[FE8] [Completed] The Sacred Trilogy Reskin and Rebalance

I decided on doing a Sacred Trilogy Tier List
Note that this tier list is made for Creature Campaign and considers the use of stat boosters, boots and body rings included.
I also will note that everyone here is viable, Blood balanced Sacred Trilogy very well and everyone is usable, even to Lagdou Ruins 10th Floor

Tier List


To explain why the positions are as such I’ll explain based generally because I don’t think I can go over each character and have room to explain everyone in detail so I’ll give a fair example of a few in each tier and call it a day

S Tier: Most of this units either have a really strong skillset, strong support capabilities or a Personal Skill that greatly benefits combat or allies immensely they also have access to either a Personal Weapon or to Weapons with high damage (Eckesachs, Apocalypse, Ereshkigal, Naglfar, etc)

Eirika being the example of good stat caps, good accessability to weapons (Mage Lord promotion) and great skillset, balancing support (Rally Spectrum and Charisma) and offense ( Mid Magic stat cap balanced thanks to strong ripose and quick draw) She also boasts a leadership star and has access to Naglfar, Apocalypse, Ereshkigal and Eckesachs, which are the strongest weapons in all of Sacred Trilogy

Caellach is a prime example of a pure offense character, his personal skills and acess to Resolve solidify his role as a damage dealer and boss killer. While has some underperforming skills (Natural Cover being simply a mediocre skill, the fact that he has desperation and Resolve allows for him to naturally one round all bosses in Sacred Trilogy that can be doubled with a Fell Weapon (equivalent of a Luna tome for Swords, Axes, Bows and Lances). Has access to both Swords and Axes, which are only the weapons categories behind Dark Magic.

Colm is a starting thief that may not seem like much, but upon promotion as trickster (or Rogue if you want staff use) he begins to shine. Tricksters and Rogues gain access to Steal+, which allows for the user to steal unequipped weapons from enemies so long as the weight is lower than the units consitution. That’s where the Body rings from Creature Campaign come in, with 20 con Colm (or Rennac) are able to steal even S rank weapons (some cannot be stolen since there are tomes with over 20 weight like Ereshkigal or Mjolnir). Their existence is also a must for Lagdou Ruins, since it can net you an additional Cursed Orb from Floor 7 if you steal it from Nergal

A tier: Most of the units in this tier either have a good personal skill, acess to really strong skills but are hindered in some way due to stat caps or lack of access to weapons. Some of these units also are only able to reach this tier if they pick a specific class promotion

Marisa is usually an underperforming unit in Sacred Stones and the balance made to her really changed her value. While her stat cap really hurts her performance dealing damage, her personal skill and class as swordmaster really make her shine as a really good Boss killer, allowing for her to realliably crit most enemies without support. She also has access to Eckesachs and Fell Sword, allowing her to deal 78 damage per each critical with the latter. Ismaire is similar to Marisa in that regard while having higher offensive stat caps, but enemies cannot counter attack and her critical chance is heavily reliant on weapons, which might result on a lower damage output or a lower critical rate.

Forde/Kyle is an example of a character that gets carried by a specific promotion, that being Praetor, the only class alongside Reaver with access to Resolve. That tied with quick burn results on high avoid and a good damage output

B tier: The units here either have personal skills that aren’t of much use compared to units from upper tiers or don’t have access to strong skills in their base class or in promotions.

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