[FE8] Fire Emblem: Ballad of the Bard (19/30 Chapters + 2 Interludes)

That might be something you could look over again. Lots of the units that were considered “bad” in FE6 are quite good here. Wade has high strength, offsetting his low skill, Dorothy gets a 2-3 range prf weapon to keep up with Klein, and Geese is…one of the best units in the game (more on that later.)

Having Sophia have some sorta glaring flaw could be in character with her reputation in the fandom. Jus’ some food for thought.

Fair enough. Wouldn’t want a long map be soured by a challengin’ wall in your path.

Chapter 5

I’d say this is my least favorite chapter currently. Map layout wasn’t too interestin’, especially for repurposing an older FE6 map, that was revamped. Enemies felt easier to tackle, with their pretty simple weaponry, like iron and steel weapons. Perhaps this was done so you could catch up with Cath…if you can, that is.

I tried four separate attempts to recruit here, and not once was I successful. I’d like to meet the guy who managed to do so with success. I’d suggest moving her back at least 1 or 2 turns at minimum.

Also, the paladins seemed kinda fast. Maybe turn them

Chapter 5x

Pretty fine chapter all things considered. Wish the treasure chests had more valuable items. Physic being the only exception. An Iron Rune sounds nice, but the lack of killer weapons and general crit rates didn’t drive me all that much. Light Brand’s kinda cool, but not too fancy, and the Talismen is a Talismen.

Chapter 6

This chapter really shows off the strength of Thea quite well. Having the party force split (and only one healer avaliable) makes this a unique challenge I don’t see much of.

One nitpick though, is that the right side wasn’t quite as dense compared to the left side. maybe one or two more enemy units could tighten that up I betcha.

Chapter 7

An excellent chapter indeed. Cavaliers’ high movement is shown off well here. has a nice flow too. Splitting feels really natural, even with out tight the spaces are. The map also just visually looks great.

Though, recruiting Gonzalez feels a bit weird after just recruiting Geese, who has better stats, a higher weapon rank, and a brave prf weapon. The choice feels clear to me.

Chapter 8

Sheesh this chapter felt pretty rough. Didn’t even bother going for the killer weapon armory that pretty much every character talked about. Cavaliers prevented me from even approuching the shops due to their strong weaponry. And that’s not even mentioning beefy Paladins coming.

No boss either? Maybe a generic reinforcment could sit where Flaer was, since that would prevent me from having Thea fly Ellfin to the throne. The Al sword’s kinda cool though. Enemies deal a lot of damage, so having something to prevent that is pretty nice.

Chapter 9

One of the better chapters for sure. I didn’t bother splitting, which was really difficult to do mind you, since both sides had excellent incentives. Enemy placement I found to be very solid. Especially the Wyverns. Dorothy made good use of her prf weapon here.

Also, having a ring give an instant crit is such a strange yet cool idea at the same time. Didn’t bother to get it though over the angelic robe.

Chapter 9x

A lot of cool ideas, bogged down by some questionable pacing.

Idea, fantastic. Having to trigger levers to have platforms appear is a much better mechanic than having them randomized for the player to wait for. However, with how big the map is, and how many levers there are, it took a little while for me to get to Oates at the end.

Downsizing the map, removing some of the levers, or even just weakening the enemies on the levers, would be pretty great for this map.

Chapter 10

So…I found this stowaway:


So, lookin’ through the game, I’m not quite sure why this guy stuck around. It may have something to do with my Cleric Nabatean perishing last chapter.

So I used him. A very interesting unit, boasting pretty odd growths, and a high weapon rank. Gave 'im the Afas Drops, and got hid defense growth to 100%, and went to town on wyverns and pegesi. A really fun unit to play around with. I like this little goober!

#SaveNabatean

Anyway, chapter 10 felt a little rough around the edges. It’s easy to get overwhelmed by the amount of strong enemies here. Especially againsts the cavs with javaliens. Pretty fun map overall though.

Chapter 11

Really memorable chapter this one is. Really like to cut off corridors and high amount of wyverns here.

I issue I have is I didn’t bother to bring Elen, so I never recruited Zeiss. A bit confused, since every recruitment had Ellfin, Larum, Echidna, or Klein to recruit. I’d like it if one of them could recruit ‘im, but it’s not a big deal otherwise. Maybe just an event before the prep screen with Elen sayin’ somethin’ I guess.

Chapter 11x

Jus’ gonna mention this here, I got a bit overwhelmed by the amount of text and key events happening here. Obviously, this isn’t a traditional chapter, but regardless, it was a bit much.

Also, did Narcian really have to go down like that? I understand Zephiel isn’t the smartest guy in the world, but I wish I got to see Narcian’s shortcomings a bit more beforehand. Also, when he threatened to kill Fae, why didn’t he y’know, actually do it? It’s also a bit hard to believe Zephiel killed Narcian, his dragon, and somehow not layed a finger on Fae.

Chapter 12

Moving on, chapter 12 was loads of fun for sure. Staying out of range from the Ballisticians was tricky, but satisfying when done right.

One thing though, did any of your playtesters, including yourself, even catch one of those soldier classes? Are they even supposed to be defeated?

Chapter 13

This chapter I’m thoroughly torn on. On the one hand, having to manuver the elite soldiers is fun, but having to deal with purge tomes, brave weaponry, and 2-3 range javelins is quite frustrating with where my army is. If I had a knight with me, it wouldn’t be much of a problem, but as it is, I find it one of the most frustrating maps in the game.

On the other hand, almost ironicly, the part with the maneketes, the villagers, and castle guards was an amazing feat this hack reached. Flame Campaign makes use of Brunnya’s leitmotif well, turning it from mysterious, into fear mongering and relentless.

So yeah, kinda hard to figure this one out.

Chapter 13x

Okay, I cannot take Roy seriously. Him wanting to blindly fight off the bandits jus’ was plain silly to me.

I always found Roy to be the kind of character who would lock himself within his chambers, lamenting about his friends, and his own shortcomings. Roy has more friends and family than really, any lord in the series off the top of my head. Celica, Marcus, Wolt, Eliwood, Lilina, Hector, I mean the list goes on. Wolt even mentions this in his “recruitment” dialogue with Roy.

Anyway, about the gameplay, It’s alright. Havin’ fighters protect the villagers was a neat idea, and seeing Garret was a really nice detail. Though, enemies felt a bit weak to me. Chad was going ham on the brigands for instance.

Chapter 14

Alright, who is sending a unit to the exact top left of the map? There’s not even a house there! You’d have better luck finding Stefan in the sand!

Granted, three points of resistance and a whole unit are very different, but still.

To the map itself, enemy density was a little much, especially on the top path, with the three mercenaries. Had to get Saul over and use the sleep staff on one of 'em.

Giving Falcoknights great value brave lances was a bold choice. Any unit disintegrates in front of 'em. Really like the snags on the sides, helpful in case either side needs more support, which they usually do.

I know you said you didn’t want bosses to be very threatening, but I easily oneshot Sieks with halberd Geese no problem. I’d suggest having him equipped with his silver axe instead, to prevent any easy kills.

Chapter 15

And to wrap this up, chapter 15 really shows off the strengths of having two dancers. Constantly avoiding wyverns nomads, monks, and snipers provided a lot of pressure, but a lot of options for where your units go. I’m excited to play through this chapter specifically again, and try a different strategy!

I’ll make a post about the story and bugs a little later. Right now, that’s all I’ve got.

If you need me to go into more detail, I’ll be happy to ablidge.

1 Like

Wow, was not expecting the whole thing to be done!

I debated to respond to the whole thing but thought I’d just focus on the 4 chapter comments that stuck out the most to me.

I might respond to the other comments here or maybe over dms, not sure.

Chapter 5

I don’t want to make this sound the wrong way, but I am surprised Cath was that difficult for you, but you were able to handle the rest of the game? Cath was originally my first and deliberate “hardest point” in the game, but I wouldn’t say she’s supposed to still be that. Especially with you beating ch13 and all.

Did you get more comfortable with bardtraning as you went along? Did you not make use rescue dropping to force along Echidna and like… silver bow Klein for more damage vs the wall?

Edit: Okay after thinking+typing about it on it Cath is not supposed to be that difficult to recruit since a number of promo items are tied to her now vs when she was originally designed. I’ll def delay her by a turn.

Chapter 9x

Lmao this is def a great example of Murphy’s law going wrong. I recently had to check/realize I never had EMS that expanded unit cap (rip my saves) installed and while checking I realized I was going to swap out making these units retreat with just dying. I just made the new event kill one of them twice instead of killing all three. I’m sorry the Nabatean will not survive but they can promote. Good for them?

Honestly, I think this is the push I needed for resizing ch9x. My friend testers said it was “fine” but I knew deep down it’s still tedious

I can trim it down to this much and lose nothing.

Chapter 13x

This is probably the most confused bit of feedback to me.

I always found Roy to be the kind of character who would lock himself within his chambers, lamenting about his friends, and his own shortcomings. Roy has more friends and family than really, any lord in the series off the top of my head. Celica, Marcus, Wolt, Eliwood, Lilina, Hector, I mean the list goes on. Wolt even mentions this in his “recruitment” dialogue with Roy.

…is that not what literally I show is in the chapter? Like the start is Eliwood asking to enter Roy’s room while he’s shut off. It’s in the recruitment convo. I’m confused what you want out of this.

The chapter is a bit easy, but its semi designed to allow for training up whoever you want + if it’s easier, people are more likely to spread out and see Garrett.

Chapter 14

There’s a very simple explanation for the secret house.


Sleep deprivation?? Being annoyed at setting up some other conditional? I don’t remember.

Honestly, knowing someone else has discovered it is awesome, though.

Ch14 is like super dense and I don’t love it but I felt like with just a few less enemies it became too barren and empty. I def will need to mess with it more.

Oh yeah looking at Siecks he’s even weaker than I remember. Def will make him a bit tougher.

Thanks again for playing and leaving feedback on the whole thing! Really awesome!

Honestly, this could just be me, but I never got “use” to the bardtraining until…chapter 8? Not to say it was hard or anything, but that I didn’t think about it too much, and just went into autopilot with using them to refresh my lower movement units, and less so to thrust my units into potential danger for a reward.

I didn’t on my first attempt, but every other attempt I tried, but was always a little too late due to Ellfin refreshing my other units, and preventing them from being slammed by the reinforcements.

An excellent point I didn’t even bring up. Had to miss out on a few promo items due to not having Cath to steal 'em. Though I don’t really find it a complaint, since I actually had fun with sparce promo items, kinda replicating FE6’s design philosophy. Ironic.

Blast. Had a lot of fun with 'im. I was pretty close to promoting him, but didn’t manage to get a guiding ring until chapter 15. I’ll miss 'im…

Yeah, knowing something’s just “fine” isn’t a good feeling. I’m glad to have helped you out.

Alright, I completely forgot about this scene, since I quit my session at the chapter 13x prep screen, and then picked it up the next day, most likely forgetting about that scene. Whoops.

Correct me if I’m wrong, but from what I’m seeing, you’re kind of taking most if not all of the characters from FE6, and making them different in terms of personality. I really enjoy that (most of the time, we’ll get to that), don’t get me wrong.

With that correction for me, I still think it’s a little weird, almost off-putting, for Roy to be throwin’ himself out there like that. I’d have Roy lock himself within his chambers, and refuse to leave. Then later in the chapter, join in on turn 3 or 4, and speak with Wolt or something.

If you like how Roy is, that’s totally okay. We all see and express art differently, so yeah.

And on the topic of the secret house, I think my post mentioning this came off in a negative light a bit. Not saying you view it as such, it was more like a raw reaction to it. Little easter eggs are fun.

Still collecting my thoughts about the story and characters, but here’s some bugs 'n stuff I’ve caught

Bugs to squish

A typo in Celica’s unit description:

Correcting me, but I think this is the wrong character description:

I chapter 8, I found this goober on the top left of the map. He seems to 'ave spawned when I put Klein in the ballistician to the left of the village:

I’d say the strangest bug I’ve encountered, but after exiting the chapter and then resuming, Rutger jus’ warped to the left side of the map. Everything else played out like normal though;

Since I’m assuming chapter 15 isn’t quite complete, so I will say I’ve finished up my run. I’ve had loads of fun with your project, and to me, should be the prime example of creating within a pre-existing world. Taking the building blocks of what FE6 had, and reinterpreting them into something thoroughly new, but also familiar.

Even on the gameplay side, like a lack of skills, or keeping paladins axe rank, or even the steel lance’s 13 weight! It’s not perfect, I still have some reservations, but overall, a very solid and underrated hack.

1 Like