[Fe8]Fire Emblem - The Withered Rose [FIRST ARC: Escape from Vlisk - A new Beginning] PATCH OUT

Answer

That is weird, have you met Gier?
That is the condition for triggering the secret.

How would you do that? I visited all Houses and all Locations but didnt see anything

Also, Out of Curiosity

Spoiler

The Chest is Supposed to be Closed forever correct?

And is Gear the Man that looks like Garcia?

Summary

So… did you took the secret stairs after breaking the wall where the archer stands?
If so, then you did find indeed a bug, that is not the intended way. :rofl:
Also the chest on the market is only decorative but I recommend to look a little bit more around this area.
And Garcia is just a normal Blacksmith for now.

I did EXACTLY That huh.

Thats an Interesting Bug

Heh… guess I never thought of playing this way.
Thank you for letting me know that this is indeed possible.

You cant open the Door from the Broken Wall Section btw

That is intended.

Is writing feedback wanted? Despite not being a native English speaker, I definitely think I could help with polishing up some of the text!

Prologue I

The opening is quite lengthy, with only out of 4 main sections involving a cutscene. I’m not sure yet how I would compress this opening, but I’m sure it can and should be done.

Also, unless this is actually intended to portray the developing insanity in the protagonist, she should spend less time talking to herself and just thinking instead (like this).

Gameplay:A fine start. A bit linear, especially at the start, but good. I finished it on 16 turns, and I didn’t manage to open the eastern door nor get the boss’s Energy Ring, so I’ll try again before anything else.

The soldiers at the Escape point are a bit too nasty, and could easily trip up and end someone’s run. I don’t think they need to be there, maybe they could be coming from the west, just to reinforce that the player should run?

Speaking of running, a text blurb about the mechanics of escaping would be nice. The way Franky talks about Escape, it could be interpreted that only Nebra need to run to finish the chapter, when that’s not case.

You should reduce this guy’s move to 0, so that his danger zone properly showed he can only hit adjacent people.

I think that’s it for Prologue I’s Gameplay.

1 Like

Hey thank you for playing the demo!
I you have some tips for polishing fell free to share.

The Prologue should set the base of Nebras state of mind which will be challenged over the time of the game. I guess you will see that most of my story is lengthy in this regard haha but I give my best to embody the struggle that the (main) characters will go through.

I agree that the first half of the chapter is quite linear, I wanted to make it up by giving the player decisions to either escape directly or risk some by doing the side objectives.

I add some text in Irene’s dialogue to make clear from where reinforcements will come, same goes to Franky telling the player, that all shall flee (I am not a beig fan of breaking the 4th wall with explaning mechanics).

The boss’ dangerzone should be fixed next patch.

1 Like