I’m so happy to talk about the game as well, so I appreciate you opening up the conversation!
- I was able to train up Gil by knowing he was coming eventually so there was a point where I stopped using my stat boosters (on gecko) and kept them in reserve. It wasn’t a huge amount, but enough for him to just barely get over some stat walls with the thunderclap’s high might and ability to target RES, or if I was lucky, with the steel sword (since he needed weapon exp and thunderclap is a monster weapon). Of course all the kills he got were on enemies weakened by other units, or tenderized by Quilan’s -6 stat after combat ability, and I would make sure he got Ellerie’s Refresh so he could do it twice in one turn. I remember that he wasn’t able to get enough exp to class change in the first chapter he joined, but was able to get it on the 2nd chapter. I suppose its also important to note he had the aged wine’s +5 to every stat growth.
- I suppose my tierlist, in my own mind, was about how good a unit is, weighing potential most heavily of all.
- Chalice is sitting there above Oriana there for a multitude of reasons. Her personal skill halves def/res of all enemies within three tiles of her, which is a GIANT hugeeeeee buff to every other unit in the army since it increased their attack by a metric shiton WHILE she was safe since most enemies are 1-2 range, and since it was basically always active for her ,her effective attack always had a half Luna effect. Harm is one of the best prf weapons, with basically 10 might, a hit (120) that that fixes her low skill accuracy issues, and a 1-3 range to keep her out of 1-2 danger. And prf weapons mean durability is reserved, meaning getting to keep more dosh to spend on things like stat ups and Aged Wines instead of replacing weapons. Which is an issue Oriana has without a prf weapon, since magic swords cost a pretty penny. Oriana also has the issue of being in a Jagen/Oifey esque role, where she shouldn’t be stealing exp early on in the game, and you have to eventually start feeling out where she can actually start taking part in combat and gaining meaningful exp. I suppose it also comes down to Oriana never having the stats to meaningfully participate in combat without being at severe risk. Idealy she would be paired with an Ace unit like Vermillion who she would dance for and the Ace would go on to clear the area around Oriana, and then if any enemies remained she would either need to kill an enemy to be safe, which she lacked the strength to do in my campaign, or back off out of enemy range, since she couldn’t survive an enemy phase. Meanwhile Chalice has a chunky defense for a healer, meaning she could tank hits from the enemy, getting value out of enemy turns if necessary. I think Oriana should always be fielded so others maximize their potential and shine, but it just stopped her from having any value as a fighter in my eyes.
I do think my tier list is probably flawed when it comes to Mince. He uses bows and axes when there are other, better Axe and Bow users around him, and his personal skill often made him be behind the group (to get better attackers into range) when he would much rather be up front as an armor. But I see a lot of pictures in lists here with Mince having additional skills. I’m not sure what the additional skills are, but depending on what they are, the skills could probably open up his potential by a lot. I know he got Provoke right near the end of my game, which was useless by that time, but if he was properly leveled, Provoke on an Armor is pretty huge.
I also see some pictures with a skill that looks like a withered flower, do you have any idea where that comes from?
Poor Acielle. We saw that 35 magic growth and still decided to use her though. I have such a soft spot for foot locked single weapon type units. A shame that a mana cube that would go towards helping her be viable has to go towards a quest.