Happy new year! No progress on Crimson Eclipse, I’m taking a bit of a break from creating campaigns. Instead, I’m focusing on updating the current ones.
New feature: Palawards!
The campaigns are cool and all, but after you beat them, there were nothing else. You just reached the end of story and that was it. Now, playing a game just because you want to enjoy a story is great. But what’s the point of it if you don’t get meaningless rewards for it?
Introducing the Palawards! Now, every time you beat a campaign you’ll get a “reward”! In the prologue, a statue appears next to the campaign’s character to symbolize that story’s completion.
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Completing the story while playing each map in Normal Mode will get you a Bronze Jagen!
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Completing the story while playing each map in Hard Mode will get you a Silver Marcus!!
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Completing the story while playing every single map in Lunatic Mode will get you the elusive Golden Seth!!!
Now, you can show off how cool you are in front of your friends (that don’t know anything about this hack, the Fire Emblem franchise, or even videogames in general)!
On a more serious note: How to get each Palaward
Each time you beat a map, you get points according to the difficulty you chose: 1 for Normal, 2 for Hard and 3 for Lunatic.
If you get more than 2 * [number of chapters] points, you gain a Silver Marcus. This means that for each map you played in Normal mode, you need to play one in Lunatic (and the rest you have to play in Hard Mode).
Getting 3 * [number of chapters] points (basically, beating every single chapter in Lunatic mode) is how you get the Golden Seth
If you don’t meet any of those requirements, you get a Bronze Jagen.
The palawards (hopefully) stay for the rest of the savefile, and the highest palaward of each story will be displayed (Silver Marcus will appear over Bronze Jagens, and Golden Seths will appear over them regardless of how the order in which you got them)
This is just a silly way to reward you for playing the game. Don’t take it seriously. This might not work the way it should at first.
Changes
- Fixed some classes using the “ranged animation” for the short axe.
- Added a lot of Battle Quotes for several Scouring and Crimean Dawn bosses.
Shoutout to Parrhesia for the advice! More to be added soon. - Changed some mounted classes that were using the wrong type of weapons.
Possible Crimean Dawn Changes
Just as I did previously, it’s the turn of Crimean Dawn to be refined. I haven’t made any significant changes yet, but I’m thinking about three things in particular:
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Adding a sixth chapter somewhere between chapters 3 and 5
If Crimson Eclipse ends up being six chapters long, then this would be the only campaign with five chapters instead of six. Not only would this make everything symmetric, but it’d also give the story some breathing room between chapters 4 and 5, since there’s a big timeskip there. -
Remaking Chapter 2’s map and gameplay
This chapter is the introduction to playable Laguz, which is why it’s more simple than the rest. However, it may be too simple, and short. To the point where it’s pretty forgettable. -
Remaking the last Chapter’s gameplay
The map’s fine, but the thing about that chapter is simply the fact that I can’t think about any twist for Lunatic mode. There’s also not a lot going on, for it being the big finale. It’s pretty vanilla in a non-vanilla story. Crimean Dawn is supposed to have quirky, gimmicky gameplay in contrast to The Scouring. After two gimmick-heavy chapters, maybe the last one being just a 1v2 could feel underwhelming.
There’s also going to be balance and text polish, of course. And anything else you want to see added or changed could be there as well, if you let me know!
This is just a small, quick update to start the year. Hope you enjoy!