Thanks for playing! And thanks for the feedback! I think the reasons for the spilt become clearer the further you get into the rom.
The str/mag spilt is important for this hack as later in the game there a many classes with access to both magic and physical weapons, which gives you the option of having units dedicated to one damage type or the other, or having a bit of both. It’s also important for magic weapons which allows physical locked units to use their Magic stat for damage.
But the most important thing it does in this game is unit identity and interesting player choices (this rom makes you make so many choices). Using str/mag gives me another tool to make units feel and play differently.
ramble about str/mag
Example:
Imagine a sword locked foot unit you can promote into a mixed attacker or a sword only user with higher stats.
With the spilt the mixed damage unit with high str/low magic can chose to deal magic damage from two range to a high defense/medium resistance enemy unit. This might do less damage than an effective weapon with weapon triangle advantage or something but they can do it without being counter attacked.
The sword locked unit with higher str could probably deal more damage with an effective weapon with weapon triangle advantage. They are a much more consistent unit but not as much flexible.
In the same situation without the spilt there’s almost no reason not to take the mixed attacker. A high pow unit would always start from high damage, meaning that you always get the best of both worlds. Which isn’t as interesting.
That said, in a game without as much player choice you could definitely achieve the same things with pow as you can with str/mag. But in this game where 16 units are trainees and you get to spilt your army and use skills to build units, the split helps add some constraints to that creativity.
an example in the rom (spoilers for Erin promotion options)
This is actually an easy example from the rom which I think makes an interesting choice.
Erin is a healer trainee with a massive magic growth but a low str growth. She has 3 promo options cleric (can fight with magic and use staves), troubadour (more movement + staves with less useful combat), and Pegasus knight.
Pegasus knight is a weird class for her, since she can’t really make use of her high magic while she’s in the class and will have to get by on her low str. If you can give her a magic lance she’ll be useful but… she won’t be a magic delete button or a really strong support unit.
So why make her a Pegasus knight? Because she can promote into a dark flier (flying offensive lance and magic user), or a seraph knight (flying lance and staff support unit). Both really strong options for her which are not promo options she gets in cleric or troubadour. So you can have her contribute less in the short term to have a really strong unit later.
Without str/mag spilt, I don’t think that choice would be as interesting (or it would have to be formulated very very differently and I’m not that creative).




