[FE7] The Official AI Documentation Thread

StanH made a fix for problems in FE8’s leader AI, where units would erroneously consider their leader dead:

I’ve ported this fix over to FE7. It turns out the underlying code is identical - only the offsets are different - so this fix is very similar.

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Question: Is there a way to program specific red units to attack other specific red units (Bern Soldiers vs Bandits for example) like Valter does to Glen?

Or green units that attack the player as well? The fourth allegiance mod doesn’t work for FE6 and the mod that I making is based of the FE6 universe.

Thank you to whoever answers this.