Alder casually glances away.
Anywho, I finally finished this and am going to try to organise my thoughts into a few sections here, since some spoiler stuff will likely be brought up I will hide them as such.
The Good
The story was actually pretty good over all, Sal going full genocide only to have reality slap back at him was somewhat refreshing and the conclusion being that ultimately humanity still had to “win” so the future could change was Unique enough to me at least.
Enemy variety was good and supplies were plentiful enough that I didn’t really run short of weapons.
Arenas being on a ton of maps was a nice change of pace, though I was unsure if that one on Viskam’s join map was supposed to be there since that map doesn’t have a turn limit like all the other maps with arenas on them.
I also liked the extra blurb of detail at the beginning of each map, since such things are usually glossed over in other hacks.
[details=“The “Bad””]
I put it this way due to not exactly having a concrete understanding of your thoughts on unit balance but holy crap are some of these unit growths awful. With some units being outright unusable in their niches. So many of these units seem like they are more ment to be Memes then actual usable units.
Atom for example is the only natural Dark user you get until either you recruit Elias or Promote Alder to a Sage, and he can’t use any dark tome due to him being FE6 Hugh untill he promotes. It gets more insulting considering either on the same map or next (can’t remember exactly) an enemy drops a " flux" tome that no one in your army can even use. Then on top of that being the only other necromancer you can plausibly obtain you get gut punched and he loses 10hp.
This man has 25 hp at base, and a 10% growth, losing 10hp is a death sentence making using him after that require every Angelic Robe you get, he also has a 10% res and 2‰ defense growth. I get he may be the intended user of “Call of The Night” but at that point he at least should have good HP otherwise that tome basically has 1 durabilty since anything will kill him if they can.
Other units that have growths that render them almost, if not outright, unusable are.
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Mary, 10% strength and speed with bad defences on a Lance Cav.
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Miles, I did his secret event and even with effectively being a trainee his growths are so bad that even Dire Thunder isn’t enough to really salvage him without boosters.
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Subaru, 15% Strength on an axe cav isn’t particularly helpful.
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Wolgar. This one is the other way around, with stupidly high growths but atrocious bases that will actually get him killed on his join map, if the idea was to use the arena on that map to build him up, it failed because he can’t survive any opponents due to being promoted.
Most other units are decent enough but just enough of them have these weird meme growths that it bothers me.
Some of the status staff spam in later maps can also be a pain, but thats neither here nor there.
[/details]
Beyond what I’ve put into the above everything worked as it should, I will keep an eye out for any further support updates you do since a lot of the cast effectively don’t have personalities until they have at least one support chain.
On a side note since I don’t know if this was intentional but I was able to get both of Fidem’s supports to S rank.