Worst of all being that the Nabateans have no promotion palette.
GOAT DETECTED. Sorry had to respond to this first.
You can probably think of this post as a soft update post while I’m also responding to you.
Since you’re already like someone digging into the rom to see (good, i 100% love that) I am going to go a bit overboard with detail in these responses.
First message’s heartfelt nitpicks
I have actually gone ahead and heavily changed how 12 works already just wasn’t in public build. I had half-assed tweaked fixed the chapter prior before pushing the “description update” which lead to not clearing the correct flag and have more properly fixed it. I had intended to post it all by start of March but got sidetracked and forgot that it did have bug fixes in it and not me chipping away at next few chapters. The soldier is even further away and more impossible to stop now so it’s less seeming like a tough side objective.
If this version still is deemed confusing/frustrating to people I’m more content at just throwing it away and having it just be fixed reinforcements from soldiers who ran away asap during t1 enemy phase.
@ Battle palettes. Honestly part a victim of circumstance that I do not play with animations on when testing my own things. I sometimes assume I changed things but may have not written it into the correct spot / saved properly and do not see the consequences of my actions. For example with Geese I can see that I assigned the correct palette colors, but didn’t tell the game to display it for his current class.
Tldr original pirate → berserker con was too big for Geese so I altered it by having a different/secretly unique pirate class for him that promotes to berserker, this is the source of his earlier promo issues if you backread this thread lol.
I will manually check all palettes after this post, since I did bulk import a lot more.
-I have semi recently noticed / cleaned up world map dialogue occasionally missing the final a press. Builder automates that for conversations, but not world map stuff.
-Never actually used Juna fruit outside of preps. Will look into.
-Valk did miss the great class text reversion, good eye.
-Good eye on Cecilia, easy fix
Goddess Icon is really funny because “Goddess Icon” does not actually fit in FE6/7 Font. “Goddess icon” does instead which is what FE7 does. I originally had Saint Icon, but a local coding wizard told me how to allocate more space in the stat screen for it to fit and reverted to Goddess Icon. Personally I have been on the fence if it is worth it if it looks bad in convoy / trading.
but that could just be the deal with the Eutruria maps here.
That is something I kinda want is for chapter 12/13/13x to kinda stand out a bit with stronger inventories vs chapter 11 / 14 which I’m glad kindaaa comes across but it could still be overkill. If more people think it’s too much I could alter it some more. I did retroactively add some extra boosters since I was being stingy prior to help offset some of the damage.
Some of the bosses are original designs, and I would probably just make the sailor guy earlier on some generic NPC since he kind of sticks out to me.
He actually straight up did not exist for a long time until I had a friend turned cowriter strongly advocate otherwise.
Tldr less questions for the plot if they just “rented” a boat
Ie No question of why not used earlier/talk about Etrurian waters changing recently/having Geese just ditch a boat in Missur/no retreat condition so they can sail and a bit more.
You can tell I value sticking to the cast but I think this is worth an exception. Also I’m curious if part of your issue is that this guy is a recolored F2U which I got away from the more I worked on the hack.
There are also the FE8 generic soldier portraits, but that would be getting back into the nitpicking.
THEY ARE?
Oh my god they are. This is the type of small shit I live for.
Second message’s heartfelt nitpick
Sophia when she joins and clicks the switch
I had shrunken the map and made sure the starting and ending positions were good but I guess I just forgot the middle lmao.
The reinforcement issue of Chapter 12 derives from there being no turn counter check placed on the last set of reinforcements, so it just loops in an awkward way.
Already fixed.
I thought I was going crazy, but the Silver Lance gift failed to trigger for me on Chapter 14.
Oops. I def always wait to do boss convos as more of a winding down thing in builder so super easy how that slipped by me
I do like how Noah and Sieks share the same Paladin color scheme, it is kind of cool.
Thanks! I actually almost went with something resembling SoHAE’s Siecks but didn’t think it fit the like more tame looks of the Ilians. So uh, cameos in a village.
…and also like I kinda on a whim reverted Noah to not have purple recently after a friend pointed out I mostly don’t use the OA look that PE had and but weirdly never changed Noah.
tbh the amount of PE portraits I’ve manually changed is probably close to 50% of the cast right now which is funny. I originally started with PE as a base so I wouldn’t have to learn to splice when this was a smaller scope. Now I am likely to revert PE changes for custom mugs for bosses lmao.
The reinforcement General on Chapter 16 is a magic user. Has no weapon ranks, and his strength appears as magic. What a guy.
This is something I’ve noticed due to a bug for a future unit I have planned, probably not hard to guess but I’ll keep it a surprise for now. It is a consequence of allowing for mixed weapon ranks and can appear on player units using a light brand as well. It’s so minor I have elected to not do anything about it. (this is extremely hard as a perfectionist)
Sue appears to have unique caps in her unpromoted class.
Ugh. I thought I made all the “new” classes have vanilla caps. I’ll do a quick run through that no monster caps slipped by elsewhere.
I assume the last little demoed part of the script in the interim chapter will go through some refinement in how it is presented, but I did enjoy the dialogue.
Yeah I mostly didn’t want to end ch16 of the demo on a big cliffhanger that isn’t supposed to be one. I’ve already tweaked a lot with music / ending cutscene stuff / giving some support ranks.
Okay now that I’ve addressed / commented / nitpicked your nitpicks I can talk about the actual thoughts you had on the game.
Really thank you a lot. I have kinda been in a slump over a bit of just self perfectionism not knowing where to continue after a bit of a self imposed break, but honestly reading this really has renewed some motivation for me.
13-2 and 13x are chapters that stressed me out when making and hearing them getting shouted out directly as highlights is so nice.
It is hard to articulate how nice it is to read someone else who like clearly understands and enjoys what I am working towards with respect and admiration for FE6. (Not that you’re the first or only person who’s mentioned it, but it is a great feeling every time). And a nice… validation check(?) that “oh damn this person who knows a lot about fe6 and corrected me on something still really likes my work.” for my mostly purist angle. FE6 is such a funny/weird game. I’m kinda baffled there are random things I’m still being informed about all this time later.
Also since this is like a bootleg update post, mega mega shoutout to @Citrus for giving my rom a gorgeous UI clean up.
I had planned to announce it with a more proper update, but it’s hype and worth sharing.
Hopefully bug fix patch in like idk 24 hours and then like a few more chapter update by end of the week?