FE7Lex v1.82 Released! (42 chapters so far)

Oh good. The game didn’t crash in version 1.81a.

So which versions’ saves are compatible? I actually copied my 1.81 saves into my 1.81a saves folder, and it worked just fine.

Apologies: there was another crash with the new code for the warp and swoosh cutscene animations. I fixed that as well in the most recent file.

Saved games from previous versions should be compatible. Let me know if you think you have an error when using an old save. A very old save (from before the Commander system was implemented) might be incompatible.

Edit: added a couple more bug fixes. Current version is 1.81c. If you’re experiencing crashes, try updating to this version.

add pair-up and bonus exp

Does this game make it harder to raise your weapon rank than OG Blazing Sword? I’m on chapter 9, and all of my units except Wallace are still stuck at D-rank.

It would be easier to tell if I had access to the weapon rank progress bar.

You might have on the game rule that locks weapon ranks by class so units won’t gain any rank until promotion

I’m playing with the default modern rules on.

its part of modern rules as a 1.80

Oh. So they want me to use the Arms Scroll on Kent or Eliwood so that I can actually use the Lance Reaver they give me?

The game crashed when I tried to use the Knight’s Crest in the battle preparations menu in Chapter 10.

Thanks. We were discussing this bug in the Discord channel yesterday. The current version, 1.81c (note the c on the end) should have this fixed. Please let me know if you still get those crashes on this latest update.

Pushed the v1.82 update. This contains the Sands of Time chapter and a couple of extra features. Also includes a bunch of crash fixes from my recent LT codebase update.

1 Like

Is there likely going to be a version of 1.8 where the game is playable from start to finish, or will that not likely happen until a bigger update where the save file is incompatible with version 1.8 (1.9 or later)?

Good question: my intention is to have the save files always be backwards-compatible from now on.

The game crashed when I was about to start chapter 11, right after the chapter screen played.

I have to admit: this game crashes a lot. Is that a sign of the unreliability of Lex Talionis?

Check with the latest version. I do not see this error in my game.

The LT base engine is constantly being updated. Occasionally they will refactor code or add new, required parameters to functions. When I recently pulled updates from the base LT engine, this caused many problems with my code base. That’s basically what is occurring now: we keep finding more instances where the new LT code is no longer compatible with my existing code. I think most of them have been ironed out in 1.82, but a few might still be found.

According to what I tested, the crash happens if you actually read through the story at the beginning of chapter 11, but it doesn’t crash if you skip to the chapter screen.

When I read the story, the game crashed with the exception “OW_Paladin1”.

Edit: And if I do skip the story dialogue, I get another crash in the story scene after Eliwood talks to his mother. I get the error:

Game crashed with exception:

Event execution failed with error in command remove_group;CutsceneEleanora

Fixed these, thank you. Uploaded a new version.

This version also has some new support and base conversations added.

Is it possible/planned to eventually add an option to make Mark a customizable unit?

If I promote a unit before level 15, will they get the level 15 skill from their tier 1 class after leveling up in their promoted class?

Also, I noticed that when I started Eliwood’s story, my unpromoted units all started with C-rank proficiency in weapons, in contrast to D-rank in Lyn mode. Do Lyn mode units just start with D-rank proficiency, while Eliwood mode units all start with C-rank proficiency?

Edit: Also, another crash happened in Chapter 12. After Hector finishes talking to Matthew.

Yes, this is planned. However, it will basically be a DLC-sized addition given the amount of GUI code, animations, dialogue rewrites, and chapter rebalancing needed. Thus, I don’t plan on including it until after the main storyline is completed.

4 Likes