[FE8] Staff of Ages (XNA EventuallyTM)


#241

I want to report a rather major bug.
Not sure if you’re aware of it, but I wouldn’t be surprised, just saying in case you weren’t.
The scene shortly before the route split happens, when the bad guys crash the ceremony, the game softlocks when the enemies attack the NPCs.
I looked into it and looks like they’re attacking units who aren’t fielded … I think.
It’s been a week already, but you’ll see when you check.

Also, was making longbows locked to archers and snipers intentional?
Because they’re still a lot of generics running around with longbows, like warriors and silver knights.


#242

The softlock should be fixed. Longbows are supposed to be infantry only.


#243

Hm, well that one warrior in Owen’s first chapter certainly couldn’t use the steel longbow, I remember that much.
And it was fixed?
I got 2.0 when it was released, so unless you fixed it in a later update, I’m afraid it’s still there.


#244

Yeah it’ll be fixed next update.


#245

Speaking of the point when Oberon’s forces jump out and are supposed to attack Belle’s guards during the ceremony, for some reason one of them (from the way it looked on the screen) teleported into the wall and killed Nero instead of one of the guards. Look and behold, I start the roit split, and Nero is dead. I have no understanding of what happened beyond that.


#246

That’s what happens whenever it doesn’t softlock, anyway. If the softlock occurs, Nero remains alive.


#247

It’s finally time for Ganzap the Disgustang to play SoA!!!


#248

I just recently started playing and I really enjoy it. Something I’d like to know though, is all of the custom music original or taken from other games?


#249

Some is original, some comes from other games


#250


#251

now that’s what I call purple of ages


#252

needs more floating heads


#253

I knew we forgot something


#254

Staff
Looks pretty old
Guess it’s a staff for all ages


#255

It was supposed to be the Staff of Aegis but the localizers goofed it.

e: check my flair, I know these things.


#256

Damn. The SSB localizer bandits strike again.


#257

We’re seeing how running a public changelog goes, so feel free to look at that


#258

for the last time her name is beru


#259

Haven’t yet played staff of ages, and this sounds awesome! I’ll be sure to check it out.


#260

Assuming we get the last things fixed/complete and put in the game version 2.1 should be arriving some time tomorrow (sunday november 4th)

I’m hoping there won’t be bugs but there’s probably going to be undiscovered bugs still because that’s just how this seems to go.

If we end up needing more time I’ll update things accordingly.