It is patchday once again! A lot of small tweaks this time.
Patchnotes
- Paladin promotion gains now include E → D lance experience
- Sentinel Str cap raised from 26 → 27
- Eilene: +2 Lv, +3 HP, +2 Spd/Lck, +1 Str/Skl, -5% Str/Skl growth
- Seren: +1 Str
- Franseza: +2 Lck
- Lyndra: -1 Str, B → C Axes
- Jolyon: +1 Mag
- Annelise: -2 Def, +5% Def growth
- Bellona: +1 Lv, +1 Str/Spd/Lck/Def
- Baldur: +1 Lv, +1 Skl/Spd/Res
- Nari: +1 Lv, +2 Spd, +1 Skl/Def
- vi’Shen: +1 Lv, +2 HP, +1 Str/Def/Res
- P: Fixed mention of Border Patrol
- C3: Crowe and Rankin now have boss conversation
- 6x: Extension to closing scene.
- 7A: Chest room Mage now drops Chest Key (x5)
- 8x now forced
- 8x: New scene now added to finale
- 9A: 0 → 4 luck to Renegade faction. Most central units gain +2-3 levels.
- 10A: Warning to disable Autoend Turns for the chapter’s duration added
- 12A: Added three levels to some unpromoted enemies
- 13A: New scene now added at start
- 14A: Fixed status page objective
- 14A: +2 Str/Skl to Ghast class
- 14A: Added nine dogs to Guillaume’s room
- 10B: North longbow skeleton no longer attached to Squad 3
- 10B: Chest room Warlock now drops Chest Key (x5)
- 12B: Hopefully fixed the issue of the map ending early if routed (there is no event telling it to clear on rout flag! What the fuck!)
- 12B: New scene at end
- 13B: No longer displays as Rout
- 14B: New scene at start
- Ancient Sword now correctly a sword
- Ancient Lance now correctly a lance
- Steel Bows now correctly have 80 Hit
- Silver Bows now correctly have 85 Hit
- Warding weapons +1 Mt, -1 Res
- Warding Bow now correctly gives Res
- Arcus’ portraits now inserted correctly
- Sileth unpromoted animation fixed
- vi’Shen’s battle conversation with jin’Sei now plays correctly
- Various bosses now correctly have BGM
- Erroneous Arcus/Amelia support removed
- Opening and then skipping Augury no longer fails to return to the player phase theme
Lyndra was overtuned, partly due to not having the oversaturated footsword competition in Onduris and being free to spread her wings, partly due to being a stretch goal (albeit less of one than Dal, more intuitive in both unlock conditions) and partly due to Devsfavouritecharacteritis. I considered pushing Lyndra down to D axes, but a prepromote really should have good ranks, particularly in the weapon that the unpromoted version lacks. C still takes Silver Axes from her without leaving her in a hole; her bad Con means she’ll always favour swords anyway.
Eilene had the early peg Bad Feel, so I’ve injected some Heljefication to hopefully make her more satisfying from the outset. It fits in-story anyway, given she’s had the best training of anyone in the early chapters. Annelise originally had 1 less Str/Spd and felt awful and 3RKOed everything. Her 0.1 form seems slightly overtuned and reports have supported this, but I can’t touch her offensive capabilities, so defence it is. The unpromoted Onduris infantry were all pretty bad and have become generally better, while Bellona paled compared to Ioan. The two of them might get nudged back down later in line, but we’ll see how this configuration plays. Jolyon and Seren needed slight nudges and got them. Marin and Florent might be nerfed slightly down the line.
Some of the tail end of Musain has been slightly buffed in order to be less of a difficulty slump. 14A in particular should now be less of a fait accompli in the closing stages, or at least give something to think about heading in. But they’ve been fairly gentle increases, and there may be more to come. To help compensate and help with the general ‘scattered chests’ issue, another chest key now drops early on both routes.
I’ve added scenes and made a couple of rewrites to make Arcus provide more friction and then more vulnerability. Ultimately, there wasn’t room for a lot more; Musain is, as-is, overstuffed. Nevertheless, I’m hoping a little can go a long way. Sileth got two additional scenes to help support her questioning of plot developments, making them less abrupt and positioning her more concretely both in-story and on the meta sense as Jolyon’s equal.
Warding weapons were terrible. Warding weapons are still terrible, but -1 Res bumps them down to be the same resistance as pure water / barrier, which appeals to my sense of neatness, and +1 Mt means anyone might use them ever. Now I hope they’re situational (sparkling terrible).
10A has a weird issue where the newly-rejoined units don’t ‘count’ for Autoend Turns, so until / unless I can fix it, there’s now a fourth-wall-breaking disclaimer. It’s my least favourite solution, but it’s what we’ve got. The other most serious chapter-specific issue, with 12B, has hopefully been fixed, albeit in a really janky way. Besides that, there were a number of miscellaneous fixes. Thanks to everyone who has reported issues and helped with fixes. I’ll probably keep this cycle of a new patch every week or two weeks going, until things calm down and seem fairly stable, at which point focus shifts to new content.
Roadmap:
- More supports
- Music sourcing (I’m looking at potentially using a patch to help, but experimenting with that was beyond the scope of what was already a pretty beefy patch)
- Finally doing the Musain route journals
- Once my current contract runs out, knuckling down and properly starting on Act 3.