Glad you enjoy it so far.
As a head’s up, the next patch I work on will not be publicly available for awhile. I want to reach a more professional quality with my patch cycles before I start posting them here again.
Here’s a short summary of my personal feelings regarding the future of the project that I wrote 18 days ago, and why I have not been meeting my deadlines.
Summary
Part of the reason for this has been my struggles in making a coherent plot for my project. You see, my project never started with a proper story outline. My game’s earlygame story has been reworked close to four times. Maybe five, if I count the point in time when this hack took place in Grado. In fact, I never even originally expected to get more than a couple chapters made for this game, and I will be the first to admit that I do not consider myself a game dev. This is just a hobby after all.
That is why I would like to offer both my sincerest apologies and thanks for those who have play-tested this game through myriad chapter and story changes, or even those who have just given the first chapter a shot. I learned a lot of lessons while working on this project, such as that planning ahead is crucial and essential for success. As somebody who was diagnosed with ADHD a few years ago, proper planning has always been a shortcoming for me finishing projects I’ve started.
I think part of the problem is I just don’t PLAY enough Fire Emblem these days. Yes, I love the series and characters but I struggle to complete Fire Emblem campaigns now because so many things hold my attention. I’ve actually never beaten a Fire Emblem romhack, not even a shorter one. That’s my confession for you guys.
I don’t doubt that one day I will complete this project, but in my terms it might not be as quickly as I had originally hoped. My plan for this year is to have at least 10 chapters made, fine-tuned and play-tested by FEE3, which should be doable if I don’t take an extremely long break.
What does this mean for the future? I don’t want to create a public discord for this project at this point in time, as that will pressure me to put out updates more frequently. I’ve been considering looking for somebody to help me as a co-writer or sounding board at some point, just so when I get stuck on a plot-hole or need help with working through an important character moment, I have somebody to talk about it with. I’m not writing Tolstoy, but I want to make sure that you guys (the audience) are able to find something to enjoy about the hack if you like it, whether it’s the story, gameplay or music!
If someone ever wants to try out a new patch, you know how to reach me. I will forever be your transparent hackrom creator, never keeping you in the dark. Beacon in hand, forging a path towards liberty.
-Cygnus
tl;dr, for awhile my project didn’t have a unified vision/end-goal in mind so now I’m rectifying that. Do or do not, there is no try. So! Though the next public patch will be awhile, here’s what you have to look forward to.
-3 new chapters! (One of which is another chapter reworked into a different part of the story)
-An interlude map, independent of those new chapters!
-More songs!
-Updated portraits!
-Time willing, more C support conversations.
-Event and dialogue polish, to give the game a more “professional” vibe
-Cleaner looking maps for those that need a brush-up+slight adjustments to those I want to tweak
-Unit buffs?! 
If you’re interested in being a play-tester for the next patch, reach out to me here or on discord!
May 20th prog update!
-The new Ch 2 that replaces Ch 1x in play order is finished. Gameplay is relatively easy and is meant to be a breather map since Ch 1 is a bit tighter now that Gideon’s recruitment has been moved to Ch 2.
-Interlude 1, which is accessible after Ch 3, is in development! It’s completely skippable if you don’t like those kinds of things but I promise there’s a tangible reward for you players who like to talk to every NPC in videogames!
-A ton of player units and boss units are getting portrait overhauls. (Mainly just to clean their portraits up, but a few minor characters may be getting slight redesigns…including Galeazzo, the pompous noble who appears in Chapter 1)
-Bronze Weapons are getting adjusted. They now are unable to Crit, like in Fates.
-Iron Weapons are now E rank again, and Steel weapons will be D.
-I may add more Knives to the game, since the base Medical Knife Anna starts with is crazy good. Right now, Field Medic and Trickster will be the only class to wield knives but that may change. (Knife Sage anyone)
All in all, here’s what I’d like to have for you guys before I release the next public patch. (Tentative release would be late summer)
-new Ch 2 [FINISHED]
-Interlude 1 [Dialogue in progress]
-new Ch 6 [STARTED]
-reworked Ch 7 (the old Ch 6) [Map currently being reworked]
-slightly updated Ch 8 (the old Ch 7) [Dialogue not yet updated]
-Chapter 9 [Map started/ no gameplay yet]
-and God willing, Ch 10 [Map sort of made/ no gameplay yet]
I have the maps made up to Chapter 11. Once I’ve made the gameplay and script for all those maps, I’ll be hard focusing making the map and gameplay for those chapters so that ambitious playtesters can test the mid and late game while I work on inserting the script. Thank you guys for sticking it with me, you early adopters are rock stars!
Cygnus out 