Alright, now that I’ve finally delved into the wonderful world of GBA romhacking and downloaded this, here are my thoughts on Lunatic/Classic/Runaway Route so far! Will update as I go.
Prologue
Oh god the enemies have 12 str already help-
not too bad of a chapter as long as you pick the left side and hurry: Avanni shines here with dispatching the gargoyle in the center chamber and the mogall on the left side. From there it’s blocking the enemies out with Camian while Skylar gets the treasure. also Light Brand on a prologue enemy is kinda ridiculous lmao
Chapter 1
This is where Lunatic really pulls no punches. Longbow archer and a moving prepromoted hand axe berserker in a fog of war defend map is alarming to say the least. my strategy was to meet at the left side (since that was where all the axe guys were spawning) and circle around back to the tomb, holding off the enemies as I went. the 8 turn limit was just in time, and I got the Vigor Potion for my troubles.
Chapter 2
Ship map where the ship is actually sailing away and it’s not just a turn limit! Creative, I like it. And you actually do have enough time to go all the way to the top of the mainland, get your speedwing, and still kill the boss (and steal the hoplon guard).
Chapter 3x
Okay, this map is where I realized the power of getting a prepromote summoner and what summons can really do. because holy St. Elimine, they can do some ridiculous stuff with ai manipulation and keeping them busy. Case in point: trapping the boss in and forcing him to continually attack the phantom to carve a way out, letting me nab the treasure in the bottom left and steal all his stuff (had to use the speedwing on Skylar to do this, but the way I see it, I’m “trading” 2 spd on Skylar now for a Dracoshield. I consider it worth it, even if he will probably cap Spd before promoting anyway.)
Chapter 4x
Oh god, this map wants you to hurry up, and quick. Adam dies on turn 3 if you don’t save him, and by turn 4, the brigand is too far to stop without putting yourself in extreme danger. To complicate matters is a jacked Sniper that patrols the central area, a Sage boss with a sleep staff, and reinforcements coming from two angles. Skylar and Avanni went up the right side to rescue the green units while everyone else pushed left. I used phantoms to both lure the sniper and brigand in, and slowly advanced left. It took a lot of trading around the Swordreaver and Travond doing some chip damage to the boss, but I’m glad I got the Restore staff in the last map. Otherwise, you’re out of luck with the sleep staff. By the time the boss went down, I could meet in the upper left, get the Hammerne staff, and defeat the boss with Haefir for a well-deserved victory.
Chapter 5x
This is the first map where I had to miss out on optional objectives. I don’t see how you can possibly get to the left village on Lunatic without deaths, seeing as it’s in range of the killer bow sniper and shamshir swordmaster. In hindsight, I could use the hoplon guard here to negate their criticals, but even then the damage would likely be too much, and the swordmaster would trap the village-visitor in. Same goes for the middle village, as the mercenaries close in far too quickly to reach it and there’s a jacked Berserker that’s honestly stronger than the Berserker boss. Thankfully the last village has a Hero Crest, which I will gladly take for my troubles. Defeated the assassin boss for a promotion item and the berserker boss for a silver axe, both pretty needed.
Chapter 6x
Funny thing: I actually completed this map before the red-haired mercenary lady (don’t remember her name) spawned, even though the game told me she’d come back. This map showcased Avanni’s strengths, who by this point has 18 spd and can one round all the berserk staff bishops and dracoknights. I appreciate how only the promoted Sevnians have to survive, and that they can actually hold their own in combat: the group led by the Warrior stopped the mercenaries from the right side of the map pretty cleanly, helped out by the Swordmaster picking up the stragglers. Having the Sniper group spawn right in front of the boss took some clever rescue planning: I needed to make space for my own units! Skylar with an armorslayer (thank god I listened to myself and bought one!) did most of the work, Avanni dealt the final blow with a Ghost Bow, and Myron danced Avanni to seize the throne. Another full clear with all Sevnians alive and well!
Chapter 7x
Oh no, a monster-filled fog of war map with menacing prepromotes ready to kill you at the slightest misstep. I had to take this very slowly, and Skylar was actually a detriment more than anything. His thief vision revealed Gorgon eggs early, and since they can only legally hatch if you see them, I didn’t want that happening. Isla is very powerful, and going up the left side to recruit her is best (I actually didn’t realize that the left side had a path to her at first, prompting a restart trying to go up the right). Also Boots on a gorgon egg lol, glad I saw them! The recruitment is creative too: poor Belphoebe. 20 mag tho omg
Chapter 8x
An escort map: the game really loves to throw all the frustrating map objectives from traditional FE at me, doesn’t it? Thankfully, with Rescue it’s easier to get these civilians over, but certainly not a cakewalk, as the spd penalty will get the rescuers killed. Brave Lance wyverns and brave weapon heroes this early, though having Fimbulvetr on the mages slows them down so much that Belphoebe one rounds them without too much hassle. Vasara seems strong with 16 str/16 spd base, but those growths tho. Probably will be a berserker for me as Seira has fallen off by this point. Also, Light Brand and Runesword Paladins are a special kind of evil. Thankfully I was just barely fast enough to get the civilians safe and relied on some 40% dodges to not die to the paladins or the Hero guarding the Green Gem mage knight (on lower difficulties, the gem is on some bow knight that’s much easier to get to).
Avanni is my first promotion (with a master seal bc I missed the Orion’s Bolt in chapter 5), and my god she showcased her strengths on this map. She’s the only reliable damage dealer against these Light Brand Paladins and the boss, as they’re too tanky and fast for anyone else really. I don’t think you have cav effectiveness at this point in the game either, unless I’m missing something. But hey, I got a White Gem for my troubles, and I’ve suddenly went from being broke a few chapters ago to having nearly 40,000 gold, so that’s something.
Overall, this is a really clean hack to play through and I can’t wait to continue. like I said I’ll post updates as I go!