Hi,
I noticed you’re using some of the assets I’ve made in your project. However, they are not credited in your credits list. Please update your credits list. Thanks!
Hi,
I noticed you’re using some of the assets I’ve made in your project. However, they are not credited in your credits list. Please update your credits list. Thanks!
@Zarg Sorry about this, I’m usually more fastidious about that sort of thing. I’ve identified the assets in question and updated the credits list, but if there’s any more issues, feel free to contact me.
@Dribble It sounds worse than it is. It’s made clear in her recruitment dialog that they just intend to ogle her, but I punched up the dialog a bit.
Congrats, dude. I’ll be sure to boot it up real soon!
Dropped a 1.05 patch, just a few changes to tighten up some early chapters, and buff a character who seemed like they really needed it.
Just wanted to drop this before I test 0%. It’s probably possible (thought Endgame-1 will almost certainly be quite a handful with a Level 1 boat).
@captainfisting I had fun with this romhack, thanks!
![]()
How do light staves work? I bought one to give to my healer, but none of my staffers - who all have at least C rank staves - can use them.
Attacking staves are locked to units with the Staff Master skill, which is exclusive to Bishops, Valkyries and some Witches. Basically, like FE6, there are no unpromoted light magic users.
Should prob put something to this effect in-game (apologies if you did and I missed it), I bought 3 of them though and they’re just collecting dust in supply.
Oh hey, you’re the Heaven’s Fall dev ? Great to see people perfecting their craft !
The maps are definitely more intricate and better paced while the script is also tighter. I’m on Chapter 7 in Hard mode and it’s a delight so far.
I have to say, making a lord who can’t grow offensive stats and acknowledging it in the story is a bold choice, but one that I respect.
Just discovered this wasn’t actually a deliberate choice and the lord does, in fact, have offensive stat growths, day ruined ![]()
I didn’t think it would be an issue, but I’ve pushed a patch that changes the descriptions of all the attacking staves to clarify that you need the necessary skill to use them.
Cringe double post, I know, but I’ve pushed another small update to make CH1 less oppressive in the back half, particularly on hard mode.
Main thing is that there’s now a 0% patch, for if any of you are psychotic enough to want to give that a go.
I dont know if it has been reported but the Silver cloak appears to not be giving the bonus stats it describes
They’re a dismounted troubadour and wyvern rider, as the class cards indicate.
The item does work, it just doesn’t display the stat boosts on the stat screen. If you’re running into issues, remember that although it gives the Light Weight skill, it counts as one of the three items you can be holding.
I’m amazed I managed that, I had the 0% rom open while fixing a typo and didn’t notice, patch has been reuploaded now
I think it would be pretty cool if Gabriel had higher speed and lower con, to make him more of a normal archer when dismounted from the ballista. As he is, it is very discouraging to take him into an indoor level.
Quick update, fixed some typos, some issues with supports, and added a patch to make weapons with 255 hit or crit display correctly.