I see, good to know re: dancers. That was a smart failsafe you made, making sure there’s always one available. I read the documentation but didn’t read through all the characters because I wanted to do a “blind” Nuzlocke style run. Very fun!
As far as taking losses on the final map on Hard/Ironman - because there’s no main lord I didn’t have the option to “reset” if I lost a specific unit, but it could definitely be done safely with savestates or just resetting if specific characters die. I’m not sure how good the elemental gods are, because besides the the dark user they all spawned in extremely compromised positions and went down before Nus became active. Playing on strict Ironman rules, it does seem like Revolution is designed to have major losses in the first half of the map, which I like.
I’ll be trying a Lunatic playthrough today, any tips?