Okay great news: the 7743 patch works much better, the promotion scene issue is totally gone and all those classes go through the scene like normal, tysm!!
Now though there is a new issue, whenever the unpromoted axe classes promote to Shield Knight or Weapon Master they “lose” their weapon ranks and have them set to the class’s base WExp. I did a cursory search for patches or other FEBuilder bytes i might have missed but haven’t found anything that stuck out to me as the culprit
First, congrats and glad that the other promo patch worked!
Second, I think we can continue from here without need of sending another UPS patch since you are very through with testing from what I’ve seen on the project, very impressive btw what you’ve done so far with the new weapons and classes, hope your project bears fruit in the future.
So now about the new issue, that is reminiscent of the unique quirk of vanilla Ewan losing his Anima rank when going the Shaman route. If you copy and paste the Shield Knight and Weapon Master classes to new IDs instead, will that still happen?
Oh and if you don’t have more space left for classes in vanilla, feel free to use Data Expansion to add in two new IDs for the classes above, since the SkillSys already comes with the ExModularSave patch to make sure expanding the class list will work correctly.
Thanks! This is just a project on the side to see what I’m capable of right now and to get more familiar with FEBuilder and game design
As for the issue I copypasted those classes to new IDs and set the promotion path to those new IDs, but no dice they still set the unit’s axe rank to the class’s base WExp. I checked out some of the Ewan patches to see if I had erroneously put these classes somewhere but from what I can tell there’s nothing of the sort like that
If you were to make other types of classes with different weapons promote to Shield Knight as well as Weapon Master, would this same thing happen with them?
If it keeps happening, try a different approach to implementing these two promo classes: create two new IDs that have other promotion classes that you know work 100%, them manually edit their stats / map sprites / animation pointers so they become Shield Knight/Weapon Master.
Basically instead of copying and pasting, you “create” them again from scratch.
Okay, I tried the first suggestion and the issue doesn’t seem to affect axe WExp, and with the second suggestion I tried reproducing the issue on new IDs without copypasting. I had the weapon ranks all implemented, but even before I changed the animations the issue still persisted
In any case I decided the IDs for the unpromoted axe units are cursed and unless we find a fix for it I can just recreate the unpromoted classes on other IDs, which has worked just fine so far