[FE8] Fire Emblem: The Morrow's Golden Country [COMPLETE]

Congratulations!

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Gee I wonder who did that CG in the OP

Grats retina!

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Congrats on the big finish! I’ve loved watching the progress on this and I’m beyond excited to share this with folks outside of the community, I think they’ll love it.

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Easily one of the top 2 scrunko lord hacks with epic interludes and drowning in flavor text released today!

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My favorite hack finally 1.0! I’m so happy for you Retina and everyone who worked in some way shape or form in this hack. It is truly…golden.

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really good

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Congrats Retina! Will play soon!

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I’ve been lurking for quite a while but especially with its release, it would be good for me to give a review of this hack. For any new people interested in this hack, just note that a few of the things I say may be slightly outdated since me and quite a number of people played this prior to its release. This will mainly be focused on game play but rest assured that from what I’ve personally played and from the love I’ve seen in the community, the story in this game extremely good and the game has MANY well written supports between the cast that reward not only with learning more about them but also potentially, other little secrets too.

Positives

In relation to game play, having played on lunatic reverse the major thing that I will praise TMGC for, especially after feedback from other members of the community is its cast. With the the (current) exception of one joke unit, majority of the cast isn’t just viable but fairly good to use due to both their skills and weapons.

Thanks to most combat skills in the game being manually activated instead of a % chance and the variability of utility skills, many units are able to achieve viability of the back of their personal skills. If you want an archer with disgustingly good range than the game has that. Want a more offensive archer with adept or a defensive archer with a neat secret later one, the game has those too. If you want to run high crit units (like 60-70% not that weak 30% maximum) then the game has you covered too. If you want to a bunch of staffers, then thanks to movement and status staves being relatively more common in the player’s hands along with other decent staves, staff utility is pretty high along with other unique traits that each staffer has to stand out from each other rather than just their magic stat.

Bows in general are also in a good place due to good stats, users and 2+ range being available as you go through the game .

If you fear the rng screwing you over, then the held growth boosters available in this game will allow you to counter that to a degree in addition to fixed growths being a thing.

What helps all of these aspects is that the maps of TMGC, especially once you reach the late early-midgame feel quite good to play, with the unit balance and map design normally preventing you from just juggernaut with your strongest guys, forcing you to engage with most of your cast. That said like most FE hacks some units will be better than others, but not to an absurd degree for the most part.

The addition of a balanced steal+ and additional secrets, on both the maps and as rewards for your dedication to using certain units and other out there rewards all help the game-play feel as polished as it is, which helps keep the player engaged with the game’s story too. It manages to give the player access to a (potential) high amount of movement staves, siege weapons, and other things commonly rationed in other fe’s without the game’s balance feeling like it will break itself.

Potential concerns

Some parts of lunatic may get a bit too intense for some players, but the difficulty can be adjusted if needs be.

If you decide to do reverse lunatic ( it is not that bad), do note that some of the added difficulty is due to certain combat arts losing some of their utility to effectively avoid counterattacks by killing an enemy before they counter, since they will always attack you first.

One unit in particular gets hurt pretty bad by lunatic reverse but it is inconsequential for the most part since he arrives pretty late.

The initial early game may take a little while before the game starts to click with you, just bare it for a chapter or 2 and that odd initial feeling starts to disappear. The early game in general might be a bit rough (not as whole) since the plot and story, while good in the beginning, will naturally pick up in the as you go the end of the earlygame to the mid-late game.

There is arguably another short part of the game that feels mildly off that it shouldn’t be to the same degree as a select few of the early game chapters

Conclusion
This is an extremely polished fun game and I think people should try it.

There is also a neat postgame option that heavily changes how you use most of the cast on a next play through if you want additional replayabillity aside from using different units (of which there are a lot).

Also if you want a recruitment list or a somewhat comprehensive secret list, then you can check the discord.

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Congrats on the [COMPLETE]!!

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“This game really makes you feel like your fire emblem” -IGN

Congrats on the release!!!

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RIP TMGCC
But I do like the new name, congrats on [Complete], firing this up right now!

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AHHHH when you said soon i didn’t know it was SOON super excited to play this and dive into a new fire emblem story and supports!!!

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I love I logged in today and got TWO drops in one day wtf!!! Two I been waiting for now I feel overwhelmed lol haven’t even finished Do5 yet lol. I love it here :smiling_face_with_three_hearts:

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congrats for the complete release ! :fire:
I will be sure to play it, it looks awesome ! :star_struck:

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Truly a comedic milkman moment of all time (congrats on complete)

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none anymore :pensive:

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Questioooon is there a way to get the chest on the island in chapter 3?

no, not really. I mean you can get it… in a NG+ savefile. It’s there because it’s funny

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Wow!!! Congrats!

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Which chapter has the secret shop?