i got him, the 1st time i got the tip about him i searched in the wrong spot…
Spoiler
Jezus Christ, this good boi is amazing!!!
i got him, the 1st time i got the tip about him i searched in the wrong spot…
Jezus Christ, this good boi is amazing!!!
I did say the last major patch of DoW was in, and that’s (probably) true. But there’s one final round of patch-ups, that finally amassed to the point I could be bothered to go through the process of patching it all.
Isn’t really a lot of comment, since almost none of it changes gameflow. The Shove bug is finally fixed, thank Christ. I was so paranoid about it I replayed C10 just to make sure Counters weren’t somehow disrupted by it. Valentrix offers guaranteed S staves now, just in case you don’t have another source of it; I liked S Staves being something you did have to work for, but then, Rescue is a far more useful S-staff (by design!) than most. C12’s timers were sluggish enough a brisk clear might never see Luthor, because the map itself plays a lot quicker than it used to. Runs where the entire point is to eradicate player stat variance should also eradicate enemy stat variance.
Sorry to crush your dreams of this being the last patch @Parrhesia , but we’re in need of an urgent fix !!
The Runesword doesn’t count as a sword even in melee and thus gives no WTA advantage.
Today, I disrespect the sacred art of strategy while you’re stuck powerless, and can only watch me mangle the corpse of chapter 14, beaten in 4 turns.
Today, I’m making someone very happy by bringing the pegasus sisters out of retirement.
I racked my brain a while for this one. The goal is to kill the Margravine, who will only charge you after 10 whole turns have passed.
Waiting is unideal, for a lot of reasons, not the least of it being that I’m running out of funds and would rather spare every coin I can. So I quickly landed on the idea of sniping the boss as early as possible.
It also became immediately clear that this kill must happen in one player phase: while the Margravine herself will remain stationary until turn 10, she’s surrounded by dangerous allies who I can’t realistically deal with. Easier said than done.
I had one thing going for me though: this isn’t an ironman, meaning I’m free to reset the chapter as many times as I want to proc a low % crit. With triple damages, this suddenly feels doable.My first set-up was very similar to the final one, the difference being Clio would ferry Karolas all the way to the Margravine. Luthor, at base with the legendary spear and a B-support with Karolas (highest possible on chapter 14), can just about one-hit kill with a critical down to the precise unit of damage !
… Or at least he would be able to, if it weren’t for an oversight that erased the sword properties of the Margravine’s magical sword. This single point of Weapon Triangle (dis)Advantage compromises the entire strategy.So round two is almost the exact same thing, except Luthor MUST have the boots to afford the slight detour after Calista danced him. If it weren’t for Calista, Luthor could roost on the ruins and reach the Margravine with his 8 movement - unfortunately Calista can’t be deployed anywhere else without instantly dying to overwhelming force, and she can’t act on the turn she’s deployed either, so… it is what it is.
Of course I could simply wait for a patch to the sword bug… however, the most recent update made major changes to the pace of chapter 12, and I feel like reaping the benefits of a future bug fix while dodging the responsibility of a harder chapter 12 everyone else on the same version would have to deal with would invalidate the integrity of the run.
Thus, I will play on the same patch from start to finish.
That’s not the kind of things I thought I would have to consider, but here we are.
… Oh yeah ! Today’s “hostage”.
I have a S rank Dark tome collecting dust in the convoy, but no one who can use it… She has S rank Dark magic. She’s in !
Fun fact: I had a precise set-up scouted to guarantee the crit, but messed up my RNG string at the very end by forgetting to move Evander and triggering a round of combat. That’s why I stop the speed-up function at the very end, it’s the moment I realize what happened.
Since I was just about done and ready to strike I decided to go ahead anyway and luckily landed on the 27% crit regardless.
Not a bug. The Runesword, despite being a sword, counts as Dark magic when it comes to weapon triangle matchups. A similar thing happens with the Light Brand and Wind Sword, albeit with those two it only happens at range.
if (!(gBattleStats.config & BATTLE_CONFIG_BIT2)) {
if (bu->weaponAttributes & IA_MAGICDAMAGE) {
switch (GetItemIndex(bu->weapon)) {
case ITEM_SWORD_WINDSWORD:
if (gBattleStats.range == 2)
bu->weaponType = ITYPE_ANIMA;
else
bu->weaponAttributes = bu->weaponAttributes &~ IA_MAGICDAMAGE;
break;
case ITEM_SWORD_LIGHTBRAND:
if (gBattleStats.range == 2)
bu->weaponType = ITYPE_LIGHT;
else
bu->weaponAttributes = bu->weaponAttributes &~ IA_MAGICDAMAGE;
break;
case ITEM_SWORD_RUNESWORD:
bu->weaponType = ITYPE_DARK;
break;
} // switch (GetItemIndex(bu->weapon))
} // if (bu->weaponAttributes & IA_MAGICDAMAGE)
Uh, I had no idea !
The rune sword is seldom seen, and since as you’ve said the light and fire one behave the other way, I had assumed…
That’s a useful bit of Fire Emblem knowledge to have, thank you !
I’ve started work on chapter 15, the end of it is probably going to involve a very ugly “Have the boss break their sword on a unit’s face for 30 turns” to get Valentrix to S rank staff since I NEED someone who can rescue and hammern…
If only you were playing the most recent patch where valentrix has S staves…
I hope you’re all prepared. This is a 90 minutes cinematic masterpiece, after all ! For an optimal viewing experience, I recommend playing it at two times speed and skipping parts.
90 minutes of the most obnoxiously slow clear you’ve ever seen. Are you ready for this masterpiece of a cinematic experience ? I doubt it, but it’s happening regardless.
This chapter isn’t hard, nor does it feature any cool, elaborate trick. It’s a methodical grind where you shove your army like a drill in the soft underbelly of the Exile. Once you’re done, fifteen of your men will have crushed four times that number and dragged themselves across the entire building.
Of note in this chapter are two units.
Sanne is an absolute beast ; you’d do yourself a dire disservice by not recruiting her. S ranks in all three types of magic means permanent triangle advantage against mages, and anything that isn’t one is likely getting shredded due to low Res.
On top of this she features a monstrous bulk with 54 HP, 19 Def, 16 Res and a very respectable 16 Spd.
She immediately establishes her dominance by slaughtering Bérénice, Domovoi and the King basically solo.
On top of her power and bulk, her high Skl and the naturally high Hit of light magic let’s her reach the coveted 100% hit rate on swordmasters.
She is single-handedly the best character in the game in 0% and only loses to Rover in a normal playthrough.Less flashy but just as destructive, Connacht reaches absurd atk, hit and crit score with the power of his 7 levels of supports and 14 Con, actually placing him in the top of his class in the spd department the moment you upgrade from a basic bow.
Remember my promise of recruiting two more gods of war toward the tail end of Act 3 ?
Well, here they are.Berenice demands you deploy Kalevi to recruit her, a man’s who’s been discreet so far but will become marginally useful now that he has 5 levels of Support and access to Brave and Silver sword to mend his lacking str.
As for her Berenice herself, well, do I need to explain it to you ?
Take an archer, give her nearly capped offensive stats, and then slap 6 mov on her, the only 2-3 bow user with this perk. She’s a better Connacht, though her Act 4 availability makes her massively less appealing.Finally, there’s Domovoi.
The trouble he gave me is one hell of a sales pitch, but that’s only telling half the story.
My last axe unit recruited was Evander all the way back in Chapter 8, which means their stats suck, mostly.
Karolas and Donacht are the closest thing Domovoi has to competition, but they’re outclassed in one crucial aspect: for a variety of reasons, S rank axes is nigh impossible to achieve in DoW (honestly even on normal playthrough unless you massively invest in early axe users). This de facto makes him the only unit in the game capable of wielding the legendary axe from chapter 13. You don’t get Domovoi, you basically can’t use the axe.
Besides, he only sells for 3k. Maybe if the game gave you 10k for him, or a stat booster, it would be a real choice, but as things stand…Anyway, Wulfram is dead. All hail the new Queen Consort !
We’re entering act 4 ! Huzzah !
“I don’t see the dragons.”
His ‘colleague’ is taken aback by his words, but she follows his gaze: down below, the ‘Company’ are smudges of various colors and sizes, like so many exotic insects scattered on the ground ; none of them stand out as dragons though, and even from the height of the rampart he can tell the only scales on display are two fierce wyrms. Rare beasts, but it wouldn’t fool a whole city… would it ?
Maybe they did.
Wasn’t that long ago, everyone thought the governor their best hope.
Now half the good men of the city are dead and the Confederation marches with torches.
And gods forgive, he was one of those fools. Signed up to be just like the man. Well, at least his head is still attached to his body, so that’s one thing he got over him. If the Consort says they’re dragons, they’re dragons. I will throw myself at the Expedition whenever she demands it, how is THAT a stretch too far ?
“Bloody dragons showing themselves is less surprising than you missing them ! E-V’RY-BO-DY saw them, they’re the talk of the town !” She remarks, amused, earning herself an irritated snarl.
“Not ‘everybody’ abandons their post at the first sign of a commotion.” He chews her out, before slipping a metaphorical dagger past her guard. “Where was that spirit when it mattered ?”
Words he regret before they’re even done leaving his mouth ; the glare she shoots him isn’t underserved.
For a while they stand in awkward silence, snow whirling around them ; he can’t tell if her face is red from the call or… some mixture of emotions. Wulfram’s corpse is still fresh, somewhere, and it’s as if his ghost is wordlessly dripping blood in the space between them.
Down below, the fiery mane of the Captain stands out like a torch from the telltale signs of an imminent Rijescan winter. It’s almost mesmerizing to behold - or maybe he’s that desperate to not look at his ‘fellow’ soldier anymore…
“Look at you, all prim and proper. You need to live a little ! That sense of duty’s going to get you killed sooner rather than later, and you waste chances like DRAGONS showing off ? You’ll knock on the gods’ doors with nothing to show for it !” The snark signals it’s not an earnest wish, the conversation having returned to the usual soldier brand of banter.
“Dragons don’t keep this city running ; men like me do !” He retorts, flustered. “I have no regrets.”
“Sure you do. … Besides, you’re manning the ballista, right ?”
He pauses, daring to glance at her. “That’s right. And you will be holding the lines ?”
Her laughter pierces through the wind’s shrieks. “Yeah. Right I will. If it comes down to that, we’re fucked.” Her words hang in the air. She’s right, of course. A pile of pebbles, that’s everything that will be standing between them and the azure sea real soon, like a force of nature violating its own order to personally smite them for their hubris. And as much as he’d love to proclaim he trusts his life in Rijescan’s steel, he isn’t that foolish.
Things aren’t looking good from where he’s standing, and that weather has him half-blind. But it turns out none of this was her concern, as she finally adds. “Say, how about I… check in on you whenever I get the chance ? Just in case.”
“You’d do me more good holding that line. Don’t let them slip past and there won’t be a problem.” He remarks - she wasn’t waiting for his response. The snow had muffled her footsteps ; all he catches is a glimpse of her spear already vanishing in the storm.
That same storm had swallowed the Company whole.
They say money can’t buy happiness, but it certainly buys confidence ! Empowered in more ways than one, I’m taking a victory lap, blazing through the Epilogue (that’s what E stands for, right ?) with my uber units, decked out in the best.
With only three chapters left it’s time to break the bank, and with the combined power of “selling everything I own to reach 66k” and the Reputation item, slashing prices in half, I’ve managed to equipped 16 warriors and raise the Luck of a bunch of units to 30, significantly improving both Hitrates and Dodge.
This is a mere appetizer from the second chapter, where we’ll face our greatest challenge yet.
Notice how Berenice DESTROYS everyone, while I steadily raise Valentrix’ staff rank to S.
Oh BOY, I have plans for the future.
This is it, the grand finale.
Perhaps this wasn’t fate, Kallaste, but every small piece slid in place to form this picture: every step of the way led to this place and moment in time.
There were no coincidences.
You made one, small, critical mistake. Grand Marshall, boss of this chapter.
You made sure I had nothing left to lose.We’ve broken every chain, passed every trial. This is it. The grand finale.
The enemies in this map have two noteworthy particularities: extremely high attack, and low durability.
Thus, I decided to press the offensive and bring the fight to them ; staying behind my lines, as comforting as it is, would let the enemy pile up out of control. And if I still had any hesitation, the knowledge that the Marshall won’t move until there’s a target in range should be motivation enough.Actually, let’s talk about that. I fucked up massively toward the very end, when I decided to use the green units as bait for Rowland.
Don’t get me wrong, it ultimately worked, but there was a very real chance my hired paladin wouldn’t have survived until the very end of the turn where he moves, which would have put me in a massively precarious position.I’m very glad I didn’t hesitate to farm that staff rank, because the increased mobility of Rescue is the only reason some of the advanced movements showcased could happen.
Dear Naga, my heart is trying to leap out of my chest !
And with that comes the final chapter.
E-2 might have been my greatest challenge yet, but this is the real conclusion.
If I fail now, everything that came before will have been for nothing. I stand at the precipice of greatness, facing suitably dramatic foes.
Three bosses of the greatest power.
An army of elite enemies outfitted with the best.
Unrelenting ghosts that not even death can stop - merely slow down.
I won’t lie, it’s looking dire. I already struggled in my normal playthrough, with far more resources and extra stats from level ups.
There’s a very real chance I might not make it. In which case, I want everyone here to know that I leave without regrets. Coming so far is already one of my proudest accomplishment, and I want to thank @Parrhesia from the bottom of my heart for making this amazing game.
PSYCH, IT’S ACTUALLY THE EASIEST CHAPTER OF THE HACK
https://youtu.be/srtlOl6AuhY?si=CNXvtzOFokLeomi-
There are a few prerequisites to check (Valentrix with S staff, Juditha and Estrelle in good shape, as well as Calista alive with at least 1 charge of Ardour left, preferably two), but if you have the tools and the method, it’s a 100% stable 2 turns clear.
And that concludes the run !
Don’t hesitate to praise me if you’ve read so far, if for no other reason than this is my third post in a row and now I need someone to break this streak before the site will let me post again.
I will come back in a few days (probably) with a clear, overall conclusion, in regards to what I learned, highlights of the run, etc…
I have a question I don’t want to keep playing until i get an answer but when i use resolve on Rox the unit stays the same but the title changes is this normal should i wait for something else or she keeps the same model all game ?
Roxelana’s battle animations don’t change when she promotes from Captain to Warlord.
Thank you for the quick response
Hey, just wanted to mention that i’ll be streaming a Drums of War Ironman on my channel at 18 CET (in around 4 hours). I’ve had loads of fun with the hack before and i really wanted to replay it after countless patches have been made. Figured i might aswell stream it for people to enjoy
I’ve been lurking this forum for 2 years and just finished this game a few days ago. Some stream of consciousness spoiler free thoughts:
All in all, this game was a 10/10. My biggest complaint is I’m afraid of playing other romhacks now because this set the bar too high
Surprise patchday! This is literally just some facelifts. Three mugs, and Pavel’s battle-palette isn’t all sorts of wrong now.
But they’re really nice mugs.
I’ve decided to make bad decisions; specifically, setting up a Retrospring account. If you have miscellaneous DoW (or Do5) questions or headcanons or whatever, you can find me there.
i have a question, first time player here, is the village on the second castle in the prologue unsaveable? and what did i miss?
It is not intended to be saveable, so there is no reward.
this rom hack giving me genealogy vibes, and i’ve never played genealogy of the holy war, plus yggdra union themes for some bosses, YES.