[FE8] FE5AD (Fire Emblem Thracia 776 GBA Remake) - New patch (Up to 14x) 2/18/2025

Hello everyone, it’s time for the monthly update!

Chapter 18 is finally done.

The main change to this chapter is the Xavier recruitment. In order to recruit Xavier now, you must rescue the prisoner and, while holding them, speak to the correct corresponding knight. Once you have done this, with all eight knights/prisoners, you can speak to and recruit Xavier.

As was the case in the original, completing the chapter also lets Leif promote.

I’m hoping that chapter 19 doesn’t take as long as it’s much more straightforward.

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That sounds like one hell of a recruitment haha XD
Will the game even make it obvious then?
Sounds like something most if not all ppl missed on their first playthrough if they played blind

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To be fair the method is more easy (or easier-ish i guess) than the OG recruitment for Xavier. At least now you don’t immediately put the prisioners in danger this time around

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We are going to release the hostages and[N]
have them talk to[N]
General Xavier’s lieutenants,[A][N]
so we should have our allies help rescue,[N]
escort, and protect them so that they can[N]
speak to them.[A][N]

That’s the in game dialogue for it.

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yeah that sounds obvious enough haha

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“What did Kaga mean by this?” -Socrates

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Excellent… best of luck. I’m really looking forward to playing it. Is there a way to contribute to help you speed up the project’s development? It looks great. Just a suggestion: it would be good not to include as many reinforcements as the original game did, since that’s what made it tedious at times. Good luck, my friend.

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I don’t accept any donations and do not hack for profit. This hack is largely “complete”. The bottle neck at this time is my free time and other stuff that goes on in my life getting in the way. I have a script I use to help speed up chapter creation and all the text is done and just has to be parsed.

In regards to reinforcements, they’ve been changed so that instead of being random, they load based on a fixed amount of passed turns based on their randomness. For example, if reinforcements were meant to load with a 50% rate, they instead always load every other turn.

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Due to the passing of a relative, the bi-monthly update will be next Tuesday.

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My condolences for your loss.

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Hello everyone, time for the delayed bi monthly update!

Chapter 19 isn’t finished just yet. I’m still mulling some things over about the direction I want the map to take. One change to this map, for gameplay purposes, is that you have to rescue a dying Dryas. I don’t want to make the map so easy that you can just escape and skip it, so I added in this change. Dryas is for all intents and purposes still dead and will not have any new dialogue.

Until next time!

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Oh, so insead of diying off screen he will die in Leif Arm’s?

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He still dies off screen… ish? He has no new dialogue.

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Ok, Still, the idea of Leif Seeing him Die rather that just Hear about it is going to be a gut punch

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