I think the “15/20 Chapters” in the post’s title indicates that it is not, in fact, done.
The FEE3 trailer said yesterday was the release date, so Idk if it wasn’t updated here yet or not which is part of why i mentioned it in my question.
Part 2 is not the whole game, per the OP, Part 3 will be the last one.
Yeah, the game ain’t done, and the supports are certainly not done. I’ll get around to them once the game is fully playable.
Taking a quick gander at it, perhaps it could be similar artstyles? Dunno really.
That’s correct. Perhaps I should have made that more clear in the trailer, but yeah, Part 3 is still cookin’.
okay thanks for the simple response. Excited for your project it looks good!
Hey y’all. New patch is here. Jus’ a handful of bug fixes, adjustments, and new requirements regardin’ the recruitment of some units. Here’s the changelog:
Changelog
#1 Gave Lealid Paragon:
#2 Gave Natey his portrait:
#3 Buffed various characters, with extra levels, etc.:
#4 Adjusted growths and stats of various characters:
#5 Tweaked map palettes:
#6 Lowered overall enemy class growths:
#7 Tweaked class and character skills:
#8 Lowered the durability of the elemental swords:
#9 Kriege is no longer a game over condition:
#10 Lealid is no longer a game over condition throughout the entire game. Only in chapter 1:
#11 Buffed S rank stat bonuses:
#12 Gave Vexon a C rank in axes:
#13 You can now only choose to recruit Duan or Kolige:
#14 Various bug fixes, adjustments, and such:
Part 3 is near finished, and portraits are going rather slowly, but steadily. Till next time.
Hey y’all. Game breaking bug was discovered, so after squishing it, and implementing a lot of playtester feedback, here’s a new patch.
With all of the chapters constructed, all’s I need to do is playtest to mars and back, and that sweet sweet [COMPLETE] tag will be within my grasp!
..Anyway, here’s the changelog:
Changelog
#1 Changed Tenna into a myrmidon instead of a pegasus rider: I don’t know when I wrote that, but it’s incorrect.
#2 Made Dugh a game over condition:
This has been reversed.
#3 Gave enemies their palettes;
#4 Increased Jake weapon durability price to 5000 gold:
#5 Implemented all portraits and palettes:
#6 Functional supports:
#7 Tweaked enemy stats, and enemy palettes:
#8 Ar. Ballistician has its own unique battle animations:
#9 Chest Keys with 20 uses have now been reduced to 10:
#10 Borseg repositions on turn 6 instead of 7:
#11 Borseg starts with a Steel Axe, and the Brave Axe is
instead droppable by the boss:
#12 Moved Tomdo to chapter 2.
#13 Changed Borseg’s skill to Triangle Adept:
#14 removed Dess’ leadership star:
#15 Lowered the durability of Excalibur, Daunting Pike,
and Crushing Axe by 5.
#16 Lowered the deployment maximum of chapter 5 to 9
#17 Tweaked diolague throughout the entire game
#18 Gave Borseg Triangle Adept instead of Renewal:
#19 Tweaked player unit stats:
#20 Myrad’s Sparring Sword now has a durability of 50:
#21 Droppable Vulneraries have been reduced:
#22 Staff experience has been decreased:
#23 Walls have their HP reduced to 75 50.
Till next time.
Edit: A gamebreaking bug had to be squished, so updating the patch would be a pretty good move.
soon.jpg