounds like a better idea?
this probably won’t come up till later cause no way anyone is reaching A rank support in 4 chapters but I still want to know what you all think.

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Interested in seeing how this hack turns out.

Most devs usually save writing supports last, but that’s for you to decide! Best of luck!

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Hey guys!
I felt like I have been silent for a long time so I just wanted to say to not worry I am still working on this hack and that I am not dead either.
Unfortunately my life gotten pretty busy all of a sudden specially cause of my university starting.
And that writing in particular takes a lot of time from me.
So those two things combined and brought the development to a speed slower than that of an armor knight.
So yeah long story short don’t worry I am not abandoning this yet it’s just that I am working too slowly cause of uni being a pain.

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HEY GUYS! IT IS I ROXAS OF THE 139 VARIENT!
I am here to announce that chapter 4 is FINALLY out
I didn’t expect it to take so long to release but wow time flies!
SO here is the patch notes!

PATCH 3.O PATCH NOTES:

  • Added supports to all characters and the fusion prf system.
    Characters with paired endings will get unique prfs that they can share
    currently there is only 3 in the game so feel free to find them yourselfs (or just open the rom in builder
  • A NEW WEAPON TRIANGLE! it was made to encourage more mage vs physical unit combat cause this is what the player is gonna do most of the time.
    Now in addition to the normal triangle
    Anima is strong vs swords but weak to lances
    Light is strong vs lances but weak to axes
    Dark is strong vs axes but weak to swords
  • Added some sick tunes! no more listening to godforsaken distant roads
  • And last but not least ADDED CHAPTER 4 AND 4 NEW PLAYER UNITS!

I hope you all enjoy this chapter and hopefully I accidently didn’t leave in bugs in lol!
Make sure to post your criticism because trust me it helps!

PLEASE MAKE A NEW SAVE FILE SO SUPPORTS CAN WORK CORRECTLY

11 Likes

Quickly went through and I honestly enjoyed it! There is a lot of potential there even as a WIP and I hope you eventually finish it!

Here are my thoughts (Hard Mode)

i acknowledge that this is still WIP, therefore i will only cover gameplay.

Chapter 1

Overall ok chapter, one of the biggest scares I had was when the south eastern peg B-Lined towards Layla when she was at 4 hp. I think the chapter does well overall with cycling which units gets to attack/heal. I do believe that Elizabeth/Layla could use minor buffs to def or luck, but maybe it was just my bad rng pulls.

Having bows be 3 rng only and Robin having that OP bow was awesome. Took some time for me to get use to but it was definitely a welcome change.

The peg reinforcements were a bit mean tho
IrohaWorry

Chapter 2

I think this was my favorite map overall. It was a bit hard to deal with 8 units against your 4. I had to resort to moving everyone towards the eastern outside pillar and have Max tank, and the others pick off the mercs/bandits. I suggest having the brigands/fighter set to not moving, as with your team during that time the only unit that can feasibly take a few hits is Max, while Elizabeth is a bit shaky due to her hitrates.
Julia’s staff is pretty awesome, such a lifesaver and helps remedy the tankage problem considerably.
I think the ballista placement was pretty awesome. Overall simple map but I think its pretty solid overall for chapter two.

Chapter 3

I think Chapter 3 overall has a pretty nice idea on what you want the player to do. But I think some of the trunk placements are a bit redundant.

While having the two tree trunks in the middle is nice, I cant feasibly think of a reason to use them with a very squishy team you already have. The map incentives have you follow the path in red to deal with most of the enemies on the map, which makes most of the middle/east unused. I would recommend perhaps changing the map objective placements or possibly reworking the map can help a lot

March and Leo are cool. Armor mages are cool and I think cavs with magic are also cool. Trust is a pretty solid tome overall. March is a bit weak but she can chip pretty well with light brand which can confirm kills for max/layla/rest of the team.

Chapter 4

Nice map. The reinforcements that spawn on the west and east staircases are a nice touch. The player could feasily unlock one of the prison cells and camp there until the troops are gone. I’m a bit of a sucker when it comes to short corridors and ranged attackers, so having a miniature area with armors and bows pointing at you was cool. The boss jumpscaring you and fighting on his own was also a pretty nice touch. I’d recommend setting the range a bit farther away for the event though. I can definitely see someone getting jumped by 3 enemies with 2 with eff. weaponry against mages.

1715116287652295
^My genuine reaction when that event triggered (I had Layla and Elizabeth low on hp)

I really enjoyed Aaron and Orpheus’s prfs. Orpheus only refreshes when he kills enemies, meaning that it actively has the player trying to be aggressive and securing kills. AND his refresh is in FE4 style which is really neat i think. Aaron’s unlock was pretty cool too i think. I liked the thing where you had to move to two different positions to get the chests on the northeast.

There’s some errors with enemy weapon reinforcements, most notably the lance users from the west. But overall nice map.

I think this has genuine potential. I hope you continue your work on this!
IrohaPray

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Hello Hello ladies and gentlemen
I am baaaaaaack!
I would like to apologize for suddenly disappearing but I kinda got busy with university again and I got a bit burnt out from working on the hack in general I feel like I tried to rush things too fast and it back fired.
So I decided to slow down till at least this semester of uni is over and I can have more free time to work more without feeling like my entire day is getting consumed by the hack.
on a brighter note NEW MUG TIME

Castor the Old Kings Right Hand:
Sprite-0001

Castor was a character that I kinda forgot about when I was giving everyone mugs and he stayed using Gilliam as a placeholder which was funny but he really needed a mug as a story important unit.
The mug will be added next patch alongside some small fixes for some mistakes I did in chapter 4 then I will start working on chapter 5!

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