[FE8] Fire Emblem: Celestaris Book 0 v0.14.0 (WIP) Book II v1.0.3 (WIP), Book I v1.2.4 (Complete)

Not yet, sorry. ;_;
The intent for this so far was just to learn about buildfiles and to catch up to where I was, what can happen now (…well, after ToTK) though are just fun new things, maybe there could be secret Bishop assassins or something~

May as well put up a little dumb teaser for a bit of what may come from Book II… Or, at the very least, what I am currently putting together for FEE3, that’ll probably be a demo of 1 main chapter and 1 side chapter if I can actually manage it.

CelestarisBookII.emulator

You may recognise a certain someone from my PME. Who knew I was secretly tossing characters at PMEs as a way for me to figure more stuff out about my characters! Oh, it’s not so secret anymore is it?

I am currently continuing on via FEBuilder so I can actually do things in a way I can understand easier, which is going to make it unfortunate later on having to redo this stuff yet again via buildfiles. I just love making things more difficult for myself don’t I?

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Errrr… Chapter X-S1 (That is, Side chapter 1) seems to be functionally done. You can play through and finish it, buuut there’s not too much to do right now, chapter’s a bit short and can be done in 10-15 minutes… although the side chapters of the previous book were also about that long as well so I could just keep it this way for consistency… Dunno.

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Might roll back around and add more little touches and things to do here and there if you want to do them, but that’ll wait until the next demo chapter is done first, this one being a proper chapter… which i am currently trying to do a battle animation for the ‘lord’, as well as needing a portrait for a mini-boss (and anything for said mini-boss really), but maybe I should just do the chapter itself first. One thing at a time.

…I wanted to add a different mini-mug box thing for this like previously, but the FEBuilder patch doesn’t seem to work since I’ve messed with the insides of the game too much, if I did add a different one it’d mean restarting (the FEBuilder portion at least) again, again… again… Nothing can ever be simple. But I can only blame myself for that one, hehehe.

Edit?

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Uhhh…
Hm.
It would seem the Dancer does not know how the heck to actually dance. …Huh. I got rid of the Skill System dance skill for brevity, and I forgot to also check the setting that just checks the character/class has that vanilla skill. Oops. I’ll just give her the Bard’s ‘Play’ ability as a placeholder probably since it still seems to work, but this is just another silly mistake.

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QUICK I NEED AN INCEL.

wait that probably sounded weird.

Just playing about with the desert chapter there, and thought it could be fun to have a mini-boss, for some reason I thought it’d be hilarious to have them be an incel. I still don’t have a name or portrait though so uh… yay?
While I’d love if anyone had any ideas I’ll probably think of something at some point, maybe.

While I’m here, have the overwhelming power of a Sniper.
lotsofdamage

blimey that’s… a lot of possible damage. I’m definitely not changing it though, who needs speed when you can just ruin someone in a single hit?

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Time for our (apparently daily for now) update!
Somehow I have destroyed how stats work again.
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Where are all of these bonuses even coming from?!

But I have found a solution to this fortunately! Well, a temporary measure while I’m using FEBuilder for a quick demo anyway, I’ll probably find an actual solution after FEE3.
The solution? I’ll get to that, until then I’ll get Milly to illustrate since the solution hasn’t worked for Saoirse yet.

2before
Weirdly Milly’s stat weirdness isn’t too crazy, wonder why. Elf magic?

And after the solution?
3after
Behold! Natural stats all around. My solution?

ignore the character censoring, just doing so for no real reason.


Well obviously it’s genocide, duh.
For some reason the statups were tied to which character slot they used (In the party, not the proper character ID), so swapping Milly with someone else in the character loader gave her differently weird stat bonuses. Games are weird.

While I’m here I’ll just introduce two new weapon types–
Say hello to Guns and Knives!
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Guns use ‘Skill’ to do damage (Or… will, when I actually get to it) and pierce defence a bit, while Knives are… well basically are as they are in Fates, the absolute menace of stat reduction. I just thought it’d be fun if they were treated as separate weapon types instead of piggybacking off of Sword and Bow.

On that, they have cute little weapon type icons even if they don’t have weapon levels.
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Sorta want to add them to the weapon triangle somewhere, but I’m not sure where yet.

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+1! Wonder if I can keep this up for a week, it does seem to be doing something for motivation so that’s a plus.
Not too much to report today! Mostly writing random stuff and getting distracted with side stuff… half related to this.

CelestarisBookII35Start3.emulator
Hmmm… You look familiar. Wonder why.

Unfortunately with my restriction of ‘one personal skill and one (proper) promoted class skill per character maximum’ that does rule out the Book I conversational stuff where you could learn abilities that way, so for Book II I’m basically limited to character recruits, items, and statups. Could be other stuff but I can’t think any right now. Hopefully everyone’s having a good day today! Aaaand uh… if not, then kick the badness in the shins!

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It’s that time again! What have I got today? …uhhhh… well uhhh… the ending of this chapter’s written and implemented at least? Don’t especially want to go ahead and spoil it though, so what CAN I actually show here for today’s update…
Ah, there are new affinities!.. Well, there’s only one new one right now, and I dunno if it matters too much since support partners are preset and not variable… But it might matter if I actually do a full hack instead of separate books I dunno.

CelestarisBookII35Start3.emulator

Behold the ‘Star’ affinity! It is uh… very attack focused, only adding more power and critical.

Was probably dumb to get myself to do this daily now that I’m here with nothing big, ahaha…

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Well uhhhh… in theme with the month, I dunno if it’ll be too obvious since I hardly especially do romance (seem to be doing more than I used to though, yay? Might become more obvious over time by that virtue)

…Stop getting sidetracked stupid.

So most of my characters are various flavours of LGBT+. a few pairings I’ve done (help Awakening ruined me i must pair everyone up) are mostly girl/girl, but that’s probably something to do with like 75% of my characters being girls. I’ve gone all Touhou it seems, oops?

And for another update… Saoirse, the ‘lord’ of Book II X-2 now has an animation, yey.

Gun

Want to know how to make animations look better than they are? Make things spin!

…has anyone noticed i like purple yet.
I’ll probably release the animation at uhhhh… some point. Maybe I should do a few more random old animations first.

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uhhhh… what the heck do i even say for today i’m basically done with the bones of the demo, uhhhhh… Last day, c’mon, think of something… Hmmm… Ah!
Palettes are done I guess? I’d show the Dancer’s palette but her animation explodes the game so that’s out… Errr… Eh, I’ll just use Milly to show it I guess. Buff as heck elf lady seems to be my go-to.

MillyPal

I still need to do personal skills for most of the people of this chapter, only two characters have skills right now. …Which also means with how I’m doing stuff would actually mean to start with the FEBuilder portion yet again which… isn’t a totally terrible idea I guess, since with most of the things done just means piecing it together again instead of doing from scratch… Would also be good to fix Saoirse’s damage, since right now her attacks are still reading from her non-existant STR instead of her great SKL stat. If I don’t get around to fixing gun damage for the demo I’ll probably increase her STR to be equal to her SKL as a placeholder.

Mwahaha, that makes an entire week!! Now I can laze around and do nothing. …That’s a lie, I’m too obsessed with working on ‘something’.

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Extra update! Now that’s 8 days of daily updates! Why am I secretly posting today?
Well, it’s to toss up a playable demo of course! I’ll be redoing the first post with everything in a bit, so hang on for that, for now just random stuff.

small note that the ‘75’ in the ups/changelog is just a ‘backup system’ i do, that is, each save adds 1, you haven’t actually missed 75 releases, no worries there, hehehe.

If you want to play X-1, that is apparently what the MARTH entry I made became, so I’ll just link that since I still have yet to fold it into the proper rom (You know, since the first attempt exploded)

Please let me know if things explode or unexpected things happen, have fun?

Ah, I also did up a quick, dumb updated weapon triangle idea due to all of the new weapon types, still unsure if I will actually do this, but could be fun.

triangle
Black arrows are just as usual being strong against that weapon, the inner red arrows on the other hand? That means that weapon is effective against that entire triangle when initiating, like how bows in Book I worked against physical.
So lances are effective against the magic triangle, dark is effective against the ranged physical triangle, and bow is effective against the melee physical triange.

Fist/art weapon is there as a maybe, I still haven’t done anything with it yet, but the bottom three are unaffected by weapon triangle shenanigans for now (until i decide that staff is super super effective against everything or something silly like that!)

Weapon Triangle is unchanged from vanilla FE8 so far, so that not working as noted there isn’t a glitch but my laziness, hehehe.

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Can you add fixed growth version?

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Dear author, I like your update very much, but I have to ask a question: Obviously, Minori will consume her own HP when she uses the two white magic “heal” and “physic”, but in fact, she didn’t lose HP after the animation of treating her teammates. I think this is a strange question. What do you think?

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Never actually used that before uh… I’ll have to look into it!

Oh my, the HP comes right back after battle, interesting. I’ll look into that, thank you!

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Time for the roundup of really strange issues!.. Some magic animations are broken for… a reason I have not fully got! It’s something that seems to happen when more new spells are imported, maybe they’re somehow overriding important coding… Of what I know are broken are Nosferatu, Aura, Luna, Fenrir and Dancer spell effects which seem to crash the game when they ‘hit’, so I definitely need to do something else with spell animations. Games are weird.
…Well that’s the only really strange issue anyway, maybe i lied a bit. oops.

Well, going past that weirdness, it seems that guns now actually work off of Skill stat for damage!
skl1
skl2
24+5 SKL = 29, +8 MT = 37 ATK. Yay for things that work.
Ignore the uh… everything wrong. Still in the process of putting things back together yet again, but hopefully this time it’ll be a little more permenant and updates will be able to happen quicker.

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Interesting. Ephraim name, Erika map sprite and someone else portrait
A “popurrí” like xD

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Another somewhat unusual and pointless update because this is still my thread deal with it mwahahaha

Progress is being made again! Uhhh… so I just played with the minimug box a bit, and compared to book I it now shows the skills at the top and items at the bottom, this is due to the limit I placed, so most characters (Maybe not bosses, but very likely playables unless I find it necessary somewhere) will only have at most two skills to show and that means the entire inventory is shown off.

CelestarisBookII.emulator

I kind of want to shrink it a bit, at least the border bit so you can see the map clearer, but we’ll see.
Did end up figuring a bit about instrument stuff, so maybe the weird sounds can be fixed, yay.

…Hmmmm… I wonder if it’d be interesting for a character to change their personal skill or upgrade it somehow mid-chapter, kinda like in Three Houses after the timeskip for Byleth/Lords.

Anyway, with instruments basically down, and barring the weird broken spell things that kinda just leaves trying to remember how the heck to event in a text editor… I used to do it all the time but that’s like 10 years ago now. help. i’m old.

Think that’s it for now! Hopefully instrument stuff isn’t just immediately ejected from my brain while I try to sleep. Hopefully everyone has a nice… day?

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Since I seem to have the attention span of a-- Ooh shiny. …What was I doing? Oh!
Welcome to the weird weapon triangle.

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Was too lazy to get all of the new reactions as screenshots, so just the new ‘Ranged Physical Triangle’ and Lance Vs. Dark which extends to all magic types.

So let’s see what’s happening a bit, instead of the vanilla GBA +/- 1 damage and 15 hit, it’s instead 2 damage and 20 hit for the normal ‘A beats B’, the second new type of ‘A beats B triangle’ is instead +/-1 damage and 10 hit on initiating with no advantages if ‘B’ is the initiator.

Fear my absolute monstrosity of a weapon triangle!! …I mean, it’s different, but I don’t know if that’s good different or bad. Eh, I’ve always liked playing with weird ideas.

Hopefully at the rate I seem to be going I’ll be able to have another demo for FEE3 that’s caught up to where I was with all the new pretty changes… like Saoirse actually being able to do damage to things. And having X-1 in the same rom, that too.

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Another moderately weird update, but for the third bloody time the chapter select is in.
back
Yay.
This time it’ll stick, I swear!

Let’s see, what’s actually new… Well the character statscreen menus are rather different from before, that was rather fun to do up.

Currently also trying to think of the ‘save carry-over’ bonus if you load in a Book I save at the Chapter Select to Book II while I’m putting the proper chapters together, this also means I will need to go back to updating Book I a bit, at least to add a special flag that’d be used to pick it up. I was probably going to go back and update it anyway since I still need to do that Zorias side chapter that’s sitting there and teasing everyone and getting rid of the ‘debug’ things.

…how am i doing so much in so little time it can’t be because i regularly sacrifice sleep to obsessively work on stuff, nope, that can’t be it.

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More stuff! am i annoying yet

So I finished up with porting to buildfiles! YEY. This and the changes I tossed in while doing so means it is time for an update!.. Probably, I dunno if it’s a good reason to but I’m doing so anyway.

crit
Hello Ylva.
…well, the first chapter’s in as well, so an extra chapter is nice at least.

While I’d love to say that it’s ALL via buildfiles now, I seem to need to toss the spell animations in via FEBuilder still since the method I’m using with buildfiles still just doesn’t want to play well with vanilla spell effects, how barbaric.

There may be another smaller update at some point, maybe next week for missing character skills and other littler things.

As per usual it can be found in the first post.

v.0.4.0.20230614211854

  • New weapon triangle stuff! Guns and Knives are part of their own Ranged Physical triangle along with bows!
  • Chapter X-1 added.
  • Gun weapon type damages based on SKL instead of STR.
  • A few changes to the character status screen pages.
  • X-2 Lyulf given Fenrir instead of Jormungand
  • Sionnach’s sword/axe rank removed.
  • Rowena’s sword/lance rank removed, has a Steel Knife instead of Steel Sword.
  • Likely a few other things I’m forgetting, having recreated the chapters from scratch again, haha.
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This is so cool, I’ve been looking forward to your update!

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