[FE8] Sacred Stones "Anything Goes" PME

I promo early with a master seal and went to a skirmish and the whole thing glitched out
Fire Emblem - The Sacred Stones (USA, Australia) patched_1720287869606

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Oh, that’s probably a skirmish bug. I don’t think I’ve tweaked that map.

Okay then ill just retreat

All other skirmishes should work fine. I believe Adlas Plains is the only buggy one.

Change:

  • The Relative Power of Shamans and Monks are set to 1.
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Here is the problem im seeing pre-promotes aren’t getting their teir 1 class skills so Gerin doesn’t get the skills Ferdinand gets in calv.

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Also do all druids have access to all magic or only Geto because if so I might swap one of pupil’s skills

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I could modify Sage if you want. As if Sage wasn’t already a pointless promotion choice for Cronal, Lumina renders its light access redundant.

Only Geto. He was submitted as having A in all four magic types, hence why he has light access.

I could oblige giving Sage and Druid all magic access, though that won’t fix the problem of both classes having much better alternatives.

You have to actually train up a unit to get those abilities. That’s why prepromoted units don’t have them.

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Fair but it wouldnt be fair if the enemy pre-promotes dont get the skills and for lumina its to give all his paths light so no matter what class he picks he has light magic so he can be a durid will all magic types or be a mage knight with light access he basically becomes a super pupil but with con or in mage knights case movement

Considering Cronal’s the only playable Mage, I could give the class a different promotion other than Sage since Sage is the only option that doesn’t benefit from Lumina.

LOL okay that is fair then I guess I need to think of something to replace sage in his promo or is there any open slots for a special class or no because the only other magic class that is promoted is Bishop and I dont want enemy sages to be locked to anima

There are, considering I’m not using the Recruit. I would also be willing to cut the beefed up Journeyman and Pupil.

They do have light at base, but no dark.

Ik let me go grab a class for mage to promote to for him and to let you add another class into the mix of maps if you wish

Edit:im actually having a struggle because i saw something called Enchanter/Oricale and cant find anything else on it but a sprite if I can ill aim for Oricale cuz I got the funny idea of flyer movement but foot unit mov and terrain bonuses

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Nvm ill say use trickster because it could use magic in general make it different by giving it the skills acrobat(1) and Celerity(10)

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Alright. I’ll make it able to use all magic types and Swords. It’ll have higher base gains compared to MK.

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Id say give it just anima as Cornel surprisingly if he keeps his dark magic affinity trained on promtions keeps it

And for the promo gains
Hp +5
Atk +7(so he can actually use a sword)
Mag -7
Skill -3
Speed -2
Def +3
Res -2
Con +1
Mov +1

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I’m fixing up class descriptions to be accurate to ability slots.

Here’s what’s left:

Manakete, Amazoness, Warsister, Malig Knight, Ravager, Summoner, Rogue, Great Knight, Axefighter, Warrior, Brigand, Dancer, Special Grade, Pegasus Rider (Stefan), Forest Knight, and Spectre.

Holy Knight, both Brave Lords, and Knight Lord all have Rightful Lord but nothing else. I’d like at least a level 10 for these.

Demon King, Vanguard, Fire Dragon, Earth Dragon, and Demon Dragon also lack abilities, though as special classes they’re lower priority.

I guess for Brig give zeal(5) insight(15) and maybe swap Beserker’s killing machine for axefaire
Rouge quick burner(1) slow burner(10)
Stefan I guess give trample(5) iote’s shield/Bowbreaker(your choice by 10 if the original maker gives nothing)
Manakete renewal(1) counter(5) magic-counter(10) quixotic(15)

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Zeal and Quixotic aren’t in Skill Systems.

How did they not code +5 crit for zeal?
I guess armored blow for zeal and for quixotic elbow room/Natural cover

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