I knew it was you XD
For the OP, more modern style portraits now available for every boss and playable character in Shadow Dragon bar Heimler (and the Captain)
I knew it was you XD
For the OP, more modern style portraits now available for every boss and playable character in Shadow Dragon bar Heimler (and the Captain)
Alas, if you knew what bad tricks memory plays.
OP has some work now
Thanks for posting this! I have been working on implementing these portraits in a upcoming update. Big ups to the user know as Thorn for doing this for the community.
Yes I do haha, after a long time of not working on it.
Alright everyone, huge thanks to the user Thorn for remaking all the SD characters into F2U GBA portraits. This wonderful out of the blue development has made me implement all of the portraits in this hack. This has vastly improved the visuals of the characters. If you didnât like the SNES portraits, then this update is for you as they are now replaced with vastly improved ones from the user Thorn.
V1.6 Changelog:
Edit: I will also at some time have to update the screenshots.
Edit 2: Screenshots are done and I also fixed a wrong portrait for one of the bosses.
Is it normal that Resistance grow is â0â by every unit? - checked first chapter
Resistance basically didnât exist in the original Shadow Dragon. Even Talismans were basically a glorified Holy Water.
yooo, glad you liked those mugs.
I just tested it and Medeus definitely has 35 defense in FE1. 17 strength Marth does no damage with Mercurius and 12 with Falchion. He has 12 defense so the other 23 is presumably coming from the earthstone.
Edit: The issue with this hack seems to be that Falchion only has double effectiveness instead of triple. I think the legendary weapons in FE8 only had double effectiveness so if this is replacing one of them that might explain it.
Also I figured Iâd just note that Medeus is immune to magic even at 1 range. Not sure if that has been mentioned yet.
Edit: Curiosities that Iâve noticed while poking around in FEBuilder: Tikiâs version of manakete has the same weaknesses as the flying units (maybe a leftover from Myrrh?) and you can promote at any level.
Edit 2: Yoooo I got the geosphere working:
Edit once again: If you give the âempty slotâ item the ârightful archâ skill it makes the starsphere effect guaranteed.
I wasnât even aware that some legendary weapons only did x2 instead of x3 damage. I managed to fixed this.
That is intended, the wikis state that Medeus is immune to all magic attacks.
Ok, I fixed both of these issues. I donât why the promotion issue occurred.
Are you sure that you posted the correct screenshots? I tried what you did and It only does a small amount of damage, and it doesnât attack every unit on the map.
Ok, I thought this didnât worked but I forgot to enable âpassiveboostsâ. Thanks for this workaround.
I just tested the geosphere on chapter 24 and it hit every single unit except for a single manakete, so I guess it isnât perfect (though it does hurt mage dragons despite being âmagic damageâ). You can change the damage with the âPowerUpperBoundâ and âPowerLowerBoundâ fields. Did you edit the values for all four directions like in the second screenshot? Also make sure the âRangeMaskâ field matches the range template you apply the edit to.
An issue: this version of the geosphere can hurt Gharnef. There is a setting in the âConfigâ field that makes the damage nonlethal at least. Although that said I donât know if the geosphere can be lethal in FE1?
Oh, I understand now, thanks.
According to the wiki it leaves units with 1HP instead of being lethal.
A Issue Iâm facing is that there is a limit on how many spaces that I can change. Look at this screenshot below. How did you manage to achieve max range? Also, expanding the FEB window doesnât do anything.
Okay so like an idiot I didnât actually open that page and instead just typed the 811EE10 value directly into the bar. Now when I try to open it FEBuilder just crashes. I can still edit the value directly so itâs not a permanent issue but this is making me think this might not be a smart way to implement this.
I see what you mean now. Yeah, this may not be the best way to implement this but it still kinda does the job anyways. Iâll try to mess around with it tomorrow and then release a update.
I skipped recruiting Wrys and Castor and they both still spawned in chapter 3.
Edit: The chapter 6 thieves donât try to escape the map after stealing the treasure. They just run to the nearest player unit and attack them.
Edit: The first Gharnef you kill in chapter 23 gives his death monologue even if itâs a fake.
Fixed.
Iâm pretty sure that is case for FE1 but not for remakes. This is all according to the wiki.
Darn it, I totally forgot to fix this, my bad lol.
Fixed.
Thanks again, for reporting these issues.
V1.7 Change Log:
So I recruited Matthis before he started a fight and the first time I attacked with him as a player unit he said his battle dialogue about wanting to see Lena despite having just talked to her. I was able to stop this from happening by switching the completion flag for the talk event to the battle quote flag. This seems like itâs an issue with any recruitable unit that has a battle conversation.
Iâve figured how to get Scraizaâs freelancer transformation ASM working with the hack. I could post a patch for it here if you like.
Details:
Edit: Xane can use Falchion while transformed into Marth lol
Edit: Hammerne and Aum can be used by any staff unit