[FE8] Curse of Lagdou 2.0: Butterfly Eyes (24 Ch.) [COMPLETE] v2.0.1

Major Bugfix! (1.0.3) (Saves compatible)

I've triumphed over the bugs!
  • Fixed Revival Mode not working properly on player phase
  • Fixed S-rank weapons not repairing properly
  • Fixed infinite supports (you can now properly gain as many A-ranks as you want)

All of these took a deceptively long time to fix (revival mode took me like 4-5 hours), but we get it done baby!!!
Would recommend updating to this version ASAP if you’re mid-playthrough, so you can get all the supports you want. Each original character only has one paired ending, but vanilla characters with multiple A-ranks will just prioritize the first one.
There’s also a secret to discover if you max Jeanne’s supports by the time you reach the final chapter.

10 Likes

oh boi I just downloaded it a few hours ago. time to download the updated patch

I had interrupted my playthrough in hopes a patch would come soon.

Thanks a bunch.

@DoinThangs Got a Q about Crit system:

If i got all req for doing crits and i got enough speed to double, why does only my 1st hit crit and not the 2nd 1?? it should use the same formula for the 1st hit so the 2nd hit should crit too.

Any reason behind this? or is this a bug?

ty

Major Bugfix! (1.0.4) (Saves compatible)

So sorry! Messed up some flags in Ch. 5 which prevented the chapter from ending properly. Just released a fix for that.
2 Likes

This isn’t a bug – the tutorial mentions it, actually. Crits would be way too strong (particularly with brave weapons) if every hit was critical, so I limited it to just the first hit that connects. This also means that if you miss your first hit, you’ll still get your crit on the followup.

6 Likes

@DoinThangs

Bug: Myrrh using Freistone at 1 and 2 range freezes the game on mGBA while Animations are ON.

Thanks for the bug report! This’ll be fixed in the next version.

@DoinThangs

1st FE romhack to ever scare me straight 2 times!!!
also amazing work with the CGs, top tier work, like damn!!
loved the crit system, very clever making u have many crits yet balanced gameplay,
i love crit animations!!! :star_struck:

Thank you for this great hack, hope you make more in the future !!

:ok_hand:t6:

2 Likes

Thank you so much! This is awesome to hear!

In Depth Review - Curse of Lagdou

Let me just start by saying that this hack was such a breath of fresh air! The crit system was so fun and unique, and the hacks place in the world of Sacred Stones was really cute and fun. This review will be split into two parts. 1. The Writing and 2. The Gameplay. I’ll have some closing thoughts at the end, but aside from that, here we go.

Writing
So by now, we’ve all played a bunch of different hacks with none nobility taking a starring role. But I’ll open by saying that Isabelle was such a breath of fresh air. Her involvement with her father and the rest of Carcino’s politics felt so unique. I never considered prior to playing this that Carcino could make for an interesting set piece, but this hack totally changed my mind! Honestly, my main criticism for her falls into just wishing there was more of it. And that really exemplifies my problems with Isabelle. Her personal conflict is genuinely very interesting. And I love how it gets wrapped up in the fight with the demon king. The problem is that it doesn’t get much screentime in the early and mid game. The Master Taylor is a complete non character for most of the plot, and his lack of presense makes it very easy to forget he even exists. It’s a shame, because he seems like an interesting character, and there’s so much that could have been done with him, especially in the Carcino mini arc.

A lot of these complaints can apply to Jeanne as well. She’s a very cute character, and I love her arc of slowly realizing she desserves to live even if she doesn’t have a purpose necessarily. However, there’s a lot of development that could have been had were her parents mentioned more throughout. I got the impression that they weren’t supportive of her transition, and that’s an interesting point of contention. What we got was really special, and it’s amazing seeing a trans fem lead in a rom hack! But overall, I wanted more out of her relationship with her family and sister, and even moreso from her relationship with Isabelle. The two are both main characters, yet it felt like they didn’t have much going on together.

Now I know I kind of opened just by analysing the main characters, and I haven’t even gotten to the story yet, but I do see this as a very character driven story, despite the steaks. I think the actual world ending nature of this rendition was very well done. There’s a real sense of urgency, hurt, and ruin towards the later half of the game. This is a place that this hack really shines. My only real complaint is that I wish there was more integration with the base game characters and story. Obviously, the OC’s are the stars of the show, I want them above all else. But they did end up feeling very much like OC’s planted into the world rather then living in the world. There are many ways to fix this aside from major alterations. Really, the biggest thing I was missing were supports between OC’s and Sacred Stones characters. That alone could make them feel more naturalized into the world. I know, anyone playing the hack has already played base Sacred Stones, but it was still off putting seeing the original cast getting sidelined so hard so frequently.

Final thoughts for this section: I really liked this hacks story and characters overall. They felt really well fleshed out with distinctive personalities. And the story was quite fun as well. I would have just liked it to be more fleshed out in certain places, but that’s neither here nor there. With all that said, let’s move onto-

Gameplay
I said it in the beginning, but the crit system is so damned smart, so damned creative, and so damned fun to play with. I adore how it really makes you think through unit placement, especially in regards to flanking. The skills as well we’re a great addition, seeing certain skills interact with the crit system was very fun to see.

That said, there was a lot of unit balancing that felt especially off. Some characters cough cough Jeanne, felt very overpowered- to a point of breaking the game. The enemies really aren’t that strong in this hack, and having these powerhouses running around kind of trivialized large parts of the game. This is especially ashame because I really liked a lot of the maps here. The map design is quite well done, the maps look appealing, and there’s a good sense of progression to them. I do wish there was more stress placed on the player, though, maps did tend to be rather easy to turtle and typically became rather trivial five turns in.

My biggest issue though, isn’t the overtuned characters. Really, it’s the undertuned ones. Pretty much every character that wasn’t given a skill was at a significant disadvantage. It really started to weigh me down as I played because skill dispersal didn’t feel fully mindful. Sometimes, it made sense. A shitty unit like Neime being helped out by galeforce was really smart. But then characters like Natasha or Gillaim would just have nothing to help them. I’m ok with unbalanced casts, but in a game with skills, the lack of them alltogether/lack of useful ones, on so many characters didn’t feel interesting, it just felt like “oh hey, guess I won’t be using Ephriam.”

That’s about all my thoughts on the gameplay. It was still a really great time, despite my issues. A lot of maps especially towards the end were very unique and fun to play. The hack even managed to make the demon king fight fun somehow.

Final Thoughts
Overall, Curse of Lagdou is an excellent time. The new characters, the new take on the story, and the interesting gameplay additions really helped bring it all together. I hope my despite my criticisms, my love for the hack still shines through. I finished the hack in a matter of days, which is partially because the game is a bit shorter than what I’m used to, but it’s also a sign of how much I enjoyed it. Props to you DoinThangs.

TLDR: If you’re looking for a fun new take on Sacred Stones, with all new maps, and a couple new and interesting characters, this is the place to get it <3

10 Likes

I completely agree with the note bout the OG characters and Original characters not supporting each other. For me like I don’t mind them being sidelined. It’s more so I just rather them not even be in it if they aren’t going to fully integrate into the cast. At that point I personally felt it was better to not include them at all. I wouldn’t have missed them.

3 Likes

Similarly, I wish the vanilla characters had like/dislike lists the way the OC’s do.

Bugfixes! (1.0.5) (Saves compatible)

  • Fixed freezing on Freistone animation
  • Fixed various typos
  • Boosted Ridersbane Mt to 9 (thank you Krash)
  • Buffed Estelle’s bases so she remains competitive until she can begin leveling
  • Added fixed growths mode! (Prompt after starting a new game)
  • Lagdousar is now locked to Rosalie
  • Supplies in Ch. 19 have more bulk to withstand enemies attacking them when they spawn
  • Joshua and Natasha’s recruit convo no longer cuts off
  • Dark Pact should now function properly in all cases
  • L’Arachel no longer mysteriously loses weapon EXP upon Mage Knight promo
  • Made the Ch. 17 boss stronger (but still technically possible to kill for truly hardcore gamers)
  • Some eventing edits
  • Cormag’s battle quote with a certain character in Ch. 18 is now filled in
  • Back reinforcements are now delayed or removed during Act 1 on Normal Mode, to provide more lenience for cautious play – this was not feasible in all chapters (such as 18) due to how the events are set up, but it should do a better job of easing players in
8 Likes

Alright, just completed the game.

I’ll hold onto my thoughts for a sec, but I wanted to quickly comment on the little password-based secrets you left in : First of all, cute! For both of the ones I’ve found at least (dunno if there’s more).
It’s a shame you can’t use more than one password though.

1 Like

Quick question, is it intentional that the Keen Bow costs more than twice as much as the other Keen weapons with less uses?

I’m not the dev, but I think it’s meant as a tacit Elle nerf, since she hits crit thresholds so easily with it.

1 Like

It seemed possible, especially since it also reins in Neimi a bit (since she has Galeforce). But since it has the same cost and uses as a different bow (the anti-horse one) it also looked like it could be an error? So I figured I’d ask.

Beat the hack. It was very cool. Shout out to Neimi for being a really interesting unit, galeforce with low str and 2-3 range is super interesting to play around.

the unit ever (spoiler for final boss)

The story really shines during the more horror elements of the game, and the CGs are very cute/scary. I like Isabelle and Jeanne’s character arcs, and Hrunting was a very cool character. The hack was pretty easy even on Lunatic, except for chapter 4 and chapter 12 (lol), which is kinda refreshing. It’s nice that it seemed easy more due to player tools than due to enemies being overall weak thoufh. Crit system is really interesting and fun to play around.

Uhh, maybe hitrates got a bit unreliable lategame? I guess? Well there are skill items so maybe not.

Other random notes:

— Colm and Gilliam desperately need some sauce. They both seem like just worse versions of Zara and Kyle lol. Maybe Gerik too but I benched his ass idk. Myrrh is also kinda bad but not for the reasons you think. She just doesn’t have numbers and dragonstones aren’t better than normal weapons really.

— I honestly think Iidel is a little bit too good. The phantoms ORKO most enemies lategame and with his massive EXP gain (for some reason) he quickly gets pretty much unkillable status. Also not a huge fan of him joining right next to another dark tomerange+ user, it seemed like a loss of uniqueness especially with how powerful hea and his phantoms both are.

— Not a huge fan of the EXP formula. Boss exp is removed and it seems like characters who are underleveled get a relatively modest amount of exp, and also the formula really screws over non staffer prepromotes. I had like Garcia at level 4 by chapter 18 and it seems like his growths were designed to let him carry on through to the end but because promoted units get fuckall for exp he ended up falling off.

— I think the fe8 trainees not being level 1 is the wrong vibe for them. It just feels weird that Amelia comes in at a higher base level than Forde.

Story related thoughts:

— I really like how this story depicts the apocalypse. It’s a really good almost survival horror like feeling of everything falling apart. The visual depictions of the Curse are also interesting as well. The resident evil of lagdou…………… anyway.

— I wish Isabelle and Jeanne interacted more. Their arcs have parallels but scenes with them together don’t feel like they bounce off each other, the central character dynamic is more accurately Isabelle/Elle/Estelle/Jeanne with Elle and Estelle being the people who exist in between them. They felt like the protagonists of separate stories taking place at the same time.

— Isabelle and Jeanne are very poignant and touching characters, and I loved their arcs. I do think they are a little bit back loaded though. The story seemed to have quite a bit of time just setting up the curse and the stakes and everything while Isabelle gets explored. In general the lategame story pacing was way faster than anything pre lategame so it felt jarring for the game to end when it did.

— I really liked Zara and Soyo’s little arc even if it meant I had to deploy my shitty underleveled Zara.

Selena joining was really cool! I liked seeing her return and become playable instead of going down the Camus rabbit hole. CoL doesn’t really have any characters who do that which is fine.

— It was a little odd seeing around half the vanilla characters having vanilla endings and half of them having new endings. Like I wanted to skip vanilla Forde and Colm and Random Guy #20’s ending but then DT drops some crazy lore lol.

— Other than that I do appreciate the FE8 characters returning, it gives some of them a new light and an interesting spin on them in the otherwise … very existent game. Like, L’arachel gets to shine in a very cool way in the Rausten maps. Some of them, like Joshua and Franz, just felt like they were there to exist however.

1 Like

I remember this hack is seperated right? Act 1 and Act 2. Is this two now merge? I mean not seperated anymore?