Bug Found in Venus’s Tale.
Spoilers
The boss nukes a different house rather than the one he’s supposed to; this is on turn 5 btw.
He’s not supposed to hit the northernmost house until after he hits the northeastern one, is he?
Bug Found in Venus’s Tale.
The boss nukes a different house rather than the one he’s supposed to; this is on turn 5 btw.
He’s not supposed to hit the northernmost house until after he hits the northeastern one, is he?
Thanks for the report, I’ve fixed the bug and updated the patch. There’s been a couple silent updates, most recent one adding a talk between Stelle and Clothilde to add a small lore bit that was intended by the chapter’s creator that was forgotten.
Cool!
I’ll make sure to redownload it. Thanks!
Knab, I got two more bugs to report… and one of them is a real nasty one.
This happened when I tried to initiate the Stelle lore talk.
This happened in Youngblood’s tale when Uyama popped out and left- this actually crashes the game, so uhhhh… yeah.
Not good to say the least.
I’ll put more feedback in a separate post; since my last big tale thoughts post, I’ve done Bar’del, Venus’s, Floor’s, Taika’s, and Sovnya’s tales.
(I swear to god, save for a few differences, most of these could have honestly happened in my own Call of the Armor run… freaky).
Hi, I just cleared Bardel’s tale, but maybe I found some bugs:
When Ercilia uses Ragnarok in a battle with Joe, the battle will always stop here and no experience bar will appear.
There’s another one, all my units was survived, but I cannot trigger the dialogue that can only be triggered by judging the survival of the four of them.
Thanks again for the reports, I thiiiiiiiink I should have them all fixed (not sure how that Uyama one hadn’t yet happened, but whatever). Again, updated patch in OP.
Beat every tale, and I have unlocked every last achievement!
Oh yeah, little bug I noticed- though this one ain’t gamebreaking:
Apparently if you do every tale except Roald’s, you still get access to the Final Chapter. Weird.
This was worth beating two whole hacks for.
I loved this. This felt fun as balls- although the second half having so many stupidly powerful enemies kiiinda scared the hell out of me lmao.
Took me a hot minute to realize who Sayra was without looking at her death quote- Gu’s wife, it seems… somehow didn’t get cursed by whatever Luden did in her world. (If that even happened).
Also this took me a hot minute to catch onto- but are the alternate Alessa and that Great Knight guy from the Reverse Recruitment patch? Because if so, I love the lore implications therein.
Playable Soul Savior was fun too- as was fighting his world’s version of Sovnya.
I figured out around Sovnya’s tale (so little over halfway through the game- and Taika’s tale confirmed it for me that every tale is a Parallel World unto itself:
It might have happened in the Prime Reality, but the exact circumstances are different.
My first suspicion lay in Geirhardt seemingly being in several different classes throughout the Tales, which… I guess might work from a chronological perspective but at the same time… yeah.
Also thinking back to Killian’s tale- considering how old Killian was there, Jeb should already be dead; unless that was someone else with his portrait…
Jane Dough made me laugh simply because I was wondering where they were.
Also who was the brother of that Sage guy that showed up, anyways?
I wonder what the Maiden’s unfinished buisness was…? Oh well. Probably not important.
Also Shale’s new outfit. I wanna see the full art for that dammit.
As for my thoughts on the remaining tales:
Honestly, my response to what Youngblood did would be something like Mac’s- tell Youngblood goodbye and to never ask for my help again. I’m especially partial to Mac because he was on my endgame team and he was a huge help throughout the game.
Sjoerd really is a bro for choosing to forgive Youngblood after Youngblood dragged them into the mess his tale portrayed.
I do appreciate that the consequences of those actions are touched on; with Itoro’s fate being a reflection of what could have happened to Youngblood: Crippled or possibly worse because he charged right in without thinking whilst looking for glory.
Itoro also had subordinates with him that, implicitly, get badly wounded or killed due to his brash action; and while they may have known the risks (unlike Youngblood’s group), it also is still worth noting that just like Youngblood’s group, they came that close to nearly killing their old comrades from the war.
(Also I’m glad this chapter did not have Thracia fog. God, that would be hell. Would make sense thematically, but like… yeah).
Zain killed both bosses in one go, and I think he critted at least one of them.
I was able to figure out the achievement, needless to say.
I do like how Seu is a reasonable enough person- and I do kinda wanna hear more about the Liberation army but… ah well. It is what it is.
You know, it might be me, but wasn’t there a recruitable cavalier amongst the souls that Sovnya could bring back? What happened to them?
I do like that the group does care about Sovnya- and it really does say something that Vectar was the one who ultimately went in first to save Sovnya.
This had one of the most interesting concepts behind it- and I do like the usage of Castlevania music for the enemy theme. That said, two nitpicks:
First, the Cyclops guarding the bottom right Treasure chest I feel like requires a little too much luck to beat- you can’t kill him in one turn; and enemyphasing him means having to equip the Axe, and praying to god that the RNG doesn’t decide to smite you with the Cyclops’s hammer… and you need to do two rounds of this.
The second one is that beating the boss requires the Hoplon Guard if you don’t want to be constsntly gambling. Like I get why she’s not supposed to be easy to beat, it’s just…
It gets annoying, imo.
That ending though-
I guess it’s better for the world if you recruit D. Sunwing…
Floor’s Tale was fun once I got the routine for it nailed down- seeing Fernandez again was a joy, and his wife absolutely tore shit up.
Also, Hunter’s Arch is such an absurdly good weapon- using it feels like having a machinegun in all the right ways lmao.
This one… honestly really could have happened in my Call of the Armor run, because nobody playable in that chapter was in my endgame team; and I had recruited all of them. Hell, they were even all in the same classes as I left them.
I do wish it was easier to get Roald and his old wife to have a battle convo, but alas.
Y’know, I’ve been wondering this for a while- by complete coincidence, I think, Bar’del looks exaclty like the youtuber FitMC. Go figure.
Anyways, Bar’del’s tale was fun- Luden’s survival and the woman who rescued him… actually, was that woman even in Call of the Armor?
Because it feels like she was and I missed her somehow… or something. I have no idea.
Harvey being playable was nice too- got to see him and Joe Shmoe talk.
Well this has been a long post and a fun hack- would recommend; but only after beating Call of the Armor for maximum effect.
Thanks for playing! I’ve fixed the bug with Roald’s Tale not being required, thanks for pointing it out.
Regarding some of your questions
That would be correct.
Also who was the brother of that Sage guy that showed up, anyways?
This character is a crossover from another romhack. He’s one of two cameos, the Realmstalkers being the other one.
I wonder what the Maiden’s unfinished buisness was…?
This wasn’t enough for her penance, not even close. She has to return to Them.
You know, it might be me, but wasn’t there a recruitable cavalier amongst the souls that Sovnya could bring back? What happened to them?
As Sovnya notes at the start of the tale, these are the ones that Kuijia didn’t pick. Canonically, or at least in the canon of this tale, Kim (the cavalier) and Giroux (the soldier) were the two picked in Interlude 1.
Luden’s survival and the woman who rescued him… actually, was that woman even in Call of the Armor?
Because it feels like she was and I missed her somehow… or something.
The cloaked woman he is talking about is the Fate Maiden, so in a manner of speaking, she did appear in Cota. The fact that she’s somehow familiar to him was supposed to be another vague hint at her true identity (along with the fact that she is recognized by Jezebel, Iskander if you actually get that battle quote in Gu’s Tale, and she references her Cota boss quote with Geirhart at the end of Alessia’s Tale)
You’re welcome!
All of those answers make sense; though ig I didn’t recognize the cameos bc I never finished what they were from…
For Bar’Del’s tale, I meant the woman who you can play as that rides the horse. The one that Bar’del has a talk convo with; I was talking about her.
Oh, Ercilia. She’s the daughter of the Chapter 18 bosses from Cota.
Ah okay, thanks!
I suddenly remembered that while playing with Kilian’s tale, if two people were in a rescue state and using “Stairs” on the stairs, the map sprite of the rescued person would stay in place and disappear, but the disappeared person could be found in the “unit”, but there was no way to control.Perhaps this can also be considered a bug, so I am here to inform you.
Alrighty, I finished playing this a week or two ago and got all of the achievements, so here are some comments/notes/criticisms I have on each tale. Spoilers, obviously.
It’s getting late and I’m tired, so I’m gonna put Venus’s tale, Gu’s tale, and the final tale in their own post tomorrow.
On paper, I like the idea of this map a lot: a (Thracia) fog of war map where none of your units can counterattack at 1 range. In practice, this was my least favorite tale of the hack and genuinely tempted me to drop it.
The necrodragon stair trap is, bluntly, bullshit. You show the player a room that seems to have nothing but a sleep staff cleric in it, and when they try to send a unit into it, you teleport them to a kill chamber halfway across the map, where a necrodragon and a skeleton will kill them from full health unless their name is Drouin (w/ Illusion equipped) or they dodge the skeleton’s arrow.
The death scored here does not feel earned. Unless I’ve missed a piece of dialogue somewhere, the player has no reason to expect that a stairway even can send a unit 20 tiles away in a different direction (because that’s not how stairs intuitively work), so the trap feels like ragefest reset bait instead of a clever gotcha. When fucking Thracia executes its “warp” traps in a fairer way than your map does (because you can at least use a Rescue staff as an out in that game), you should know that you’ve done something wrong.
I would strongly, strongly recommend moving the necrodragon kill chamber to be just north of the cleric chamber, in a spot that’s visible if Drouin is standing on the mimic chest tile (to the right of the cleric chamber). This would A. make the kill chamber a logical endpoint for the stairway, B. make the player aware that trap stairway(s) exist and that they should play around them, and C. remove the bow skeleton from the equation, making the trap much less deadly to units who are at full health. Setting the crit chance of Wretched Air to – and reducing that necrodragon’s STR slightly so it can’t one-shot units from full health on its own would also be nice, but not necessary.
There’s a sniper near the end of the map who has a ballista, but can’t use it and is thus effectively unarmed. I believe one of the reinforcement skeletons has the same problem? It might also be worth checking if the reinforcement skeletons actually pursue properly, as I don’t think I saw all of the ones I saw in febuilder in actual gameplay.
The exterior West “path” and exterior South “path” (flying over the mountains with the pegasus) should probably be removed or be made inaccessible, as dead ends that can’t be checked without reset scouting are bad design in Thracia fog map, IMO- especially since the achievement’s description specifically nudges the player towards checking corners.
The Fate Maiden really adds nothing to this map, and arguably detracts from it. She doesn’t really have a gameplay purpose here, and she only has ~50 hit on any of the good/relevant berserk staff targets. The player is not told that she won’t use her berserk staff against them, resulting in unnecessary hesitation and a slowdown in map flow once they see her. IMO, she should either be removed (except for her cameo in the ending cutscene) or not receive her berserk staff until she’s recruited (so that her berserk range doesn’t spook the player).
Using a 10 range bolting mage in a map where the player can only see 8 tiles ahead (without a torch staff that they may not have gotten yet or a torch they definitely haven’t gotten yet) is pretty cringe. You have raepurge; was that not suitable?
The story of the map was great, but I couldn’t appreciate it as much due to how much the map (and ESPECIALLY the necrodragon trap) tilted me.
New patch is out, with many bugfixes. Non-exhaustive list:
Armorslayer is now effective against Armor Knights
Fixed Taika’s death quote in her own chapter
Properly deleted a certain hero in the Final Tale’s ending
Shouldn’t see any more bugs with units losing weapon rank after combat
Smashed some typos
Patch, as always, is in the OP. Many thanks to Dani Doyle for Let’s Playing this hack and finding some of these.
Realized I forgot to do these last two.
This map has three major problems:
The boss’s conversation implies that he’s going to destroy one house on turn 1, another house on turn 2, another house on turn 3, etc., requiring the player to use their movement staves to meet tight turn limits for objectives. A cool map concept! But the way this actually works is that he starts destroying houses on turn 3, despite the conversation about how he’s about to destroy a house occurring on turn 1. He then DOES stick to his one house/turn pace after that, tripping up players who assume that this means that he has a delay of 2-3 turns between house obliterations. Extra signposting about when he’s going to destroy each house would help this map a LOT.
Also, the dialogue heavily implies that losing a single house is a game over condition, but it… isn’t? From checking febuilder, it looks like you only get a game over if you lose more than a certain number of houses? Letting the player know that they have some leeway would be nice.
The achievement for this map actively drags it down. In a map all about momentum, movement staves, and rushing to objectives, you’re saddles with a green unit you need to babysit and drag over to the bosses with the movement tools you would much rather be using to do cool things. You need to drag him to specific squares in the ballista boss’s attack range, too, or else he’ll be close enough to fight the boss on both EP and OP and get his teeth kicked in. Feijao’s conversations with the bosses should have been a cool easter egg, not an achievement, especially since “don’t let any unevacuated houses be destroyed” would have been a perfectly serviceable achievement that would have meshed with the map’s concept a lot better.
The map’s objective just… straight up lies to you. The map is Kill Boss x2, not Rout.
Sunwing could also do with having a little bit more skl so that his intended engagement with the Sniper on the ridge is 100% consistent, since he dies if he whiffs. The killer bow nomad was somewhat awkward to deal with without a source of crit protection, but I might have just been bad. Is Warp+Impaler III the intended solution for him?
Overall, this map is really close to being a cool map that gives off fe8 Free Play LTC vibes, but it has a few critical, easily fixable flaws that make it feel awkward to play.
Peak.
Minor nitpicks:
I played through this hack today. Overall a pretty good time, nice to have a shorter hack every once in a while. The only map I thought was actually bad was Gu’s Tale, but otherwise I enjoyed every other map to some degree. Bar’del’s Tale was my favorite, being effectively a “retrieve” objective, with three good fronts to handle. The banter between Luan and the soul was also pretty entertaining as they discussed the actual merits of these tales. But clearly there was some authorial favoritism here because the actual nobody Geirhart appeared in a whopping THREE tales!
Also from Youngblood’s Tale I have a totally legit creepypasta theory that Luan is actually EVIL and is imprisoning lost souls inside her stories I’m totally serious guys don’t trust her or she’ll get you.
Anyway this was a fun hack, try it. Won’t take you long at all.
This was fun, it was nice to see the characters again. Was very cool to see some of them get some more characterization, especially youngblood. I actually kind of like him now despite benching him immediately in my playthrough.
While every tale was pretty good the final tale is probably the best one in the hack, its hard to explain exactly but it felt the most “call of the armor” to me. Shit just happens and then keeps happening, and it was incredible. It also makes me feel like I need to play the reverse recruitment mode.
One minor gripe I did have was the end of Gu’s tale. The conversation between the soul and luan kinda felt like a jab if I’m being honest. Yeah that’s somewhat the ending I wanted, he’s probably my favorite CotA character. I fed him every stat booster and had him gun down draco zombies with the hand ballista. I love that guy.
The ending itself is fine, it’s what you expect to happen even if it’s not what you hope happens, I just wasn’t a fan of the conversation about the ending.
The achievements were a wonderful addition, it made the maps a lot more engaging. The only thing I’ve played like this were the extra maps in the last promise’s post game, and I was just kind of playing those on autopilot. Couldn’t do that here, I needed those sweet sweet pointless achievements. I actually wish every map had one, but In saying that I also realize I can’t think of any good ones for the remaining maps.
Maybe youngblood’s could have been beating the swordmaster boss or something, or never engaging in combat with the grey units.
Roald’s could hypothetically be getting the boss conversation but that’s kind of easy and doesn’t really feel like an achievement.
Anyway, overall great hack, thanks for making it! Now if you’ll excuse me I need to channel my inner Luan and write some Gu fanfic.
This was a fun hack. It was nice to see all the characters from CotA again. I was amused to see William’s bodyring-eating ass show up in so many tales since he was one of my favorite characters from the original game (simply because I find his concept hilarious). The final chapter was a bit of a mindfuck, but the gameplay was executed well. By the way, was it implied that Sphaero wanted to be a girl? I’m not sure if I read that part correctly.