Dev Log #4a
So, I finally get to talk about the class stats & dragonstones! (Will talk about other mechanical things later in letters b and possibly c)
Let’s start with the classes:
So I have to admit that I’m not the most hardcore FE player & I had to analyze extremely hard all of them so they become as ‘balanced’ as possible, and I ended up with the following stat distribution:
- Unpromo Class Bases: Total of about 40 to 46 Sum (Including HP & Con, Excluding Luck).
- Promo Gains: 18 Sum (Again Including HP & Con, Excluding Mov).
- Promo Class Cap Stats: Total Sum of 28 added on unpromo 20 (Pow, Skl, Spd, Def, Res).
So it might be definitely hard on how to understand what does all those numbers mean ‘Mason!’ lol.
Lemme give as an example the Mercenary/Champion classes:
- Mercenary [M] Bases: HP 19 Pow 4 Skl 5 Spd 7 Def 3 Res 0 Con 8
- Mercenary [F] Bases: HP 17 Pow 3 Skl 6 Spd 9 Def 2 Res 2 Con 7
As you can see both of the male & female totals sum up to 46, as said in the unpromo bases. Now:
- Champion Promo Gains (M & F): HP 3 Pow 2 Skl 2 Spd 3 Def 3 Res 2 Con 3 (Total 18)
- Champion [M] Bases: HP 22 Pow 6 Skl 7 Spd 10 Def 6 Res 2 Con 11
- Champion [F] Bases: HP 20 Pow 5 Skl 8 Spd 12 Def 5 Res 4 Con 10
- Champion [M] Caps: Pow 26 Skl 28 Spd 26 Def 25 Res 23 (28 On Top Of Unpromos 20)
- Champion [F] Caps: Pow 25 Skl 28 Spd 27 Def 24 Res 24 (28 On Top Of Unpromos 20)
And that’s that, i really do hope that it might be easy(?) to understand a little of how the classes stat numbers will look in the hack. One thing that i would love to know is, if making the bases of the promoted classes like that is the right call, because these are the ones that the prepromoted units will get it from other than their personal bases, if MAYBE they should be just a little big higher in some areas.
Lemme give as an example Amelia (doubles as a unit screenshot!):

Compared to vanilla FE7 Marcus, who sum of stats (including HP & Con) totals 109, Amelia’s sum of stats totals 113, basically being just about the same overall.
I do hope that this looks like the best way for these classes to work, again i analyzed super hard so that they look the best & most sense sounding, and i hope in the hack release they feel great to play, as they are basically the same as vanilla with a few touch ups from my playtesting. ![]()