[FE8] [Complete] Fire Emblem: Vision Quest (v3 by Pushwall - 1-Oct-22)

Thank you!

Just finished the game but haven’t done the Endgame X chapter yet.

This was an incredible creation. a LONG game too like wow that was like, 50 hours of gameplay for me (did my first playthrough on lunatic and refused to let anyone die by using save states)

But I will say having the ending be a cliff hanger was so devastating when I learned that the sequel has been canceled.

If someone has some insight for some character plot points I have some questions.

1 - Who is Cashew’s father? It’s mentioned in his ending that he becomes bitter when he realizes who it was but I can’t seem to figure it out.

2 - Is there some epilogue regarding Storch at all besides paired endings? Seeing Titus look for him but not having Storch actually show back up at all in the epilogue felt so jarring. The Epilogue was also so short?

3 - What was Esfir going to reveal to Storch at the end? She says she wants to reveal something then the game just cut away to the save screen. I’m assuming she tells Storch that Titus is actually Lera’s father but would love some confirmation there.

4 - When Emperor Fastain’s advisor dies, he says that Fastain is the real emperor. Is this just his personal belief or was there some double twist to the plot?

Speaking of that advisor, was a bit disappointing that it’s not acknowledged at all if he survives the final chapter.

The final chapter was also a bit anti climactic for me. Fastain charged at me before his dialogue event saying he would charge, and he was weak to the Cleave Bow which made him such a easy target to kill. Really kind of disappointing for a final map, I was so convinced that there would be a part 2 to the map after he died where the villain popped back out but… nope it just ended. I guess that’s kind of how Titus felt too I suppose.

Regardless of these minor complaints, I want to say the world building and character writing in this game was incredible. Like it is as good if not better than many RPGs I’ve played. This was an incredible game and I loved it both as a Fire Emblem game and as it’s own thing. As a FE fan game it did so many things right, and I really wish the sequel did not get canceled.

Thanks for making it Pandan!

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Hello~ I just finished playing and wanted to tell you my opinion.

It was recommended to me with a lot of praise that, in fact, it deserves, it was a great experience, although I’m a vanilla cotton candy player (I’m new to the world of Fe) I can’t speak about the biggest difficulties.

history;
Very good, especially the ending, it took me by surprise and the twist was really cool. Many of the aspects were well developed, but at times the narrative was a bit strange, there are a lot of comments about cheese and wine, which I understand due to the characters, but it is too repetitive and ends up ruining the atmosphere of the story. The secondary missions are good for taking away the focus a little, like in the Honeydew episode, so it’s better to explore more trivial subjects about the characters or talk about food, repeating cheese this, tea and biscuit that and too much “heck” ends up making the writing a little monotonous and boring. But other than that I really liked it. When the first “act” ended I was surprised since I expected this until the end of the game, like Fire Emblem, I really liked how the events were done.

Maps and Music;
I thought they were all very good choices, the maps were well made, I really liked the final maps of the game, just the one in the desert that I didn’t like very much due to the movement limit, walking to the boss would be very boring it would be cool if at least there was a narrow path but better to walk especially with horses, but how the boss works I wasn’t so bad.

Gameplay and characters;

About the new affinity mechanism, although I liked the variety, I didn’t like the execution, two of which only grant 2 status bonuses, and the two other 3 bonuses, and the others have 4 types of bonuses. Characters with common affinities will have a greater advantage in support and others will not.

Right at the beginning most of the characters we get use a sword, and there are a lot of enemies with spears, it would be better at least the girl Pegasu to have a spear, it would be a better variety or not to have so many enemies with spears.

I really liked the new weapons, like the gem weapons, simple but efficient, the new spells were also a lot of fun. The objectives were quite varied and I was quite satisfied, they are cool and help to have a greater challenge without being so difficult, The skills were also very good, and one of the most fun aspects of the game.

The characters are very important to the story, although not everyone will like them, we have our favorites. I really liked the protagonist (although he says “heck” too much). He was always simple, even too simple, but fun with good morals and very human, but I thought he was reduced to just that, a guy with a heart of gold who fights for his family. After all the hardship he went through, it would be cool to see him a little selfish and wanting power but realizing the consequences and not wanting it anymore, but I liked him and his class too.

Lord Titus is also a great character and I liked his evolution, and his class is also very good, Dewie, Ketut, Helga, Stina, Bulan, Michael and Timmonen and the womanizer are also cool, and Larrisa is my favorite. She was one of the best units I had. Being queer, when I found out that this hack has queer people, I was very happy but it passed quickly, everyone is always talking about future partners, talking trivia, but the four of them stay in the shadows you only find out with their intimate conversations it would be right for them to have at least one friend to talk about it openly, straight people talk about love and so will queer people, I was very disappointed with their execution, but I liked that they have together endings and the flower that appears on the character after the support was a very nice touch.

Conclusion; It was a good experience, in fact it deserves praise, but it could still improve in some aspects, a different story from many other hacks, 8/10 I really liked it and will recommend it, congratulations to the team.

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Hey Pandan, Grym here. I just got Vision Quest up and running and i found a bug. in the Extras tab on the title menu, and into the Support Conversation tab, Osane’s sprite is partially visible, and there is a second Bosco with no sprite. Thought you should know!

Playing this game for like the billionth time, masterpiece. Great steamdeck emulator game

My dream would be to remake this game using gamecube Path of Radiance as the base, somehow lol.

I know its “done”, and as an artist I understand the need to simply let go of something you’ve put so much into, but would love to see an update for this game someday, even if its just a facelift in terms of portraits and music. The bones of this thing are timeless mechanically, and the narrative is about as good as you can get through FE8 as a story telling medium

One random thought on Act 3: I think a major improvement for it would simply be to provide more of the units earlier, simple as that. Give me Zuljalal and Baldy mage within the first 3 chapters so I have some more choices to make, it feels a bit on rails for the first half-ish, which is right off the tails of the absolute thrill that is Act 2. Would also allow you to better focus on units that will fill the gaps in your Act 2 team once it comes back together in Act 4.

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