FE8 Self Randomizer [Complete v2.13] *Pick Your Edits* <Boss Recruitment> [100% Growths] |Dancers Only| <Reverse Recruitment> [0% Growths] {Oops All Lyon} <Character Crossover> [QoL Enhancements] 700+ characters - “Vanilla” Gameplay

  • Make emulator window 1x gba screen size (240 x 160) in settings
  • Record gif with ShareX

This usually stays below 4 mb.

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Hey, I’m loving this version of the self rando but I’ve been having some problems.

My Journeyman Lyon or Solider Messenger not promoting. I don’t know if the requirements were changed but I was level 10 and had a knight’s crest respectively.

Also, treasures should be sellable. I got multiple garms, lord promotion bracelets, junga fruit ect and they just sat in my convoy taking up space. This makes grinding in the tower really dumb because enemies can drop these items.

Also something I noticed is unlike the original self rando, there’s certain options missing. I would love to have the option to disclude monsters / boats and guarantee certain classes. Thieves and a guaranteed flyer variant for units that start as fliers would be nice.

I’m also having a lot of trouble recruting Ross and Garcia often because of the lowered HP. Maybe setting Ross to full HP on his map would be nice?

Lastly… when you randomize skills there should be an option for to retain class skills even if all skills are randomized. My mounts not having Canto is really frustrating sometimes.

These are just some issues and problems I’ve noticed while playing. Still I’m having a great time with the hack and just wanted to say I really enjoy it as well!

3 Likes

This is a weird suggestion probably but could we an additional option in the configuration to buff only the stats / growths of boss units when adding boss units to the randomized unit pool? So many of them have awful stats and it makes them frustrating to use. Also perhaps an option to force reroll a units stat if it ends up as 0.

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wish you could add control of gender, its weird because I have female Portrait but a Male character, and vise versa.

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What does “Levelups” do, like what does vanilla, fixed, and based on seed do
Is it stat gain when leveling up, doesn’t that based on growths?
I’m sorry, I play this game casually, and I’m new to romhack let alone randomizer
I just don’t know what this parameter affecting

Fixed levelups means stats will always be their average based on growths. Vanilla rolls general RN while “based on seed” rolls RN using the seed, so you’ll always get specific levelups even if you reload a savestate or restart the chapter. And friends playing the same seed / settings will get the exact same stats up when they level their characters.

7 Likes

Can you make it so playable bosses count as allied instead of enemy units for the purpose of class randomization?

The GBA Wizard strikes again! Dang cool!

@Blueiscuteio can you elaborate on this? I’m not sure what issue you’re experiencing.

v1.6.2

I added Heart Seals to the game. Thanks to @Gultykappa for making the default reclassing options and to @Lord_Nutritious for making the icon.


You can find them in some shops or as item drops if you’re lucky.

I’ll be releasing this publicly in a week or so on my coding thread, so stay tuned to that for more details.

15 Likes

Basically, a way for the Creature Campaign units to act as though they’re bosses in the main campaign.
For example, if Lute randomizes to Creature Campaign Lyon, she’ll be the boss of Chapter 17 and Endgame 1 instead of Lyon.

For my knowledge creature campaign characters and the main characters are separated they are different characters slots and Lyon actually has three characters slots

I recall seeing a thread somewhere where you said you were adding all the FE characters into one randomizer. How is that going?

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https://feuniverse.us/t/every-character-as-fegba/28226/83

There’s still 94/600ish characters without portraits. Pretty amazing we have so many, though.

Debug builds are available in my discord server as we add new classes and iron out bugs.

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Thats so cool!

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v1.86

Characters from across the series have appeared.

Along with 60+ new classes to try.

Non-vanilla characters and classes default to off in the config settings: it should still play nearly identically to vanilla with all settings off.

I’ve updated my credits and included it ingame for portraits and animations.

FE6 and FE7 srr have also been updated.

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Hey I’m having a great time with the massive pool of characters/classes/skills! This is an awesome sandbox to jump into when I want some fe but I’m too beat to focus. Cheers @Vesly

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Glad to hear it!

Also, I mentioned that I updated my credits, but I also want to give a shoutout to @Norikins, @Popular, @GeorgeCalibur69420, and @AthenaBaer for their help. It’s much appreciated!

I also hope that players will regularly check the artist ingame via R-text, or check out the linked credits in the 1st post (note that it has placeholders “no art credited” for characters that have no art made yet). As always, everything I make is intended to be explicitly f2u, so if someone sees something they like in the randomizers, they can probably take it. However, there are a few portraits that I explicitly asked for permission to use in this project, so if someone wants portraits, they will have to ask the original artist. Credits are also in the filenames of my buildfile, so there should be no confusion.

I’ve also asked playtesters to let me know if they find any portraits/anims that aren’t credited ingame. I’m pretty sure I credited everything (it took a while…), but there’s always a chance I missed one when there’s hundreds :sweat_smile:

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Nice! Where can I download 1.86?

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Go to the post start and click on the Download

1 Like