Hello, diealot!
Done! I’ve added the details you requested to the original post. And thank you for adding my hack to the Fangame directory! The thought hadn’t crossed my mind.
I hope you had a good time with the hack despite the hiccups you faced ![]()
Hello, diealot!
Done! I’ve added the details you requested to the original post. And thank you for adding my hack to the Fangame directory! The thought hadn’t crossed my mind.
I hope you had a good time with the hack despite the hiccups you faced ![]()
I would like to report a bug:
You can buy weapon with Ferdinand but can’t trade it with the others. I use Uther to trade with Ferdinand but It won’t let me select him. Uther can only trade with Zina and Selena
This is how Merlinus also worked in FE7. It’s not a bug.
What knabe said is true. The only way to access the items in Ferdinand’s inventory is through the ‘view all items’ option in the battle preparations menu and have a character trade with him through there.
Just finish chapter 9 and I have a few things to say about the story and gameplay just wanted to write it down in case I forget after I finish the hack:
I can see why the House of Cornwell Fell, The Marquess, Alec’s Father is such a softie/stupid he spend all his money on all the small noble house’s ransom leaving his own house destitute. There was away for the Cornwell to Defer the debt payment to house Ostia considering how according to you Alec’s group save Uther from being kidnap and seeing how Uther was there when Alec and Viola was talking to their parents about ways to pay off the debt he could have offer to help the Cornwell to defer the payment until a later date by talking to his parents the current Marquess of Ostia about it.
That is something I think you miss. But I now realize that, based on the little information given about House Cornwell in FE7, there was no way you could have included that solution in the story. If you had, House Cornwell would never have fallen, and it would have contradicted the FE7 canon lore. So, I’ll give it a pass
On the Gameplay front:
I love the Map design of chapter 7 Where your ship hit with magic start to sink to the sea and the Wood Tiles representing the ship start turning into Sea Tiles(representing the sinking of the ship) forcing you to move your troop to the other ship ASAP. Very Nice Design.
Chapter 9 is another map I like because of the enemy formation that you created for the player to break through. I sweat a lot playing that chapter trying to break the formation and reach Devan in time before the Boss could kill him. There was once moment on enemy phase that the Boss got Devan HP down to 1 good thing no other enemy was able to hit him after that or he might have die for real. Good thing was after that he use his Elixir to Full Heal. So yes on a gameplay perspective that chapter really represent the Title of the chapter “The Eleventh Hours”.
This is me playing chapter 9:

Nicely Done @THE_1 ![]()
I am not in favor of using Lyn’s Original Portrait Edited for someone else who is not related to her. Suma also wield the Mani Katti. You will have to explain to me how she got a hold of that sword and how that sword ended up in the shrine in FE7 later on.
I do remember a Female Assassin’s Sprite in the repo why don’t you use it for Leila instead of the Default Assassin Sprite?
Just finish chapter 15. Finally Uther said it He will go home to Ostia to inform his parents that he was save by the Cornwell Siblings in order to help Alec and Viola. Good Writing Man. I wonder why it took that long for Uther to figure that out ![]()
Yeah, I didn’t want to say anything and just await your reaction
But things finally got dire enough that Uther felt it wasn’t worth it anymore to stay under the radar. Also, fasten your seatbelt! Things get pretty crazy story-wise after chapter 15.
As for the Suma portrait, I did consider making more changes to it intially. Ultimately, I decided not to since the battle animation still needed to match her hair and clothing anyways. I haven’t thought too much about how the Mani Katti ended up in her hands, as I simply imagined it happened similarly to how Lyn aquired it. The sword was then returned to the temple either after she had an untimely demise or decided that her fighting days were behind her. My headcanon is not set in stone on this matter.
The reasons for not using the repo are outlined in post #3 in this thread. Besides, I feel like the default assassin sprite is already androgynous enough so as not to be jarring.
I hope you enjoy the rest of the chapters!
Why can’t I skip the dialogue in chapter 17 to get to the battle. Also how do I save Viola from the Ballista Fire if I can’t rescue her and they can shoot with 100% accuracy?
OK so if anyone have trouble with chapter 17 and the Snipers on both side of the corridors reaching the Ballista after you killed all the archers on those ballista follow my instruction:
what you need to do is move one of your unit to the wall next to the sniper so that the AI will choose the target nearest to him to attack instead of going for the Ballista and killing Viola with 1 shot. Remember to Kill the Axe Fighter on the right first or else he will jump in and force the sniper on the right to use a Longbow putting him out of attacking range of your unit.
The reason you can’t skip the intro cutscene is because Viola would not be removed from the party, for whatever reason, if the cutscene was skipped - she would only actually die if her getting struck by arrows was played out. I’m sure there are more elegant solutions out there, e.g. utilizing the remove from party command, but I either did not know that at the time or I tried it and wasn’t satisfied with the result.
Either way, the cutscene is pretty pivotal so I was glad that if any cutscene could not be skipped, this would be it. Though I also understand not being able to skip it is quite frustrating if the player fails to defend Viola a couple of times.
(There is actually one other cutscene which has this same attribute for similar reasons, and luckily it is also quite pivotal to the story. So be ready for that
)
Hey I just had a question looking at chapter 17 again. Did you come up with the idea of the chapter while watching Game of Throne specifically the Red Wedding Episode? ![]()
Bug Report:
The details for chapter 16 and especially 17 actually took me a while to finalize. I knew I wanted to show the origin behind Pascal becoming known as the “Crazed Beast,” including how he was infamously willing to eradicate an entire village just to eliminate one person, but I did not know how to make it fit with the Cornwells’ predicament. The whole thing clicked once I realised I could make Pascal appear sympathetic to the Cornwells’ cause while the Cornwells in turn were eager to please him, thus opening them up for entrapment.
The similarities to the red wedding did cross my mind as I fleshed out the details, and I was not afraid to further lean into them. Ultimately, however, the two are very different thematically. For one, Alec did not betray Pascal in any way beforehand; Pascal simply acts in accordance with his sadistic and greedy nature.
The villages not closing in chapter 18 are actually by design. This is bacause the map had no allocated memory for tile changes, which is also why the snag-bridge was already down at the beginning of the chapter. I could have simply moved chapter 18 to another map to avoid these limitations, but after many details of the chapter were already finished I instead decided to give the villages a smaller, distinctive look compared to the ones that do close. Functionally, they are identical anyways since they cannot be revisited.
I think of all the map in this Hack Chapter 19 has the most unique and hardest map to traverse I have ever seen in any romhack.
I mean look at the 2 layers of long wall section the first one spanning almost the entire length of the map with only 2 entry way at the edges of the map crossing through thicket and wooded areas. The 2nd Layer only has one entry point in the middle.
Not to mention the 2 ballistas and 2 hidden sage with sleep staff hidden in the fog of war. This one was a truly a great challenge to overcome.
Great Map Design @THE_1 !
Also Young Raymond and Young Priscilla is so cute ![]()
Dude did you gave Harriet’s Weapon an invisible Buff?
isnt that the uberspear?
I hope this will be the first of many Memorable Experience you will bring to me and everyone in the FE Universe. Here to the bright future ahead. ![]()
With that I have a suggestion to make, please give the players more Promotional Items(1 more Guiding Ring and 1 More Hero Crest should do it) and please give the Promotional Item sooner.
Suma was the only unit I could not promote because I couldn’t find a hero crest to promote her.
Also can you make the enemy that carry the promotional Item drop the item after the player defeat them. I did not know that the enemy don’t drop their promotional item after they were defeated so I have to restart many times to get Leila to Steal the Item I want.
If it not much work could you add the Promotional Items to the Secret shop so we can buy it if we did not get the promotional item off of the enemy in previous chapter.
PS: I Use Cheat Engine to make the unit gain EXP faster and to break the Level cap
I don’t know what to say… Thank you so much for taking your time to write down your thoughts as you went through the chapters. Following your progress and getting your impressions was a wonderful journey all on its own ![]()
And thanks for your many encouraging words. It really means a lot
Especially to see how the story resonates with you as well ![]()
Yup, that’s another Über spear right there. I figured it made sense for Nergal to make one for his close ally/puppet. On several occassions I have questioned if it made the boss battle too difficult, but ultimately it’s been kept in since the player receives several S-tier weapons throughout the chapter that can be used to combat her.
I can definitely add promotion items to the secret shops. I am always careful not to give the player too many powerful tools through them (such as stat boosters) since they can break the game, but the high cost and limited budget make promo items perfect for this purpose. I will see what I can do when 1.12 or 2.0 releases ![]()
I wasn’t going to do a review for this character because I was afraid it would spoil the story for future players, But since I love this character as much as Alec so I have to no matter what.
The Moment Viola Die I felt An unmeasurable Sadness and Regret because At that point Viola had already promoted with C rank in Anima and S Rank in Staff with her most of her important stat max out while Zina was still unpromoted at level 12 with C rank in staff and worse stats. So imagine my surprise when I arrive to chapter 17 without the use of my main staff user and have to rely on a weaker substitute. If I had know that Viola was going to die in chapter 17 I would have save the Guiding Ring from earlier chapter and wait for Zina to level up some more and promoted her. ![]()
As you can Imagine how much I train Zina after chapter 17. I had to use heal staff on unit who only lost 1 hp to train her staff level. ![]()
The moment Harriet confessed that she was the one who ordered the Black Fang to Kill her own Daughter because to her Viola was guiding Alec down the wrong path right in front of Alec without showing a single ounce of emotion you can just tell how furious and disgusted he was with his own mother for causing the death of his sister. To me the kidnapping of young Nobles and killing Innocent People to harvest their essence might have shocked and sorrow into Alec’s mind but what really Drove him Mad to the point of wanting to kill his own Mother was causing the Death of his Dear Sister. I thought this was great writing on your part making a woman who I never knew and only thought was a secondary character into the main villain of the story. Which made me think it was such a shame that there was not a conversation between Harriet and Alec as they were face to face and about to kill each other in chapter 21.
You could have really sold the Pain Harriet cause Alec by killing Viola and and his father Siegmund with dialogue such as:
Alec: Mother I want to know was dad’s Death also your doing?
Harriet: Yes of course he was such a weak willed man it was a miracle I put up with him as long as I did.
Alec: Enough! You are no longer my mother, for causing death of my father and sister I will send you to Hell.(or something more refined and befitting of Alec’s Character at this time. It is up to you)
Knowing what Nergal’s Evil Deed and Promise did to Harriet Turning her into In Your Words a Callous Megalomaniac willing to sacrifice her own family in order to gain power. Made me hate Nergal and his underling even more. So Thank You for making me love FE 7 even more where I will get the opportunity to rid the continent of Elibe of Nergal’s Evil influence. Now If you excuse me. I have to go and kill Pascal for what he did to my sweet VIola. ![]()
This is the end of my review of Viola and what her death mean to Alec.
As a Bonus here is my reaction when I found out Alec’s Mother was the mastermind behind everything:


Hi there, I finished this hack and I wanted to give some feedback, first in a non-spoiler way and then with a few spoilers.
First, I would like to emphasize that I really liked playing this hack. It was fun, challenging at some times and very well written. I liked the fact that it was rather short-sized, compared to other hacks or FE games, but I wish it had a couple more chapters. Also, I liked that it was a small team of characters, but I would have preferred to have a bit more characters, especially to replace some that would die or those whose face I didn’t like. For people starting this hack with the intent of doing an ironman, I would suggest to be very careful since the cast of characters is VERY small. Generally, I like having 2 characters for each class.
Furthermore, while I appreciated the writing, I think it could be improved. I understand that you were alone in writing this hack (dialogues, description, plot, etc…) so that’s a feat in itself. Congratulations! However, I had two ‘major’ points where I think the writing could be improved:
At several instances, the story felt without real purpose. In my opinion, for a FE story to work, it needs to be divided in sub-stories, or sub-plots, leading us from one place to another, with a true sense of goals and achievements (or losses). For instance, in FE8, first we have Erika fleeing her homeland, then she seeks to save her brother, then they have to retrieve the stones, then they have to destroy Lyon and the Demon King. FE8 story is very simplistic, can be a bit boring, but at every single point of the story, in every chapter, the player knows why he is here, why he is attacking this enemy, what he has to do and where he is going. In this hack, I felt like we were travelling a lot from one place to another without a real feeling of goal, success. For instance, the whole detour to Bern didn’t bring actually anything except teaming them against us. I just felt like there were no real rewards in the story, which was making me questioning the intentions behind the characters’ journey.
The characters weren’t much involved in the story. This is something we see in every FE game: we recruit one character, there is a bit of story in their introduction chapter, then we never see them again. Usually it’s fine since we have support dialogues. You didn’t have them and I absolutely don’t blame you or the hack for that. I know it’s a lot of work. However it did bother me a bit with Alec. Indeed, he’s the protagonist, he’s the character that appears the most in the story, yet he comes as very one-dimensional. The whole time, he was always agreeing with what people were telling him/suggesting him to do, barely questioning their arguments. He was saying yes to everything and that came off as a bit shallow.
Finally, and that’s probably one of the biggest feats of this hack: I only encountered one bug. Otherwise, everything ran perfectly well. So massive congratulations for that, knowing that you worked on that almost all alone!
Now, I will go into more specific things I noticed while playing. Most of these things are aspects of the game that could be improved, that I wanted to share or that should be looked into, in my opinion. I will put everything under the ‘spoiler’ list.
I had pictures with the stats of my characters but I cannot post them since my account is new. I will update my comment with the pictures in the future if I can.
Overall, Alec was as good as Eliwood and Roy. Meaning that he was not good, until maybe the last few chapters. He had the same growths and the same stats (with Alec being a bit better I think). He was useful from time to time but nothing crazy.
Leila: Probably one of the best characters of the hack. I like her story (in FE7 with her tragic end), I like the bits of personality we see, I like the class, I LOVE that you gave assassins more crit and these Throwing knives. She was just a killing machine with very good stats everywhere.
Suma: My second favorite character of the hack. She’s just like Lyn, not very easy to use pre-promote, but has good crits and okay stats. However, when promoted, with a lot of speed and a bow, she becomes unkillable and just crits everything.
Selena:Another character I liked. I just love archers and snipers. She wasn’t easy to train (I play with save stats sometimes to go against bad luck) but was very useful.
Heath:I love fliers and wyverns riders in particular. Very solid unit overall.
Kurt: Kurt was good and very useful in 3/4 of the game, until the last 1/4 where he fell off a bit. Still good.
Famino: Good unit (because flier) but rather fragile and couldn’t be used at many occasions because of archers and lack of delphie shield.
Malissa: One of my favorite units. Thank you so much for reducing the weight of Dark tomes and increasing the number of uses of Nosferatu. She was so good, could have completed entire chapters by herself. 10/10
Thelma: Thelma couldn’t be used for a good portion of the game due to the lack of Light tomes. However, once she promoted, she became a killing machine. Love her.
Zina: I always train two healers, just in case (and I like Light magic users in general so I always train the clerc/sister). This time I did good and I had her ready to heal once Viola dies.
Uther isn’t there cause these screenshots are taken after the epilogue. He was a good unit overall but severely lacked speed and became very weak because of that. He didn’t have much defence to overcome that. Good character but not my favorite to play, the others were better. Maybe I was just unlucky with his stats.
I think that’s all I had to say. Good hack overall, room for improvement, but I had a great time playing it!
Hello, Allowin! Thank you for checking out my hack, and for the feedback! I will do my best to address your points:
I disagree. The purpose is made explicit in the cutscenes and world map intros. To give you a rundown:
Ch. 1-9: Return to your home territory while staying out of harm’s way from the kidnappers. Of course, there are several additional side-objectives that turn up along the way, e.g. aiding Count Caerleon, Uther and Eliwood.
Ch. 10-12: Pinpoint the kidnappers’ origin by saving Madelyn.
Ch. 13-14: Gain favour with Bern to have them provide aid against the kidnappers.
Ch. 15-19: Go to Ostia through southern Bern and Cornwell lands to save Alec and his family from the ongoing diplomatic disaster.
Ch. 20-22: Save Priscilla and Raymond.
I understand, however, that explicit descriptions and a story “feeling” purposeless are two separate things. I never got that feeling myself in my replays, but I guess I might be biased ![]()
1b. “I just felt like there were no real rewards in the story, which was making me questioning the intentions behind the characters’ journey”
At risk of coming across as comedic, I refer you to the hack’s title. Further, I expect the player to be accustomed to the fate of the Cornwells, and with that in mind I would not expect anyone to start the hack with the intention of getting an all-around feel good-story. Though I would like to point out that the acts of saving Eliwood, Lyndis and many others throughout the story should act as rewards/points of relief for the player, as you get the sense that fighting for a good cause, despite the many struggles, is worthwhile. (The epilogue text on Alec and Viola comes to mind.)
I agree wholeheartedly. As I mentioned in a previous post, I did outline multiple support convos and I also made a full list on which characters should team up, yet since the hack is in Lyn mode I could never get them to work. Again, if anyone knows of a simple way to activate them, I am all ears. I would love to get to write up more interactions between the characters!
2b. “However it did bother me a bit with Alec. Indeed, he’s the protagonist, he’s the character that appears the most in the story, yet he comes as very one-dimensional. The whole time, he was always agreeing with what people were telling him/suggesting him to do (…)”
On this point, I would like to point out that Alec being submissive is part of his character. (Recall in the first chapter when he asks why he should give orders to the Cornwell army when Quintors has more experience.) He relies on Quintors and Viola to help him make more informed decisions, which is why Viola’s fate hit him especially hard. In fact, the very moment she is lost you can see Alec openly ignore Quintors’ advice (ch. 18). And this wasn’t the first time, at the start of ch. 8, when Alec was distressed at the ship’s sinking, he questioned Viola’s suggestion that they attack the pirates. Not to mention the times where Alec openly disagreed with Kurt’s, um…creative…ideas (ch. 5) and outright told him to stand down (ch. 10).
That’s great! And yes, the unnamed character is indeed not supposed to show up as a knight. Very strange, given that he is not part of the chapter’s list of spawning units. The only emulator I’ve used with this hack is no$gba, so it could be emulator-specific.
With that said, I do know of a similar bug on the final chapter where Goran talking to Marquess Tania causes two Valkyries to spawn, even though they were deleted from the unit-placer list and are absent from the event in question.
You can buy a shine on ch. 6 ![]()
4b. “Unless I missed something, I didn’t have access to Anima tomes before a little while. So promoting Viola early (e.g., chapter 9 or 10) was useless since there were no tomes she could have used.”
You can buy thunder on ch. 6. In fact, it is highly advisable to do so as Viola will be a powerhouse even when promoted early at lv. 10.
This is a good point that I hadn’t considered. Ch. 12 in particular has many tough enemies, so steel weapons could help out a lot. That said, the closest armoury is in chapter 9, so I guess I will have to add some steel weapons there in the next update.
Full transparency: This comes down to laziness on my part. The unit placer is such a pain to work with that I often find barely functional results to be good enough.
I will say that I had a lot of fun writing that chapter. Perhaps too much fun. Ultimately, I figured that the player will likely know who Pascal is and what he is known for, so there wasn’t much of a point presenting his reveal as something completely out of the blue (in fact, Alec did ultimately suspect his betrayal, as suggested in the intro cutscene). Viola did have her suspicions too, as stated in the previous chapter, but in the end what she feared most was that Pascal would side with his overlord not for loyalty, but for profit (little did she know he could not be bargained with when it comes to his twisted desires).
That comes down to your excellent strategizing
Alec’s soldiers can die due to fighting, which I deemed to be enough. Also, I figured it would be a shame to not have the epilogue text show for those characters chosen, even if it indeed may seem out of character for Marquess Ostia to spare them.
What you unlocked is the alternate ending, which indeed works pretty poorly on its own. In the ending more aligned with canonical events, it is Marquess Ostia who deals the final blow. That said, Alfred did mention how Alec’s mother had sent him “evidence” of the Cornwell’s corruption, which I see little reason for Elbert to reject. Especially coming from a man like Alfred.
But I can agree, Elbert listening to Eliwood’s side of the story over Alfred’s, despite his young age, is probably more in line with the character that we see in Blazing Blade. (Either that or the character we see learned from this past mistake…).
At any rate, such storytelling would not be as…Accursed. And so, I went with the version that we see ![]()
As for the abruptness itself, I thought it was fitting as Alec and company had been struggling for a long time, especially in the final chapter. Thus, a sudden death came almost as a relief. (Though he and the player would certainly have felt differently if he hadn’t known that he had successfully saved Priscilla and Raymond before he could rest.)
Aww… Thank you so much! I’m always happy to hear people’s thoughts, and you’ve given me plenty to think about ![]()
@THE_1 Thank you for this romhack, great work!
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Alright, with Twisted Heart finished I’ve finally had the time to make an update with the above responses in mind. I’ve also made a bunch of smaller improvements to the dialogue boxes (structure, punctuation, entire sentences), improved some palettes and fixed a bug. Full changelog is in the original post ![]()
Next up might be The Second Scouring receiving the same treatment. Or perhaps I’ll start up my next project… We’ll see.