[FE8] Sacred Stones Reforged v1.0.4

Nice hackrom.

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Thanks Arch!

this is my favorite fe hack in terms of direction. my gf and i have been replaying this for months now. its just so fun! is your team gonna be working on another project? do you have others youve done in the past?

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Really happy to hear that! I’m starting early work on a second hack with an original story and world currently, hopefully I’ll have something to show for FEE3 this year!

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Ohhh I love to hear that!

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1.0.4 incoming! Currently I am very happy with the overall state of the game, so this patch is focused on polishing the experience with balancing updates, minor visual improvements, new supports, and a few fixes to some minor issues.

One of the more exciting changes is that summoned phantoms will now properly get stronger with levels, using their own unique growth rates!

The full changelog can be viewed here as well as above on the main post!

1.0.4 Changelog

New Additions:
Lucan and Alice now have written supports

Visual Changes:
Updated some graphics on the world map

Balance Changes:
Summoner’s phantoms now properly gain autolevels (they will be way stronger with levels now, hooray!)
Kyle’s base HP has been increased by 2, and base Str increased by 1
Franz’s base Str has been increased by 1, and base Def increased by 1
Rennac’s Dex growth has been increased from 45 to 85
Scylla’s Dex and Speed growths have been switched, now having 60 in Dex and 90 in Speed
Scylla’s Res growth has been increased by 10 and her Def growth decreased by 5
Scylla’s base Luck has been increased by 4
Scylla’s base Res has been increased by 8
Syrene now joins with B rank Swords instead of C rank
Vike now joins with C rank Lances
Garish Axe now increases only Str, Spd, and Dex growths by 15% instead of all growths by 20%
Garish Axe has gained +20 crit
Light Brand damage increased by 2
Justicar promotion bonuses now match Paladin promotion bonuses
Paladin Speed cap increased from 24 to 28
Paladin now gains 2 additional HP upon promotion
Ambition changed to “+5 Dmg when unit is holding only one item” instead of “+5 damage when unit is holding 4+ items”
Creature Campaign Riev now joins with Slayer and Healer
Riev now drops Aura on Ch20 Last Hope instead of a White Gem
L’arachel now has an Energy Ring instead of a Torch staff on Ch11b Phantom Ship (A torch staff is already on 10b)
The chest containing 5000 Gold on Ch20 Last Hope now contains 10000 Gold
The chest containing a Horseslayer on Ch9b Fort Rigwald now contains 3000 gold (Ephraim route mistakenly had 2)
Adjusted some shop inventories

Bug Fixes:
Fixed an issue where siege weapons could counterattack at certain ranges
Fixed an issue with the Warrior palette in the intro class reel
Fixed an issue where Curseblades could be rescued
Fixed an issue where some overworld Vendors/Armories had the same limited items as chapter shops
Fixed an issue where Summoners transcended mortality at level 20
Fixed Myrrh’s Dragonstone incorrectly saying it was effective against monsters
Fixed an issue where Forge worked on certain monster weapons
Dozla’s unique map sprite now appears in the support viewer
Forde’s unique Great Knight class is now properly weak to armor and cavalry effective weapons

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There was an issue with this update where some classes were gaining incorrect experience. This has just been fixed, so please redownload 1.0.4 from the same link! Sorry for the inconvenience

Excuse me, Vike and his support convos would be added in the next update, correct? I’m curious about hiring this merc in late game.

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His supports will be written in a smaller update between this version and the final post game patch! Currently all other characters have their supports written now though

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hi, i’m new to this hack, could someone please let me know what are the differences between this hack and the sacred trilogy? and if i want to play both, which one should i play first? i haven’t tried both hacks, thank you

For one this one has new original characters in the story supports and all. Sacred trilogy does have some custom animations for units that I haven’t seen in this hack so far and Erika in Trilogy can use staffs I believe if I’m remembering correctly. I haven’t played this one through yet cuz supports aren’t done but I have finished Trilogy and I think those are the key differences I noticed so far.

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I have some help questions.

From what I understand, recruiting Groth requires you to kill the enemy commander Aias with Dozla, and then both Dozla and Groth need to survive two rounds of combat with each other.

I couldn’t find anything on how to recruit Scylla (I know she is only available on Ephriam’s route) or Alice.

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For Alice, you need to visit the Bethroen district on the world map (I assume this is only available on Ephraim’s route) and you can recruit her by paying her the gold she asks for.

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Scylla I think is on the phantom ship

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Alice is a counterpart to Lucan available for 5,000 gold. Alice is only on Ephraim route, and Lucan is only on Eirika route. They are in the Bethroen and Port Kiris districts respectively.

To recruit Scylla:

Secret character spoilers

Have Neimi stand on this specific tile of Phantom Ship:

After which Scylla will come out as a green unit. Both her and Neimi have to survive the chapter, then she’ll be recruited

I love this hack. I hope you give the playable paladins or some enemy paladins their own sprites :smiley: that would be very cool

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Question: What’s the limit for Support Conversations per character?

3 partners per character, 1 A support and 2 B supports

I’m not sure if this is the place for this, but I have found a bug/glitch. When Ismaire uses Astra, her colours change. I think she changes colours to match Karla from Blazing Sword.

Oh that’s strange, I think I have an idea why though. I’ll see if I can fix it for the next update, thanks!