I just thought of something. If there’s some classes that are missing playable characters, you could expand the amount of units you can get so that there’s at least one of each class. Although if you don’t want to do it, it’s fine (mainly since you’d have to put them on both routes of the game), just a suggestion.
Other than that, I’m pretty fine with the units I submitted.
hmmm… an intriguing offer
let’s just say that it’s on the cards
2 Likes
also having every playable unit in vanilla before postgame besides technically orson either being claimed or completed on day 3 of the pme is not something i was expecting to see
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I think thats all playbles done that arent bonuses now its time for bosses?
Id best set out on boss creation unless you need a hard boss to fight…
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i mean theres orson i guess for 5x but yeah only bosses and bonuses left
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Wii has seen my work on a boss before…
I shouldnt make a boss UNLESS it needs to be a hard one.
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i guess try one of the earlier bosses i guess? just build them like an average early game filler unit
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btw, i can’t make any postgame units
Ill just sit out Unless CZ needs a hard boss.
I wonder if there’s a rewitten story in this PME, what would it be about?
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Was Ewan taken already? Dammit, i had a funny idea for a unit, but it doesn’t matter, you win some, you lose some
we still need bosses first (at least a couple more) for a story rewrite
2 Likes
literally everyone has been reserved or completed besides orson for playables
although there is a chance that more units can be added later on since there are some promoted classes that would be inaccessible by the player once all units are complete, but its not guaranteed
Here’s the Ross replacement, as promised:
Name: Amethia
Gender: Female
Class: Thief
Replacing: Ross
Affinity: Fire
Personal Skill: Resolve
Boon: SPD
Bane: RES
Growths:
HP: 60
STR: 40
MAG: 5
SKL: 60
SPD: 45
LCK: 55
DEF: 25
RES: 40
Starting Equipment:
Iron Sword
Lockpick
Vulnerary
Description:
A vagrant of unknown origin. While generally
frivolous, can be surprisingly determined.
Death Quote:
Yeah, I think it’s time to call it quits.
Who do I submit my resignation letter to, again?
Retreat Quote:
Well, would you look at the time.
Sorry, I have places to be!
Portrait:
Credit to Goldblitzx.
6 Likes
guess im making a shaman now since we dont need 2 thieves
In any case, i’ll be taking a boss slot then
Name: Damian
Gender: M
Class: Mage Fighter
Replacing: Gheb
Affinity: Fire
Personal Skill: Heavy Strikes
Boon (+3 to a stat): STR
Bane (-3 to a stat, if would bring to below zero, remainder is subtracted from HP): MAG
[Stats you can boon/bane: HP, STR, MAG, SKL, SPD, LCK, DEF, RES, CON]
Equipment (go wild, max of 5):
● Fimbulvetr
● Steel Blade
● Physic
● Energy Ring
Drops item?: Yes
Description: An unconventional wizard who’s more muscles than magic
Battle Quote: Who said that muscles can’t be magic too?
Death Quote: I should’ve studied a little bit more…
Portrait: OC 26 by CapibaraInSpace
This was originally supposed to be a unit i was planing, Damian’s whole idea was that he would’ve been a mage with next to no MAG growth but a huge STR growth, so the player would have eventually promoted him into a mage fighter
6 Likes
you promote into Mage Fighter from Scholar or Spellsword, and i don’t see no Psychic anything when it comes to weapons or staves
but otherwise, neat
I mean, i adjusted him to be a boss in this case, the Psychic is to heal up the enemies on the map