A small bug? Seems like for the gambling house in Chapter 4, choosing “No” (by pressing “A” button on “No”) for both of the questions treats as “Yes”. Can only say “No” by pressing “B”.
@oatmealman Gameplay romhacks with minimal story is not really for me but thanks anyways! ![]()
Galeforce won’t activate if the unit attacking stands on a broken wall tile, see here:
https://youtube.com/shorts/qI6kUv20_tc
I didn’t record but on a later turn I attacked another enemy with my unit standing on that exact tile, and galeforce didn’t activate either.
Didn’t test much, I just suspect it was related to broken wall tile.
Edited: I can replicate this bug on chapter 10, again when attacking when standing on a broken wall tile. Too lazy to record though.
Small update due to people complaining about deployment slots
: +1 slot for each map, aside from the final chapter which remains unchanged (this results in 14-16 starting units for most maps)
Bigger update this time. Main changes:
- ITEMS DROP TO CONVOY ON DEATH
- A guide feature (requires starting over)
- More gambling houses
- No buyable master seals for ch7-11, instead each chapter gives an additional master seal
- 4-5k more obtainable gold for ch12-15 (improved village & villager rewards)
- Multiple S ranks now possible
- Thief escape markers added
Chapters
- Ch5 reinforcement thief moved
- Ch6 villager escape gold reward 1k→1,5k
- Ch7 extra priests trying to escape
- Ch9 required kills 25→30
- Ch10 the boss charges on turn 9 with two extra rangers, a village was added
- Ch11x first turn of alerted reinforcements nerfed, added a second turn of them
- Ch12 an additional shop with cursed weapons
- Ch13 an extra round of reinforcements
- Ch14 villages give +2,5k gold
- Ch15 an additional shop with all special weapons, +2,5k gold per village
Characters
- Pauline was reverted to level 7 with her original stats
- Darko -10 spd growth
- Giovanni +1 level/HP/spd
- Nadia HP growth nerfed to 45, def growth to 10, def base -1
- Alessia/Silvia +5 def growth
- Blanka str growth -5
- Lina HP/def growths +5
Items
- Descriptions were improved (devil axe & skill weapons)
- +5 hit to the heavy c rank weapons
- +3 might to the light brand
- (Paragon sword uses 10→20, might -2)
- (Wrath axe uses 10→20)
- Resolver might -2
- Quickbolt nerfed to 7mt/75hit/7wt
- Doom’s effect was changed to lower stats by 2, might reduced to 10
Other
- Text fixes & better explained objectives
- Mage Knights get E staves
- Bishops get C light rank
- Slight sfx and map animation (sandstorm) changes
- -3 skill for Luc to compensate extra greatlance hit
*EDIT: v10 reverts the changes to the paragon sword & wrath axe, but the wrath axe get +15crit
Finally figured out how to fix this! Update:
- Saying “no” works for gambling houses
- Ch12 gambling houses have different IDs (doesn’t matter much, since you can still only gamble once per chapter but now you should be able to gamble on a different house if you say “no” on a different one)
- Ch12 warns of the river flooding
- Ch12/13 reinforcements are unblockable
- Ch13 southeastern reinforcements are moved back by 1 turn, but their total number is raised from 12 to 24
- Ch13 two knight reinforcements appear on turn 1 to block the top escape tiles