[FE8] Curse of Lagdou 2.0: Butterfly Eyes (24 Ch.) [COMPLETE] v2.0.1

Excellent hack! The crit system is really ingenious.

Before I forget, I noticed two bugs, both quite similar in nature. It seems that some events become locked past a certain point (apparently unrelated to the event itself) in these two chapters:

Chapter 12: The house that gives you Rescue becomes inaccessible (you can’t visit it) after a certain point, which seems to coincide with the centaur boss (the moving one with a name) being defeated. I tested it with a few saves and noticed that once he’s killed, the house can no longer be visited, even if you haven’t triggered the event yet.

Chapter 13: Maete’s PRF weapon event seems to be locked if you talk to and recruit Rennac first. If I place her on the tile to trigger the event, nothing happens once Rennac has already been spoken to.

I don’t think this is working as intended, so I just wanted to report it in case it helps! There might be other similar issues I haven’t come across yet.

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Thanks for the bug reports! The Maete bug has been hotfixed already, but I’ll fix the village one as well.

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it’s a good hack folks

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Game locks up on the second part of the isabelle cg in the final chapter, right after she yells “estelle!”

I can press start and skip it, but I dont know how much I miss doing that.

↑ Happened to me too !!

Also, I completed the game a few hours ago. Thank you for this hack, it was great. In 2025, there are so many FE hacks available, it’s a blessing for all of us, but it also makes it hard for each game to stand out and feel unique.

CoL managed to do that by twisting the original FE8 story, adding new characters (the portraits are wonderful), and introducing a few unique classes, like Frani and Isabelle. And of course, the crit system. I don’t think I’m taking much of a risk by saying CoL is the only hack with such a crit system among the hundreds that have been made? So really, congrats on the idea and on its execution. It works incredibly well. A very cool gameplay twist that lets players experience FE in a new way.

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Also finished the hack after this. Was a good time, especially liked the horror elements that most fire emblem games shy away from, made the hack feel more unique. Some of the prepremotes you get late game are crazy strong, the only early game units that felt comparable to most of the late game ones were the lords, (jeanne especially) and frani. Bo felt especially bad for a character with at least some plot relevance. I used him until I maxed out his support with his wife and then benched him immediately. His defense wasn’t high enough for his crit skill to be a benefit most of the time, and he was slow enough to get doubled often. Isabelle also got double constantly but she was bulky and strong enough to be useful anyway. I think cormag is probably insane but I didn’t end up using him. Focus seems extremely strong.

Even with all that said, most units did feel good enough to be useable. And the sacred weapons recharging per chapter is awesome, although I think they were maybe a bit too strong. Audhulma on swordmaster jeanne felt like a cheat code, for a unit with a unique that is also a cheat code.

Anyway thanks for the hack, was a ton of fun. One more bug I forgot to report was some weird black squares in the corners of the screen on the Marisa recruit map, don’t know what chapter that is off the top of my head.

In chapter 1, if you move a unit to the square Elle is standing on here:


Then the brigand that spawns at the start of the next turn will move to occupy the same space as whichever unit is there…


…which prevents you from selecting the player unit, shoving them (it shoves the brigand instead), or even rescuing them:


I am unsure of a satisfactory fix to this issue. Relatedly, using two shoves allows you to place one of Jeanne or Elle where the brigand normally moves to upon spawning, displacing him:


And at the end of the event, when the brigand is supposed to move a tile left and a tile up, the player unit placed there will execute these movements instead, as the event does not check which unit is at that location:


I can’t think of a legitimate use case for doing this other than to specifically break this bit of eventing, but it is possible, so I figured I would report it, alongside the first issue which is completely feasible to experience in normal play. Tested on mGBA 0.10.5.

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Getting a crash when I class up Frani.

I’m on mGBA, chapter 12.

It promotes her without a class select, shows stats up then black screen loud noise.

Chapter 11 bug/exploit

If you use a door key while above this door (Where the chest would spawn)..

The Chest will open instead and replace the tile you were standing on instead of opening the door

How it’s supposed to look

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Hey just got done playing your hack a few days ago, really enjoyed it! I always love the base game of sacred stones so seeing a hack that stays within that story was nice! Thanks for making it was a total blast to play- awesome portrait work!

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Awesome; so glad you liked it!

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Heya! Creator of a bunch of the new music here. If you’re interested, I got around to putting all of the ones currently in-game into a video playlist for your perusal. I’ve got more tracks in the drafts, so stay tuned for them too.
If you’re on the fence about trying the hack, I would really recommend you give it a try. I was just so in love with it that I volunteered to make tracks for it to support the story and the emotions that much further, and it was an incredible joy to work on. Cheers everyone :victory_hand:

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Found a bug on chapter 12 where if you defeat the centaur boss on the turn he spawns in the chapter becomes impossible to complete. Every enemy on the map is dead and the objective still says defeat the rotted man

Sorry about that! The objective doesn’t actually change. You can still seize to end the chapter. I’ll push a fix for that today.

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FIxed! Check the dropbox for the new version.

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I think I noticed that too in my first playthrough

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I rub my hands together like a greedy little fly…Forde supportes…

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Fun hack, good story but too easy on Lunatic and I think the Lord is OP (not to vanilla Seth levels but shes much better than nearly every lord in the series including good ones like FE10 Ike (honestly I think only FE1 Marth, Sigurd and Robin would be better) shes far too tanky for a mage and can delete large portions of the map by herself as enemies do little damage to her. But she is really well written.

Putting Galeforce of Neimi amused as well as the fact she still sucks with. But i like your changes to weapons and crits and I feel 2-3 bows should be the standard

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Really liked the hack, Viva la Frany, if she was the MC this could be a even betetter tell, Isabelle and Jeanne really did’nt click for me, overall i think that the conclusión of the story was a bit forced, but again the new weanpons were fun to use, please do antother hack with Frany as the MC or a story of Bo and Zara, my top 3.

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I admit, I was attracted by the FEE3 trailer and portraits. I cleared the game in a week. Played blind, on difficult mode, using s/l just in case.

My feelings

The game is easy, except for the beginning of the desert map where I reset several times. In the end, I chose to pay for saving Frani. As for anti-turtle… somehow it doesn’t work for me. I don’t have a particularly strong urge to push forward. After all, I’m a casual player.

But the critical hit system is really cool! It made me feel like the team was working together. The new skills and prfs are also great (though making units without special skills or prfs a bit awkward lol). What’s more, CoL taught me to think about weapon range.

As for the story, it’s refreshing. The new units integrate into Magvel. And as the story’s pace has accelerated, the maps have also diverged significantly from the vanilla. The only pity is that Isabelle and Jeanne’s stories seem to exist independently of each other. As wielders of superweapons, it would be greater if they had more interactions with each other.

A bit odd

Ch 13: The ranger with Latona is stationary.

Ch 14: The village ruins on the left lack tiles. But if there were tiles there, it would make the map feel crowded, so I think this is fine too.

Ch 20: I recruited Syrene with Isabelle, and Syrene and Jeanne still have a talk. The problem is that after Syrene and Jeanne converse, Syrene disappears, and the player turn does not automatically end.

All in all, CoL was a delightful experience, and I’m starting to get curious about The Fisher King’s Heart.

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