[FE8] Cerulean Crescent (31 chapters) [COMPLETE] (2.0 Update: Release the Birds!)

  • Are there just very rich chickens with bobbies running around because you thought it was funny?

Yeah!

I’ve said this before way too many times but might as well say it, I really like writing Ellerie and how petty she can get so I’m glad she’s a highlight.

By late game, it was definitely a situation of “there’s basically no way to make the maps hard with how absolutely loaded player kits are”

Misery is very stat bloated, but I’ve been told people have gotten good mileage out of it since it actually requires using strong player tools.

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As someone who played Misery Mode, I can tell you that Chapters 2 and 3 feel way harder with 3 in particular being ridiculous. After that, the rest of the game feels largely the same, just with stricter speed thresholds. If you want to make the game harder, use some of the bad units, that’s what I did and had a lot of fun doing it.

Having a fantastic time with this, first of all.

Second of all…are there any other Fire Emblem torches in the game? I completely missed the temple for the side quest (I guess I was hoping it would be more obvious) and it just got taken away from me. Which is unfortunate because I found it really clutch for Raylin!

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There’s one that drops very late in chapter 23, conditional on getting a side objective in 20x-2.

Finally finished Cerulean Crescent. 100% a new favorite. The main ending I prefer was so sour and even downright rotten, but I did check out all of the endings. I find it so unfortunate that the other main ending is more bittersweet and positive despite my own personal opinion being that it would be worse for the world. But regardless the writing is a BLAST and the game as a whole was humorous and incredibly fun mechanically.

My ending Teams [spoilers]:

Summary


Oriana is outstanding. She can move in, refresh and then get out, no dodge tanking which dancers normally require mainline. Giving her flying was amazing, but not nearly amazing as Canto so she could start safely contributing to combat if necessary. I never used her for much fighting, purely as utility. Needs to grow a backbone for most of the story, the only time I was really rooting for her was stomping out the sect that murdered the villagers.


I loved using Quilan. Look how outstandingly tanky she became! I only really ever used her +10 attack song, but she was more essential for lowering the stats of enemies so other units could thrive. Her character was also super fun, and combat dialogue with her was always so mysterious and exciting. Her ending was a real high point, and made my decision to use her feel that much more rewarding.


The Ace of Oriana’s team, and for most of the game. Absolutely cracked unit, every attack is Astra, and being the holder of Plucker’s eye means he was the ultimate “get in, get out” unit. Allowed for some crazy long range kill shenanigans with dancer support. Became a dodge tank right at the end due to high stats and fellow units with leadership stars piling in. I think I’ll be forever sad with what happened to him.


This dickhead. Worst character by far, but you gotta love a well written guy. Was my rescue staff bot, and the Mansplitter he starts with is great for those rare “get out of jail free” necessity times. Still had 8 uses left on it by endgame. His personal skill is absolutely outstanding and useful, so you have to keep fielding him even though he sorta struggles to keep up despite his amazing promotion.


I love her character a bunch! I wanted to use her mainly because I liked her character tropes, but she really struggled to keep up most of the game. She was always too far back, and her log outpaced her usually. Justice was a fantastic reposition tool though, and coming with an extra unit every map made deploying her worthwhile. She really needed better magic growths for sure, and needed basically all my Mana Cubes to stay in my army. She ended up being the bearer of my S rank Light tome, Lingchi though, and in the final two chapters she absolutely shredded everything.


Raylin stayed in my army purely by being a flier when a flier is always necessary. The girl really ate every magic sword available, but struggled a lot since they were hard to replace due to high cost. Swapping was super useful, and I wish more characters had it. Much better personality than her brother, but way worse skills. It’s a shame he had 0 defensive growths because I would have loved to use his brave quality more.


Chalice is an absolute beast with staves. Her harm staff in tandem with her godlike personal skill made her a must have. But omg, her accuracy with dark tomes is so god awful. When units with leadership stars started appearing, her combat utility went way up.


I love Telon’s personal skill so much, so I continued to use him despite his strength issues. He had to waste a turn every new map to get going, which was awkward, but free full heals and 50% crit is so worth it. He ended up being the wielder of the S rank Lance, Bujie, although it didn’t do much to save him. Sort of like Acielle, he really came into his own on the final two maps, where he finally started to shine.


Unari is a sad unit. Hero is always one of my favorite classes in FE, but Unari makes for a pathetic showing. A great personal skill, a piss poor personal weapon, and a bad attitude. They only really ended up in my final team as filler, with a half decent user of brave weapons for the guaranteed x4s, and the 2 leadership stars. I did enjoy their combat quotes against the two betrayers in their join chapter.


Maurice is excellent. Loved their role in the story, and their personal skill is extremely fun and rewarding despite being so simple. Those leadership stars go a loooong way. It’s just a shame he couldn’t have been used longer. Absolutely hilarious ending in the worse of the two main endings.


Love this rude bitch so much. A beautiful, beautiful 4 leadership stars, Rally, Refresh, multiple turns. A must have for both finales.

Oriana’s team was my less favored team, With Vermillion and Qiulan being my favorites to use. The ending segment was so fun though, and really exciting and refreshing narratively. Had access to the lockpicks and The Dancer which is always tough to live without.


I love Ellerie so, so, sooo much. An absolutely perfectly written villain story. My favorite moments in the game were from seeing her combat dialogues, particularly with her uncle, which even gave her a stat raise. I was so invested in her plight and who she was as a person and her relationship with vengeance as well as with her “friends”. Her main personal skill was extremely useful, and set up a lot of player turn madness. The one she gets later in the story never became useful because you never put your lord in danger, but the event to receive it was fun. She was obviously the holder of the Tethia’s Tear, making her personal weapon cracked to hell and back.


Gecko!!! I love a villager unit. Growth units are the best units in Fire Emblem, and Gecko did not let me down. She is The Best. Somehow Galeforce, despite being a fire emblem standard ability, is the best personal skill in the game. She ended up wielding the S rank sword Puolang to great effect, as well as the Fancy Stabber. I could always count on her to handle objectives on her own. Her fate makes me extremely sad, and makes me sad to have trained her.


Krynia fucks for sure. Absolute beast of a unit. She wielded the seahawk banner to have psuedo galeforce, although she sometimes needed another unit to help set her up, unlike Gecko. Her personal weapon made her a defensive wall, and also was perfect for killing bosses with absurdly high defenses who would not be able to be killed otherwise. I love footlocked lance wielders in FE, so mixing it with a manekete only made it better.


Another unit type I enjoy in FE is the late arriving Growth unit that requires investment, then becomes an insane powerhouse. I fucking love Gil Goldfist. He comes into the party at a perfect time, right before a map that gives out a giant amount of statboosters, giving him the nudge he needs to get through his first few levels. Once he classes up, he can’t be stopped, and no longer needs a babysitter. Look at that THIRTEEN movement. He was the holder of the Fire Emblem, The Contraption, and the shield projector. For weapons, he wielded the S rank sword Badou (one of Eight), and the Thunderclap for resistance coverage. This set up basically allowed him to charge in alone and take out entire sections of the map without a scratch on him. It is sad that he has a nonexistent magic growth because I would have loved for him to be able to use the Puolang, since it is supposed to be his sword after all.


Basil is the Man. Love this neck snapper for sure. A huge tank, and the potential to have the highest attack stat if he gets good levels, since his STR and MAG are combined. Even here, he has 2 higher effective attacking stat than krynia who has 5 more attack than normal units. Basil has huge defense naturally, and I had him using the Contraption for quite awhile to cover his Res as well. Regardless of that, he carried Lindros’s Sanctuary. Carrying Sanctuary (half damage at full health) allowed his Nosferatu suicide charges to be extremely safe, basically turning Basil into yet another unit that could solo entire halves of the maps by himself.


Woah, an archer with high strength AND skill? I loved this guy so much. He held onto the Autogrip, and with the bow Telescope, he could have 30+86 Skill. The crit possibility was insane on this unit, and although he mostly used Sharpshooters and Titan Bows, he also had access to the S rank bow Chuanyang. Never stopped being useful


Crits for days baby. Foxberry was fun to use, although her personal ‘weapon’ could have used more available uses or +1 more range. She ended up using the S rank Axe Gaozhao.


Here we start getting into the “here by happenstance” characters. Zububai is just a perfect filler character, with an extremely fun and overpowered design philosophy. She used a full gambit of Golden weapons, alongside the S rank tome Tianqian.


FE fans love their Gate Guards! Remember when They made the Gate Guard into the final hidden playable character in Fire Emblem 3 hopes? I loved that. And I loved this Guard. She is the perfect comedy relief. I was so caught off guard by cold caller being killed, and it snowballed from there. She is nice to have in the final few chapters, but I did not use her much.


I really liked the way this guy was written. I think his sprite looks dumb as hell, but I love him as a character, I have a soft spot for pompous nobles. His main personal skill is so overwhelmingly good, If you put stat boosters and more time into him, he could be a magic Bow Crit God or an unstoppable tank. But without that effort, he just makes for an extremely good “where you need him but mostly using physic staves” unit. PLUS he gets a leadership star. Champion this guy, I swear.


Another 11th hour good unit. He can oneshot things physically if he needs to, or Torment mages, but he is mostly there to fill space and use Fortitude staves.


Her personal skill looked like it was insanely god tier, and I wanted my other units to shine, so I benched her as soon as I got her. But I really wanted to see her dialogue with her student in the finale, where I found out she one shots her, and gets a “promotion” with additional stats for doing so, so she got to appear in the final chapter over Lindros (who wasn’t really doing anything but repositioning anyways). She is written really well, and is probably the strongest person on the Crescent by far in canon.

Ellerie’s team was way more fun to play as, with way more of my beloved units. Helisent also made an appearance here on the team too. Personal favorites to use were Gecko, Krynia, Gil and Basil. The airship boarding chapter near the end was my favorite in the game.

Don’t hesitate to play this. It’s a full fledged game with secrets and quests and a really fun, intense balance. This one is gonna be on my mind for a long time.

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Looking at your team and tier list at the end, I’m curious on a few things. I’m not trying to start anything, I also really love this game and am taking this opportunity to talk about it with anyone.

  • How were you able to train up Gil? Even on my non-misery mode playthrough where I forgot to get Chixin, I think the chapter following his recruitment had some really strong promoted generics and was flooding with reinforcements. I wanna know because that Gil I see in your team looks godlike.
  • Is the tierlist what you consider unit viability to be or just how good a unit felt to use? It’s fine for it to be either, though it leads into the next question.
  • What’s the reasoning for Orianna being worse than Chalice? When talking about tierlists, being in S, A, or B in it of itself not really important, but rather the comparisons to other units above and below them and I can somewhat get why everyone above her could be better, but I just can’t see how Chalice can beat out Orianna. I personally think that Chalice is really good for having an effective 40 magic with harm and a good personal, but Orianna just has a galeforce dance with flying movement and access to wind swords.

Sidenote, I am so glad another person is pilled on buffing Acielle, she was like my 3rd favorite unit to use on my misery mode run and I think she’s really bad.

I’m so happy to talk about the game as well, so I appreciate you opening up the conversation!

  • I was able to train up Gil by knowing he was coming eventually so there was a point where I stopped using my stat boosters (on gecko) and kept them in reserve. It wasn’t a huge amount, but enough for him to just barely get over some stat walls with the thunderclap’s high might and ability to target RES, or if I was lucky, with the steel sword (since he needed weapon exp and thunderclap is a monster weapon). Of course all the kills he got were on enemies weakened by other units, or tenderized by Quilan’s -6 stat after combat ability, and I would make sure he got Ellerie’s Refresh so he could do it twice in one turn. I remember that he wasn’t able to get enough exp to class change in the first chapter he joined, but was able to get it on the 2nd chapter. I suppose its also important to note he had the aged wine’s +5 to every stat growth.
  • I suppose my tierlist, in my own mind, was about how good a unit is, weighing potential most heavily of all.
  • Chalice is sitting there above Oriana there for a multitude of reasons. Her personal skill halves def/res of all enemies within three tiles of her, which is a GIANT hugeeeeee buff to every other unit in the army since it increased their attack by a metric shiton WHILE she was safe since most enemies are 1-2 range, and since it was basically always active for her ,her effective attack always had a half Luna effect. Harm is one of the best prf weapons, with basically 10 might, a hit (120) that that fixes her low skill accuracy issues, and a 1-3 range to keep her out of 1-2 danger. And prf weapons mean durability is reserved, meaning getting to keep more dosh to spend on things like stat ups and Aged Wines instead of replacing weapons. Which is an issue Oriana has without a prf weapon, since magic swords cost a pretty penny. Oriana also has the issue of being in a Jagen/Oifey esque role, where she shouldn’t be stealing exp early on in the game, and you have to eventually start feeling out where she can actually start taking part in combat and gaining meaningful exp. I suppose it also comes down to Oriana never having the stats to meaningfully participate in combat without being at severe risk. Idealy she would be paired with an Ace unit like Vermillion who she would dance for and the Ace would go on to clear the area around Oriana, and then if any enemies remained she would either need to kill an enemy to be safe, which she lacked the strength to do in my campaign, or back off out of enemy range, since she couldn’t survive an enemy phase. Meanwhile Chalice has a chunky defense for a healer, meaning she could tank hits from the enemy, getting value out of enemy turns if necessary. I think Oriana should always be fielded so others maximize their potential and shine, but it just stopped her from having any value as a fighter in my eyes.

I do think my tier list is probably flawed when it comes to Mince. He uses bows and axes when there are other, better Axe and Bow users around him, and his personal skill often made him be behind the group (to get better attackers into range) when he would much rather be up front as an armor. But I see a lot of pictures in lists here with Mince having additional skills. I’m not sure what the additional skills are, but depending on what they are, the skills could probably open up his potential by a lot. I know he got Provoke right near the end of my game, which was useless by that time, but if he was properly leveled, Provoke on an Armor is pretty huge.

I also see some pictures with a skill that looks like a withered flower, do you have any idea where that comes from?

Poor Acielle. We saw that 35 magic growth and still decided to use her though. I have such a soft spot for foot locked single weapon type units. A shame that a mana cube that would go towards helping her be viable has to go towards a quest.

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Thanks for responding!
I think I understand why we had differing views on Chalice and Oriana as I want to tentatively say that you enjoy enabling your units to really shine while I enjoy using my units to efficiently clear a map.
The way I played the game, I was trying to always push forward in every map. The project units I used were trained up because I believed had traits that would help me push forward faster in the future such as Gecko’s galeforce and Krynia’s tenacious with the flag. With this gameplay in mind, I really enjoy using Jagens and Oifeys because, while they do get less exp for combat in the early chapters, they are reaching areas the other units wouldn’t have been able to get to and picking up kills that would’ve been skipped while I was blitzing the map. I wasn’t skipping any enemies, outside of the super strong reinforcements, but this meant that the exp wasn’t being wasted in my eyes.
Now to go over why I think Oriana is better than Chalice, I should quickly go over how I used Chalice. In the early game, she has a surprising amount of bulk and magic, so when you get in her in chapter 3, she can tank a wyvern attack and chip them down low enough for gecko to get a kill thanks to her passive. Since a majority of your units for the early game will be locked into some form of physical damage, her passive is actually even better the higher the difficulty is because of the scaling defenses of misery mode enemies. What’s even more notable than that is her staffing ability as she has a huge range on status staves that’ll be really useful pre-chapter 10 where pretty much everything dies to anyone who’s been hit with the invigorate staff. Her main issue is that she only has 6 move. This isn’t a problem if she’s using a staff, she has like 13 range with them after all, but what this does mean is that she will be falling behind your high move horses and chickens and not being able to apply her personal defense shred outside of the first couple of turns. Along with this, midgame is when physical units start getting access to magical weapons and her personal starts becoming important for reasons I’ll show later.
When it comes to Oriana, she’s a unit you are going to field every combat, she’s a dancer after all. She starts the game with 1 more move than everyone else and can get an effective 12 move with her dance. She’s good at setting up kills with her iron sword and safely taking kills with her 1-2 range wind sword. That wind sword of hers will probably break around chapter 10 if she’s seeing 1 or 2 rounds of combat per chapter, however you can buy another one in chapter 3x’s secret shop. Once she gets her promotions, she gets 8 flying movement with canto with great combat in a route where all your best units are on the other team.
Technically a spoiler for end game misery mode, though the only thing being shown is the class of a named npc whose name isn’t shown.


This here is one of the enemies at the very end of the game, relatively high hp, decent physical bulk, but notably 0 res.

Since most of the enemies in the game have an internal res growth of 0, they’ll always have 0 res regardless of the difficulty mode you play on, so anyone with access to magic weapons have an inherent advantage when it comes to combat.
Now this is my non-wine lvl 30 Oriana


With a wind sword she’s just barely able to one round this endgame enemy and with the light brand, she reaches an effective 40 attack and will one round any enemy in the game.
Now you bring up a valid concern about funds, which is understandable, however by the end of the game, I was carrying 200 items in my convoy and could quite easily get rid of about 150 of them. In the early game, I do concede that money is a tight resource because you want to save what you can to have aged wines ready for your growth units, but by around chapter 18, aged wines fall off in value for everyone except Gil exactly.
I also like to look at units by what I think is their highlight chapters, things that they specifically enable. When it comes to Chalice, I think her highlights are chapters 3 and 25. As previously mentioned, Chalice is able to soften up and tank the stupidly strong wyverns in chapter 3 and during the big village defend chapter, she’s able to chill in the center and fortify every side to keep them alive. When it comes to Oriana, I’m tempted to say every chapter that she’s available in. The utility of having someone who can dance your strongest unit while also being your 2nd strongest unit is fantastic for clearing maps while also being able to dance your project unit while weakening them up for said project unit can’t be underestimated.
That’s enough about all of that, to go over the smaller things, I think Mince gets bowrange+1 along with being able to hit people with bows at 1 range, which I think is really good, but I have no idea how he gets it because I didn’t use Mince for too long. I do think that bows are basically the best weapon type in this game, so even if there are better bow users, it’d be like comparing who is the better galeforce abuser (spoilers, they’d all be broken).

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lindros gaming

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Mince defeated the sun shooter in chapter 22.

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Bro, this has become one of my favorite hacks ever, its was great, thank you, i will be back for a second run (maybe there is a secret ending?).

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Just finished this, my third FE romhack I’ve played and easily my favorite. Hell, one of my favorite FE experiences in general.

The writing is just…chef’s kiss. Of everything in this hack that is what surprised me the most, easily. I thought it was going to be a bit irreverent/comedic, which it was, but I thought that was gonna be it - i was not expecting what it actually ended up being at all. Seriously, great stuff. In a world where many games don’t nail writing - especially indies - this is easily the best written “indie” RPG I’ve played in a very long time, especially in the SRPG sphere. It’s not perfect, but it’s damn good.

Ending talk:At first, I went for Tower’s ending as I was thoroughly unhappy with Ellerie’s methodology for quite some time. But as i was playing that chapter I had the thought - “this really won’t achieve what Tower or his conspirators would want it to, will it?” Lo and behold. Despite my distaste for Ellerie, I was more satisfied with her ending and thought it felt “right” for the story the game was telling - for most characters at least. Though Maurice’s death and Pomelo/Lindros’ happy ending together was really nice in Tower’s ending.

I’d love to see a full fledged indie game by this developer with this level of care and quality, I’d happily pay full price for it. Even a sort of retelling/remake without the Fire Emblem stuff in it would be neat. But I’m also more than happy with this as it is.

mGBA says my runtime was 70 hours. Yeesh.

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Just finished the game. I played it over the last 11 days, sinking in somewhere around 44 to 45 hours into this. And it’s great. I’ve played every mainline entry since Genealogy, and in terms of gameplay, I would say that this definitely ranks up there with the best of the official FE games, and certainly exceeds the worst.

I don’t post very often, but this was good enough that I want to say my piece about this wonderful game.

Everything below is basically gonna be spoiler territory.

The World

I’m going to start with the world and it’s vibes. The Mainland, though almost entirely off screen, does a wonderful job of getting across the idea of an aging, rotten medieval European style aristocracy that is being eaten from the inside due to power struggles and greed.

The Crescent feels like a wide open frontier. Multiple factions, all there for different reasons, all trying to carve out their own path. Sometimes, it could be overwhelming remembering what every faction is and what they wanted. And then there’s a handful of them that you don’t even really learn about. And I love that, the world feels lived in, it’s not handing me everything on a plate.

The little excerpts of letters, books, etc between some of the chapters also does a very good job of exposing you to the wider world, but doesn’t get overbearing either.

The Characters

The characters are another highlight. Maybe I don’t love them all the way that I might someone from a mainline FE game, but it almost feels intended. The characters aren’t all rays of sunshine, they feel like real people, and they have flaws. Some of them have little to no purpose, which isn’t uncommon in a game with as many characters in FE, but a lot of them embrace that in the story itself. They don’t know what they’re doing, and it’s a bit of a journey of discovery. Whether it be ascension, being the Best, or just growing up in a place that’s not really fit for growing up.

Many of the characters can be hard to like in some moments, but you still cheer for them in others. Ellerie and Tower come to mind as two in the main cast that it’s hard to agree with every action that they make, but you don’t necessarily cheer against them either.

The Gameplay

Mechanically, I don’t know how the game holds itself together as well as it does. I played it without any modifiers to the gameplay, normal mode, random growths, so I can’t say how it holds up on other variations, but from the start, you’ve given very powerful tools. But it never felt like it completely removed any difficulty from the game, nor did I feel like I was being unfair punished if I wasn’t being optimal.

Every character feels so interesting to use. I legitimately was upset that I couldn’t field more units through most of the game, I just wanted to use so many of them. And even in the later part of the game, where it opens up a bit more, many of them still were left behind. I’m definitely going to have to replay this again to experience some of the other units.

Weapons are just great. Pairing simple PRFs with simple skills, like Lindros, can make a fantastic interesting combination. But there were just so many neat weapons to play around with. Money was tight, but it always felt fair. And… I still hoarded nearly every strong weapon until the end of the game and never touched them.

Random Thoughts
Ascension

The chickens are some of the funniest stuff I’ve seen. The chickens are just always interesting to watch.

Quilan

How dare you take my favourite unit to use and take them away from me near the end.

Endings

I tried out a few of the endings. Legitimately impressed with the level of effort that went into each of them.

Technically Impressive

I’ve been part of the hacking scene for FE since it’s origins back when we were still making Nightmare modules for it. I’ve watched the crazy advancements with FEE3 and everything else, but man, this hack still managed to blow me away with all the things that it does.

Final Chapter Vibes

The final chapters mostly didn’t have any kind of epic, last stand Big Bad Dragon fights. And I kind of appreciate it. Not only did it allow for multiple interesting endings, bosses in FE, especially GBA FE, are rarely that interesting. Good scenario design is much more interesting. Plus to me, it felt more realistic. Oriana’s crew had the most grandiose experience in fighting Quilan, but even that was a sad forgotten god’s swansong as some adventurers do the right thing. And Ellerie’s crew have to deal with the fact that the ending to a war is never as simple as you’d hope. Very good stuff.

Sorry for the rant, but it was just such a good experience I wanted to put some thoughts down.

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Hello Friend. I am in fact delighted to inform you there is not one, but two secret endings (theoretically three if you count the joke in chapter 7x)

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Summary

I got the 7x, the bad ending when the 3 chickens got you. And theres two more one if Orianna choose to kill you or not, and of course the Be###### ending. There is another?

Is there any chance I could get a google drive download for this hack? I don’t have access to Dropbox, for I have restrictions on every device I own, and you wouldn’t have to update it.

Is the Cherish Tome suppose to be that busted? Kinda ruins chapter 9 completely

if you think thats busted get ready for what comes next

Interesting, even on misery mode, so far the skills and weapons kind of crack the game open like an egg so I’m not suprised it gets even more busted later

just finished this hack and it’s tied with code of the burger king for being my favorite romhack of all time. but cerulean crescent might edge out burger king just for having a serious pretense and world that are well executed that “joke” romhacks conveniently get to avoid the painstaking labor of creating. this hack is utterly fantastic, can’t wait to start a second playthrough

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