Got it. I’ll fix that when I’m home - sure there are a few others that would benefit similarly.
Not wasting any time - thanks @SpearDoggo for the palettes for the new SALVAGED mercs. And thank Team SALVAGED for creating another gorgeous animation.
So glad to see the axe merc getting some love. Gotta love the beefy Trogdor arm.

Ohhhhh we in there boys
Still chugging along with supports and polishing Part IV. Additionally, wanted to share a draft of a world map for those curious.
The Continent of Yaska:

I’ll look to find a way to make an insertable version of this, but this will do for now.
Enjoy!
If it’s possible, maybe give the names of everything an outline? Some of them are a little hard to see. (e.g. Belaro, Herschadt, Orebro)
Fair feedback. Had to squeeze those in. Ideally, I’d like to make a version that I could insert, and would try to solve any of those problems then.
This map should help players visualize where they are in game, at least for now.
Link to the latest patch?
It’s on the Dropbox link in the first post!
We have a new battlescreen! Big thank you to Wan for the original design and Pikmin for helping get it inserted.
Lucky you. It looks nice
I finally finished the hack and I liked it alot especially the arc at 3-1. The difficulty was reasonable and ramped at a fairly good pace. The custom animation and palette for the Axe Merc, Soldier and Knight are great.
My favorite chapters were 1-9, 1-10, 1-11, , 1-E, 3-1, 4-5.
My favorite units are Arckady (Good axe user), Larisa (Good Knight reminds me of Wendy from FE6), Natsuko (Good mobility and useful against axe-wielding enemies), Titus (His unique class is awesome), Naia (Good sword user), Tien (Love the reference here and he is not too bad as a monk)
Spoiler
The scene involving Titus after you beat the game was sort of a cliffhanger so glad to hear there is a Part IV. I am looking forward to replaying this when Part IV comes out.
Thanks for playing! Glad you enjoyed. Part IV was not finished in this release so some things are subject to change. If you could spoiler tag that last bit, I would appreciate it!
Want to share a quick update - Thanks to the romhack magic of @Snakey1 - we’re able to expand the playable cast beyond the limit of 50 character. This means we may be able to add more chapters and characters to the game beyond what was initially scoped.
My goal is to make the game as friendly to iron man as possible. I’m exploring adding in more game content as I continue writing supports and getting playtest feedback.
I appreciate the continued support as we keep pushing closer to completion!
Additionally, we’ve added chickens. Kudo @LaurentLacroix and @Pikmin1211 for creation of the class card and map sprite, respectively. These assets are F2U, please credit the creators! See below.


Don’t forget the Poultry Knight

oh shit it’s getting too big, soon VQ will develop sentience and start turning pandan into its own hack
oh my gods, does this mean ten more gaidens conditional on new characters being alive
lol no i am hoping this is the end of me adding things. But I’ve said that so many times now.
So what you’re telling me is that there’s a new route split that will delay release for several years?
I’m actually going to make the same game and split it into 4 routes that are very similar, but with different flavor text.
