Changes were made after I got some critique from playtesters:
Notes
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Thunder & Elthunder not being able to follow up in exchange for granting 2-3 range damage.
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Berserker Axe effects are explained more clearly in the description after installing a weapon description expansion patch.
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Devil Axe and Devil Sword grant +5 ATK/DEF/RES for more risk and reward fun.
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Lumina Lance and Wind Sword damage has been changed to attack DEF stat at 1 range but RES stat at 2 range.
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Avoid calculation changed to Speed + Luck/2 instead of Speed*2 + Luck.
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Ulkfold Axe MT have gone from 10 to 11.
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Thierris con went up from 8 to 13.
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Suliaman’s base DEF went up from 4 to 7, DEF growth went from 45% to 50%.
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Penelope’s level went down to level 3.
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Hyde has been given a Squall Brand (A weapon that prevents an enemy from counterattacking) in ch6x instead of a lancereaver to handle enemies better.
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Penelope’s villager promotion has been changed to Archer/Hunter instead of Archer/Peg Rider.
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Hunter class and Weyfarer class have been added. Hunter learns Seal Res at level 5, while Weyfarer can learn Outdoor Fighter and Countermagic.
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Reinforcement units in ch7 have had their numbers decreased.
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Less 1-2 range weapons held by enemies in ch6x.
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Turn-based reinforcements are removed in Ch9.
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Glass Lance has been removed.
Bug Fixes
- The boss in ch6x no longer charges at you and instead stays on the throne, allowing you to be able to visit houses.
- After you get the extra scene from completing set conditions in ch7 and choosing yes when prompted with a choice in the end event, the following event has broken dialogue; this is no longer the case now.
- Keys in ch4 are dropped with proper durability now.
- Nicolas will no longer be able to target Suzzane in ch6… yeah, he used to be able to kill her… my bad for allowing that lol.
- Lenora’s 2 range animation for Peacemaker+ has been fixed.
- A glitch where if you save during the prep screen in ch7 and reset, it erases the first unit selected on your army. This has been fixed.
- Missing dialogue in a visiting house in ch4 has been fixed.
I also wanted to show you one major map change I did, specifically ch9. I never did bring this up, but that map had a complete rehaul because I thought the original one looked ugly.
Here is the difference:
Unfortunately, until I get more critique on the branching paths leading to different maps for ch10, I won’t be posting the new patch here until I am sure everything is good enough for public release!
