[FE8] Fire Emblem Deity Device: Saint's Blood (Act 1 Available 11/6/2022)

So as i pray-

It took some time since i restarted from the beginning, but i was able to finish up playing the current release :smiley:

That ending scene and animations were epic! You went all out there!

Thoughts on new chapters + general thoughts:

Chapter 9

For an “escape” map there’s not enough pressure from behind to hurry up…or is it because i took the boss out first turn that no reinforcements spawned?

Chapter 10

My fav. Of the new ones! The “Ascension” gimmick is quite cool and how you gotta adapt to the spawning restore priests is fun. Boss could be played around with Milton’s heal book tho :smiley:

Chapter 11

A fun Prison escape map! Although having no preps can land your spawning units in too much trouble. Especially on the top 11 with Phin and Rich, the myrmidon/mage combo was quite mean. Especially with poison weapons. Couldn’t capture fortify priest :frowning:
…and one of Oliver’s books critted the Silver Longbow Sniper lmao, but not like Stella needs it xD
Also i think the light siege magic in the last room might be a bit too strong.
A cool chapter with alot of events tho!

general gameplay thoughts
  • Maybe less poison weapons? There’re imo too much poison enemy users, and poison here seems stronger than usual

  • I love what you did with Rescue/Drop…but it also makes Leticia’s chapters even more cheesy since they can be one turned then. Then again Letty OP is kinda the point xD

  • Theo should be forced to play through DD xD

  • I think a bit more discontent in the general populace should’ve been shown to make the rebellion have more weight behind it

Ending fangirling

Ah man. Hitting me with the Emiya theme followed by Tidal wave and all these amazing animations!!!
Even at the start with the warping around and stuff it was so coool :smiley:
Also dunno why, but i kinda expected Sid to turn into a dragon xD

Keep up the great work!

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Thank you for feedback! :grinning:

Responses and Stuff

I had kind of thought I made the Chapter 9 Boss strong enough that you couldn’t really beat him unless you had Indignations left on Poseidon. Is that what you did or did I just not make him as strong as I thought I had?

I don’t doubt that you can stall the Chapter 10 boss with Milton’s familiar, but to get Chapter 10x you have to beat the chapter in 12 turns or less. The timing to get 10x and the Exploder Tome from Milton’s bookshelf is pretty tight and pretty much requires constant use of Rally Move.

In Chapter 11, I usually let Phin get an attack in then rescue him with Richard since Richard doesn’t lose stats from carrying someone. And I but a Barrier on Richard which makes the Wind Mages pretty much unable to damage him. Maybe it would be better to give them a more straightforward matchup. :man_shrugging:

Poison damage is increased from vanilla because getting poisoned in vanilla never seems to matter much. The idea was to put poison weapons on low damage enemies with high hit rates to make getting hit by them matter more. 7B is also meant to be a “Poison Map” along the lines of Ninian’s join chapter in FE7.

It’s actually the opposite where he gives up the power of his dragon blood to strengthen the powers he gets from his Leticia bloodline.

I’m glad you liked the Chapter 11 ending scene it was a lot of work.

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I used all 3 Indignations in ch.8, however i still had Splash Saber, some Magic stuff (or Maybe Martha Rapier?) and Olivers books :smiley:
He wasn’t that easy to beat all things considered, but still quite doable even without Indignation

…is there a hint i missed for that? I stayed a bit longer on that map to get the priest with the Physics and the Silence…
I could’ve done it on 12 Turns if i knew about the limit, i think

…do you have a ch.10x save around by any chance so i could take a swing at it? (And incase i missed any story stuff).

Oh. Sometimes i forget Barrier’s range lol. That and i had Sid fighting stuff on the right

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You can get to 10x with this save.

10x Save

There isn’t a direct hint that there’s a Gaiden, just the general idea that you’re supposed to be in a hurry during Chapter 10. I had meant to post the requirements for 10x after the current version had been out for a couple of months and never remembered to, but you need to finish Chapter 10 in 12 turns or less, and Annie and Clarabel have to be alive.

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Thanks for providing the save!

Gameplay wise, pretty standard route map. So many rewards i missed on on my save file tho…

I did like the interactions quite a bit :smiley:

I do think the requirements for 10x could’ve been made more explicit tho (specifically the turn count, as hurry up doesn’t really mean much imo in the context of an escape map).

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Thanks for checking out the chapter.

I guess the difficulty I have with spelling out that there’s a Gaiden at stake is that it’s meant to just be a reward map for not dawdling on Chapter 10, and there isn’t really a narrative reason why 10x happens by beating Chapter 10 in under 12 turns. It was originally 10 turns but I changed it to twelve before release to make it easier to get without knowing about it. There are also some very strong enemies that will probably kill anyone they get in range of that appear on turn 15. I don’t think it’s as out there as some of FE7’s Gaiden conditions (level up Nils to level 7 in Lyn mode, earn 700 Exp in the desert, etc.). Maybe I could have Milton say something along the lines that he estimates it will take 12 minutes for the mansion to be overrun just to put the number out there.

A lot of the time in Fire Emblem, characters join because of circumstances in their join chapter, and there isn’t really a reason why they stick around. 10x is there to solidify Annie and Clarabel as part of Milton’s team. This is also the reason why everyone can talk to one of the three main characters in Chapter 11. Some of the supporting characters might not have an obvious reason to stick with the group after things started getting serious.